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<!DOCTYPE html>
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<title>Time of Crisis - Playtest Notes</title>
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<h1>
Time of Crisis - Deluxe Edition Playtest
</h1>

<hr>

<p>
The "Deluxe Edition" option will enable the following changes.
Please test these changes and provide feedback on the #time-of-crisis Discord channel.

<hr>

<ol>

<li>
Setup - Draft provinces in reverse order of start, so the 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn.  (Rule change only.)

<li>
Update Foederati - limit to current province, not neighboring province.  "Select an army you command in a Roman province and remove one non-leader barbarian counter not in a player's army from the selected army's region.  If the selected army contains fewer barbarians than legions, the barbarian joins your army.  Otherwise, return the barbarian to its home region on its inactive side.”  (Requires updated cards.)

<li>
<s>
Update Demagogue – change event to be less harmful to the other players.  “Each other player must simultaneously reveal one card from his hand.  You gain 1 of the Influence points provided by each revealed card for use this turn, and each revealed card is worth 1 less during its owner’s next turn.”  (Requires updated cards.)  Clarification – it’s ok to “reveal” the same card multiple times, but you can’t reduce a card to less than zero.
</s>
<br>
<i>Not implemented!</i>

<li>
Improve Military Emperor – Change special disadvantage to:  Roll 1 die and add 1 to the value per hit dealt to the Emperor’s army.  If the total value is at least 7, your Emperor has died in battle.  This should make a Military Emperor considerably more durable overall.  (Rule change only.  Needs good playtesting.)

<li>
Replace  Amphitheater – Change to “Market” -- "For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type.”   (Requires updated tokens.)  E.g. You control 2 Markets, and you decide to 1 Red and 1 Yellow point into 2 Blue points.

<li>
Add 3 new Improvement Building options.  (Requires new tokens.  Needs playtesting.)

<ol>

<li>
Port --  You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence.

<li>
Monument --
Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province.

<li>
Temple -- During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern.

</ol>

<li>
Maximum 3 (different) Improvements per province.  (Rule change only.)

</ol>

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