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<!DOCTYPE html>
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<title>Time of Crisis - Playtest Notes</title>
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<article>

<h1>
Time of Crisis - Deluxe Edition Playtest
</h1>

<hr>

<p>
The "Deluxe Edition" option will enable the following changes.

<p>
Please send playtest feedback to the designers:

<ul>
<li>By e-mail to tempus42@yahoo.com, wrayferrell@gmail.com, and jasoncarr@gmtgames.com.
<li>On the <a href="https://discord.gg/pvp5f7W3zD">#time-of-crisis</a> Discord channel
</ul>

<p>
Note that the art for the new components is PLAYTEST only - the real thing will look nicer, we promise!

<hr>

<h3>
Setup
</h3>

<p>
Draft initial provinces in reverse order (last player picks first).

<p>
<i>This should help reduce the first player advantage.</i>
<p>
The 4th player gets a better pick and less chance of getting totally screwed by the time he gets his first turn.  (Rule change only.)

<h3>
Military Emperor
</h3>

<p>
Change special disadvantage to:

<blockquote>
Roll 1 die and add 1 to the value per hit dealt to the Emperor's army.
If the total value is at least 7, your Emperor has died in battle.
</blockquote>

<p>
<i>This should make a Military Emperor considerably more durable.</i>

<h3>
Card - Foederati
</h3>

<p>
Change card text to:

<blockquote>
Select an army you command in a Roman province and remove one non-leader
barbarian counter not in a player's army from the selected army's region. If
the selected army contains fewer barbarians than legions, the barbarian joins
your army. Otherwise, return the barbarian to its home region on its inactive
side.
</blockquote>

<ul>
<li>Limit to current province only.
<li>Limit to Roman provinces (no recruiting in barbarian homelands).
</ul>

<h3>
Card - Demagogue
</h3>

<p>
Change card text to:

<blockquote>
Each other player with 5 or more cards in hand must simultaneously discard one
card (of value 2 or higher, if possible.) Only one Demagogue may be played per
Action Phase.
</blockquote>

<ul>
<li>Limit to players with 5+ cards in hand.
<li>Put in discard, not return to available.
<li>Must choose a value 2+ card if possible.
<li>No Mob tokens placed.
</ul>

<h3>
Improvements
</h3>

<dl>

<p>
Remove Amphitheater.

<p>
Add 4 new improvement building options:

<dt>
Market
<dd>
For each Market in a province you govern, during your turn you may exchange 1 Influence point for 1 Influence point of another type.
<i>(E.g. You control 2 Markets, and you decide to change 1 Red and 1 Yellow point into 2 Blue points.)</i>

<dt>
Port
<dd>
You may move one army per turn from your governed province with a Port to any other Roman province for 1 Military influence.

<dt>
Monument
<dd>
Any time your Governor is removed from a province with a Monument, remove the Monument and place 1 Mob token in that province.

<dt>
Temple
<dd>
During your Crisis phase you may re-roll the Crisis dice once for each Temple in a province you govern.
<i>Note: Not the barbarian invasion dice!</i>

</dl>

<p>
Maximum 3 (different) Improvements per province.

<hr>

<img style="display:block;margin:20px auto;" src="../favicon.png">