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-rw-r--r--play.js137
1 files changed, 118 insertions, 19 deletions
diff --git a/play.js b/play.js
index 7db4efb..1aefd9b 100644
--- a/play.js
+++ b/play.js
@@ -5,6 +5,63 @@
// === SYNC with rules.js ===
+const CARD_M1 = [ 0, 11 ]
+const CARD_S1 = [ 12, 23 ]
+const CARD_P1 = [ 24, 35 ]
+const CARD_M2 = [ 36, 44 ]
+const CARD_S2 = [ 45, 53 ]
+const CARD_P2 = [ 54, 62 ]
+const CARD_M2X = [ 63, 71 ]
+const CARD_S2X = [ 72, 80 ]
+const CARD_P2X = [ 81, 89 ]
+const CARD_M3 = [ 90, 97 ]
+const CARD_S3 = [ 98, 105 ]
+const CARD_P3 = [ 106, 113 ]
+const CARD_M3X = [ 114, 121 ]
+const CARD_S3X = [ 122, 129 ]
+const CARD_P3X = [ 130, 137 ]
+const CARD_M4 = [ 138, 143 ]
+const CARD_S4 = [ 144, 149 ]
+const CARD_S4B = [ 150, 155 ]
+const CARD_P4 = [ 156, 161 ]
+const CARD_M4X = [ 162, 167 ]
+const CARD_S4X = [ 168, 173 ]
+const CARD_P4X = [ 174, 179 ]
+
+const CARD_INDEX = [
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11,
+ 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15,
+ 15, 15, 15, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 20, 20,
+ 20, 20, 20, 20, 21, 21, 21, 21, 21, 21,
+]
+
+const CARD_INFO = [
+ { name: "M1", type: 0, cost: 1, event: "None" },
+ { name: "S1", type: 1, cost: 1, event: "None" },
+ { name: "P1", type: 2, cost: 1, event: "None" },
+ { name: "M2", type: 0, cost: 2, event: "Castra" },
+ { name: "S2", type: 1, cost: 2, event: "Tribute" },
+ { name: "P2", type: 2, cost: 2, event: "Quaestor" },
+ { name: "M2X", type: 0, cost: 2, event: "Cavalry" },
+ { name: "S2X", type: 1, cost: 2, event: "Princeps Senatus" },
+ { name: "P2X", type: 2, cost: 2, event: "Ambitus" },
+ { name: "M3", type: 0, cost: 3, event: "Flanking Maneuver" },
+ { name: "S3", type: 1, cost: 3, event: "Foederati" },
+ { name: "P3", type: 2, cost: 3, event: "Mob" },
+ { name: "M3X", type: 0, cost: 3, event: "Force March" },
+ { name: "S3X", type: 1, cost: 3, event: "Frumentarii" },
+ { name: "P3X", type: 2, cost: 3, event: "Mobile Vulgus" },
+ { name: "M4", type: 0, cost: 4, event: "Praetorian Guard" },
+ { name: "S4", type: 1, cost: 4, event: "Damnatio Memoriae" },
+ { name: "S4B", type: 1, cost: 4, event: "Damnatio Memoriae (exp)" },
+ { name: "P4", type: 2, cost: 4, event: "Pretender" },
+ { name: "M4X", type: 0, cost: 4, event: "Spiculum" },
+ { name: "S4X", type: 1, cost: 4, event: "Triumph" },
+ { name: "P4X", type: 2, cost: 4, event: "Demagogue" },
+]
+
const ITALIA = 0
const ASIA = 1
const GALLIA = 2
@@ -129,6 +186,16 @@ function is_breakaway(province) {
function is_seat_of_power(province) {
return view.seat_of_power & (1 << province)
}
+function find_governor(f) {
+ let n = view.legacy.length * 6
+ for (let id = 0; id < n; ++id)
+ if (f(id, get_governor_location(id)))
+ return id
+ return -1
+}
+function get_province_governor(where) {
+ return find_governor((id, loc) => loc === where)
+}
// === END SYNC ===
@@ -227,6 +294,21 @@ const LAYOUT_SUPPORT = [
BOXES["Syria Support"],
]
+const LAYOUT_QUAESTOR = [
+ [ 971, 829 ],
+ [ 1622, 994 ],
+ [ 403, 501 ],
+ [ 1327, 930 ],
+ [ 1097, 620 ],
+ [ 1445, 714 ],
+ [ 1643, 1462 ],
+ [ 590, 1284 ],
+ [ 97, 974 ],
+ [ 174, 254 ],
+ [ 1897, 925 ],
+ [ 1977, 1274 ],
+]
+
const LAYOUT_SEA = [ [ 0, 0 ] ]
const LAYOUT_HOMELAND = [
@@ -529,6 +611,8 @@ let ui = {
neutral_governors: [],
barbarian_leaders: [],
rival_emperors: [],
+ seat_of_power: [],
+ breakaway: [],
legions: [],
barbarians: [ [], [], [], [], [] ],
generals: [ [], [], [], [] ],
@@ -629,29 +713,25 @@ function is_action(action, arg) {
}
function on_init() {
- let c = 1
- function init_cards(n, className) {
- for (let i = 0; i < n; ++i)
- ui.cards[c + i] = create("div", { className, my_action: "card", my_id: c + i })
- c += n
+ for (let c = 0; c < CARD_INDEX.length; ++c) {
+ let name = CARD_INFO[CARD_INDEX[c]].name
+ ui.cards[c] = create("div", { className: "card influence_" + name.toLowerCase(), my_action: "card", my_id: c })
}
- init_cards(12, "card influence_m1")
- init_cards(12, "card influence_s1")
- init_cards(12, "card influence_p1")
- init_cards(9, "card influence_m2")
- init_cards(9, "card influence_s2")
- init_cards(9, "card influence_p2")
- init_cards(8, "card influence_m3")
- init_cards(8, "card influence_s3")
- init_cards(8, "card influence_p3")
- init_cards(6, "card influence_m4")
- init_cards(6, "card influence_s4")
- init_cards(6, "card influence_p4")
-
for (let i = 0; i < 33; ++i)
ui.legions[i] = create_piece(i, "legion", "legion", "legion_" + i)
+ for (let p = 0; p < 4; ++p) {
+ for (let i = 0; i < 12; ++i) {
+ ui.seat_of_power[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " seat_of_power hide" })
+ ui.seat_of_power[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
+ ui.seat_of_power[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ ui.breakaway[p * 12 + i] = create_thing({ className: PLAYER_CLASS[p] + " breakaway hide" })
+ ui.breakaway[p * 12 + i].style.left = LAYOUT_QUAESTOR[i][0] + "px"
+ ui.breakaway[p * 12 + i].style.top = LAYOUT_QUAESTOR[i][1] + "px"
+ }
+ }
+
ui.barbarian_leaders[0] = create_piece(0, "barbarian_leader", "goths", "cniva")
ui.barbarian_leaders[1] = create_piece(1, "barbarian_leader", "sassanids", "ardashir")
ui.barbarian_leaders[2] = create_piece(2, "barbarian_leader", "sassanids", "shapur")
@@ -676,7 +756,9 @@ function on_init() {
ui.mcastra[region] = create_thing({ className: "castra hide" })
ui.militia[region] = create_thing({ className: "militia hide", my_action: "militia", my_id: region })
ui.capital[region] = document.getElementById(REGION_NAME[region] + "_Capital")
- ui.quaestor[region] = document.getElementById(REGION_NAME[region] + "_Quaestor")
+ ui.quaestor[region] = create_thing({ className: "quaestor hide" })
+ ui.quaestor[region].style.left = LAYOUT_QUAESTOR[region][0] + "px"
+ ui.quaestor[region].style.top = LAYOUT_QUAESTOR[region][1] + "px"
// at most 3 mobs per province
ui.mobs[region * 3 + 0] = create_piece(region, "mob", "mob")
@@ -851,6 +933,23 @@ function on_update() {
}
for (let region = 0; region < 12; ++region) {
+ for (let p = 0; p < 4; ++p) {
+ let gov = get_province_governor(region)
+ if (gov > 0 && (gov/6|0) === p) {
+ if (is_seat_of_power(region))
+ show(ui.seat_of_power[region + p * 12])
+ else
+ hide(ui.seat_of_power[region + p * 12])
+ if (is_breakaway(region))
+ show(ui.breakaway[region + p * 12])
+ else
+ hide(ui.breakaway[region + p * 12])
+ } else {
+ hide(ui.seat_of_power[region + p * 12])
+ hide(ui.breakaway[region + p * 12])
+ }
+ }
+
if (has_quaestor(region))
show(ui.quaestor[region])
else