diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 88 |
1 files changed, 24 insertions, 64 deletions
@@ -594,26 +594,11 @@ function register_action(target, action, id) { } function on_click_action(evt, target) { - if (evt.button === 0) { - /* - if (typeof target.my_stack === "number") { - evt.stopPropagation() - if (focus_stack(target.my_stack)) - if (!send_action(target.my_action, target.my_id)) - blur_stack() - } else { - */ + if (evt.button === 0) if (send_action(target.my_action, target.my_id)) evt.stopPropagation() - //} - } } -document.getElementById("map").addEventListener("mousedown", function (evt) { - if (evt.button === 0) - blur_stack() -}) - function create_building(region, className, xoff, yoff) { let [ x, y, w, h ] = LAYOUT_SUPPORT[region] let e = create_thing({ className }) @@ -712,36 +697,13 @@ function on_init() { } let stack_count = new Array(21).fill(0) -let stack_focus = -1 -let stack_cache = [] - -function focus_stack(id) { - if (stack_focus !== id) { - // if (view.selected_general === undefined) send_action("general", id) - stack_focus = id - on_update() - let stack = stack_cache[id] - return stack && stack.length <= 1 - } - return true -} - -function blur_stack() { - if (stack_focus >= 0) { - stack_focus = -1 - on_update() - } -} function layout_stack(id, list, region, in_capital) { let [ x, y, w, h ] = LAYOUT_XY[region] - let dx = 6 - let dy = 6 + let dx = 8 + let dy = 8 let z = 1 - if (id >= 0) - stack_cache[id] = list - x += w >> 1 y += h >> 1 @@ -772,7 +734,8 @@ function layout_stack(id, list, region, in_capital) { dy = 16 } - for (let item of list) { + for (let i = list.length - 1; i >= 0; --i) { + let item = list[i] item.style.left = x + "px" item.style.top = y + "px" item.style.zIndex = z @@ -812,9 +775,6 @@ function layout_governor_unavailable(e, color, ix) { function on_update() { let player_count = view.legacy.length - for (let i = 0; i < 24; ++i) - stack_cache[i] = null - ui.body.classList.toggle("p2", player_count === 2) ui.body.classList.toggle("p3", player_count === 3) ui.body.classList.toggle("p4", player_count === 4) @@ -949,10 +909,10 @@ function on_update() { active_barbarians.push(ui.barbarians[id]) } } - if (active_barbarians.length > 0) - layout_stack(-1, active_barbarians, region, false) if (inactive_barbarians.length > 0) layout_stack(-1, inactive_barbarians, region, false) + if (active_barbarians.length > 0) + layout_stack(-1, active_barbarians, region, false) } } @@ -975,7 +935,7 @@ function on_update() { let mcastra = has_militia_castra(region) if (mcastra) { show(ui.mcastra[region]) - layout_stack(-1, [ ui.militia[region], ui.mcastra[region] ], region, true) + layout_stack(-1, [ ui.mcastra[region], ui.militia[region] ], region, true) } else { hide(ui.mcastra[region]) layout_stack(-1, [ ui.militia[region] ], region, true) @@ -1007,32 +967,32 @@ function on_update() { if (region < 21) { let stack = [] - if (has_militia(region) && inside) - stack.push(ui.militia[region]) - - for (let tribe = 0; tribe < TRIBE_COUNT[player_count]; ++tribe) { - for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) { - let loc = get_barbarian_location(id) - if (loc === army) - stack.push(ui.barbarians[id]) - } + if (castra) { + show(ui.castra[pi][ai]) + stack.push(ui.castra[pi][ai]) + } else { + hide(ui.castra[pi][ai]) } + stack.push(e) + for (let i = 0; i < 33; ++i) { let loc = get_legion_location(i) if (loc === army) stack.push(ui.legions[i]) } - stack.push(e) - - if (castra) { - show(ui.castra[pi][ai]) - stack.push(ui.castra[pi][ai]) - } else { - hide(ui.castra[pi][ai]) + for (let tribe = 0; tribe < TRIBE_COUNT[player_count]; ++tribe) { + for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) { + let loc = get_barbarian_location(id) + if (loc === army) + stack.push(ui.barbarians[id]) + } } + if (has_militia(region) && inside) + stack.push(ui.militia[region]) + if (inside) layout_stack(pi * 6 + ai, stack, region, true) else |