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-rw-r--r--play.js73
1 files changed, 45 insertions, 28 deletions
diff --git a/play.js b/play.js
index 8a5cf42..da4efe3 100644
--- a/play.js
+++ b/play.js
@@ -1,10 +1,13 @@
"use strict"
// TODO: battle dialog popup for rolling and assigning hits!
-// TODO: move barbarian dice to current homeland
+// TODO: show killed leaders taken for bonus purchase
// === SYNC with rules.js ===
+const LEGION_COUNT = 33
+const BARBARIAN_COUNT = 53
+
const CARD_M1 = [ 0, 11 ]
const CARD_S1 = [ 12, 23 ]
const CARD_P1 = [ 24, 35 ]
@@ -77,6 +80,12 @@ const BRITANNIA = 9
const GALATIA = 10
const SYRIA = 11
+const ALAMANNI = 0
+const FRANKS = 1
+const GOTHS = 2
+const NOMADS = 3
+const SASSANIDS = 4
+
const ALAMANNI_HOMELAND = 12
const FRANKS_HOMELAND = 13
const GOTHS_HOMELAND = 14
@@ -93,13 +102,15 @@ const UNAVAILABLE = 22
const ARMY = 23
-const TRIBE_COUNT = [ 0, 5, 3, 4, 5 ]
-const BARBARIAN_COUNT = [ 0, 50, 30, 40, 50 ]
-const first_barbarian = [ 0, 10, 20, 30, 40 ]
-const last_barbarian = [ 9, 19, 29, 39, 49 ]
+const first_barbarian = [ 0, 10, 20, 31, 41 ]
+const last_barbarian = [ 9, 19, 30, 40, 52 ]
const first_governor = [ 0, 6, 12, 18 ]
const first_general = [ 0, 6, 12, 18 ]
+const CNIVA = first_barbarian[GOTHS] + 0
+const ARDASHIR = first_barbarian[SASSANIDS] + 0
+const SHAPUR = first_barbarian[SASSANIDS] + 1
+
const REGION_NAME = [
"Italia",
"Asia",
@@ -740,7 +751,7 @@ function on_init() {
ui.event_cards[e] = create("div", { className: "card event event_" + e })
}
- for (let i = 0; i < 33; ++i)
+ for (let i = 0; i < LEGION_COUNT; ++i)
ui.legions[i] = create_piece(i, "legion", "legion", "legion_" + i)
for (let p = 0; p < 4; ++p) {
@@ -754,10 +765,6 @@ function on_init() {
}
}
- ui.barbarian_leaders[0] = create_piece(0, "barbarian_leader", "goths", "cniva")
- ui.barbarian_leaders[1] = create_piece(1, "barbarian_leader", "sassanids", "ardashir")
- ui.barbarian_leaders[2] = create_piece(2, "barbarian_leader", "sassanids", "shapur")
-
ui.rival_emperors[0] = create_piece(0, "rival_emperor", "rival_emperor", "postumus")
ui.rival_emperors[1] = create_piece(1, "rival_emperor", "rival_emperor", "priest_king")
ui.rival_emperors[2] = create_piece(2, "rival_emperor", "rival_emperor", "zenobia")
@@ -766,6 +773,10 @@ function on_init() {
for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id)
ui.barbarians[id] = create_piece(id, "barbarian", BARBARIAN_CLASS[tribe])
+ ui.barbarians[CNIVA].id = "cniva"
+ ui.barbarians[SHAPUR].id = "shapur"
+ ui.barbarians[ARDASHIR].id = "ardashir"
+
for (let p = 0; p < 4; ++p) {
for (let g = 0; g < 6; ++g) {
ui.castra[p][g] = create_thing({ className: "castra hide" })
@@ -1013,7 +1024,7 @@ function on_update() {
hide(ui.militia[region])
}
- for (let i = 0; i < 33; ++i) {
+ for (let i = 0; i < LEGION_COUNT; ++i) {
if (is_legion_unused(i))
hide(ui.legions[i])
else
@@ -1024,28 +1035,27 @@ function on_update() {
ui.legions[i].classList.toggle("reduced", false)
}
- // TODO: Cniva, Ardashir, and Shapur
- // TODO: Zenobia, Postumus, Priest King
-
- for (let id = 0; id < BARBARIAN_COUNT[player_count]; ++id) {
- show(ui.barbarians[id])
+ for (let id = 0; id < BARBARIAN_COUNT; ++id) {
+ let loc = get_barbarian_location(id)
+ if (loc === UNAVAILABLE)
+ hide(ui.barbarians[id])
+ else
+ show(ui.barbarians[id])
if (is_barbarian_inactive(id))
ui.barbarians[id].classList.toggle("inactive", true)
else
ui.barbarians[id].classList.toggle("inactive", false)
}
- for (let id = BARBARIAN_COUNT[player_count]; id < ui.barbarians.length; ++id)
- hide(ui.barbarians[id])
-
stack_count.fill(0)
for (let region = 0; region < 12 + 5; ++region) {
- for (let tribe = 0; tribe < TRIBE_COUNT[player_count]; ++tribe) {
+ for (let tribe = 0; tribe < 5; ++tribe) {
let active_barbarians = []
let inactive_barbarians = []
- // TODO: Cniva, Ardashir, and Shapur
for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) {
+ if (id === CNIVA || id === ARDASHIR || id === SHAPUR)
+ continue
let loc = get_barbarian_location(id)
let inactive = is_barbarian_inactive(id)
if (loc === region) {
@@ -1065,13 +1075,19 @@ function on_update() {
}
}
- for (let re = 0; re < 3; ++re) {
- let loc = get_rival_emperor_location(re)
+ for (let id of [ CNIVA, ARDASHIR, SHAPUR ]) {
+ let loc = get_barbarian_location(id)
+ if (loc !== UNAVAILABLE)
+ layout_stack(-1, [ ui.barbarians[id] ], loc, false, 8, 8)
+ }
+
+ for (let id = 0; id < 3; ++id) {
+ let loc = get_rival_emperor_location(id)
if (loc === UNAVAILABLE)
- hide(ui.rival_emperors[re])
+ hide(ui.rival_emperors[id])
else {
- show(ui.rival_emperors[re])
- layout_stack(-1, [ ui.rival_emperors[re] ], loc, false, 8, 8)
+ show(ui.rival_emperors[id])
+ layout_stack(-1, [ ui.rival_emperors[id] ], loc, false, 8, 8)
}
}
@@ -1144,13 +1160,13 @@ function on_update() {
stack.push(e)
- for (let i = 0; i < 33; ++i) {
+ for (let i = 0; i < LEGION_COUNT; ++i) {
let loc = get_legion_location(i)
if (loc === army)
stack.push(ui.legions[i])
}
- for (let tribe = 0; tribe < TRIBE_COUNT[player_count]; ++tribe) {
+ for (let tribe = 0; tribe < 5; ++tribe) {
for (let id = first_barbarian[tribe]; id <= last_barbarian[tribe]; ++id) {
let loc = get_barbarian_location(id)
if (loc === army)
@@ -1287,6 +1303,7 @@ function on_update() {
action_button("end_actions", "End Actions")
+ action_button("save", "Save")
action_button("pass", "Pass")
action_button("done", "Done")
action_button("undo", "Undo")