diff options
-rw-r--r-- | play.js | 26 | ||||
-rw-r--r-- | rules.js | 123 |
2 files changed, 104 insertions, 45 deletions
@@ -841,13 +841,14 @@ function layout_stack(id, list, region, in_capital, dx, dy) { function layout_available(list, dx, x0, y0) { let y = 1650 + 45 - y0 let x = 25 + x0 + let z = 7 for (let item of list) { - let xo = item.my_id % 6 - //if (list.length < 6) xo -= 1 - item.style.left = (x + xo * dx) + "px" + item.style.left = x + "px" item.style.top = y + "px" - item.style.zIndex = 7 - xo + item.style.zIndex = z item.my_stack = 0 + x += dx + z -= 1 } } @@ -1151,8 +1152,12 @@ function on_update() { e.classList.toggle("unavailable", region === UNAVAILABLE) e.classList.toggle("selected", view.selected_general === pi * 6 + ai) } - //layout_available(avail_stack, avail_stack.length > 5 ? 48 : 63, pi * 625 + 0, 30) - layout_available(avail_stack, 48, pi * 625 + 0, 30) + if (avail_stack.length >= 6) + layout_available(avail_stack, 48, pi * 625 + 0, 30) + else if (avail_stack.length >= 5) + layout_available(avail_stack, 63, pi * 625 + 0, 30) + else + layout_available(avail_stack, 69, pi * 625 + 0, 30) } for (let pi = 0; pi < player_count; ++pi) { @@ -1172,8 +1177,12 @@ function on_update() { e.classList.toggle("unavailable", region === UNAVAILABLE) e.classList.toggle("selected", view.selected_governor === pi * 6 + ai) } - //layout_available(avail_stack, avail_stack.length > 5 ? 43 : 58, pi * 625 + 325, 27) - layout_available(avail_stack, 43, pi * 625 + 325, 27) + if (avail_stack.length >= 6) + layout_available(avail_stack, 43, pi * 625 + 325, 27) + else if (avail_stack.length >= 5) + layout_available(avail_stack, 58, pi * 625 + 325, 27) + else + layout_available(avail_stack, 64, pi * 625 + 325, 27) } ui.body.classList.toggle("military", view.color === 0) @@ -1240,6 +1249,7 @@ function on_update() { action_button("spend_military", "Spend Military") action_button("spend_senate", "Spend Senate") + action_button("reroll", "Reroll") action_button("roll", "Roll") @@ -6,8 +6,6 @@ TODO ---- -game.battle -> game.battle / game.count + game.where - -- castra/quaestor - directly or extra select target step? [x] crisis ira deorum @@ -53,7 +51,7 @@ game.battle -> game.battle / game.count + game.where [x] place [ ] expand [x] scoring effects - [ ] occupation effects + [x] occupation effects [x] game end @@ -415,27 +413,27 @@ function card_event_name(c) { const PLAY_CARD_EVENT = { "Castra": play_castra, - // "Flanking Maneuver": play_flanking_maneuver, - "Praetorian Guard": play_praetorian_guard, "Tribute": play_tribute, + "Quaestor": play_quaestor, + "Flanking Maneuver": play_flanking_maneuver, "Foederati": play_foederati, + "Mob": play_mob, + "Praetorian Guard": play_praetorian_guard, // "Damnatio Memoriae": play_damnatio_memoriae, // "Damnatio Memoriae (exp)": play_damnatio_memoriae_exp, - "Quaestor": play_quaestor, - "Mob": play_mob, "Pretender": play_pretender, } const CAN_PLAY_CARD_EVENT = { "Castra": can_play_castra, - // "Flanking Maneuver": can_play_flanking_maneuver, - "Praetorian Guard": can_play_praetorian_guard, "Tribute": can_play_tribute, + "Quaestor": can_play_quaestor, + // "Flanking Maneuver": can_play_flanking_maneuver, "Foederati": can_play_foederati, + "Mob": can_play_mob, + "Praetorian Guard": can_play_praetorian_guard, // "Damnatio Memoriae": can_play_damnatio_memoriae, // "Damnatio Memoriae (exp)": can_play_damnatio_memoriae_exp, - "Quaestor": can_play_quaestor, - "Mob": can_play_mob, "Pretender": can_play_pretender, } @@ -1070,6 +1068,9 @@ function is_expand_pretender_province(from) { states.setup_province = { prompt() { view.prompt = "Select a starting Province." + view.selected_governor = game.current * 6 + view.selected_general = game.current * 6 + view.color = SENATE for (let where = 2; where <= 12; ++where) if (is_neutral_province(where) && !is_no_place_governor(where)) gen_action("capital", where) @@ -1555,6 +1556,7 @@ states.take_actions = { game.selected_governor = -1 game.selected_general = id } else { + push_undo() goto_battle_vs_general(get_general_location(game.selected_general), game.selected_general, id) } }, @@ -2210,12 +2212,14 @@ function can_foederati_from_region_and_adjacent(from) { function can_play_foederati() { let where = get_selected_region() - if (game.selected_general >= 0) - if (can_foederati_from_region_and_adjacent(where)) - return true - if (game.selected_governor >= 0) - if (has_lone_militia(where) && can_foederati_from_region_and_adjacent(where)) - return true + if (is_region(where)) { + if (game.selected_general >= 0) + if (can_foederati_from_region_and_adjacent(where)) + return true + if (game.selected_governor >= 0) + if (has_lone_militia(where) && can_foederati_from_region_and_adjacent(where)) + return true + } return false } @@ -2351,6 +2355,10 @@ states.pretender_breakaway = { // === COMBAT === +function play_flanking_maneuver() { + game.battle.flanking = 1 +} + function goto_battle_vs_general(where, attacker, target) { log("Initiate Battle vs " + GENERAL_NAME[target] + " in S" + where) goto_battle("general", where, attacker, target) @@ -2375,7 +2383,7 @@ function goto_battle_vs_militia(where, attacker) { function goto_battle(type, where, attacker, target) { spend_ip(MILITARY, 1) game.where = where - game.battle = { type, attacker, target } + game.battle = { type, attacker, target, flanking: 0 } game.state = "battle" if (attacker >= 0) { if (is_general_inside_capital(attacker)) @@ -2412,34 +2420,75 @@ function gen_initiate_battle(where) { } } +function gen_card_event(event) { + for (let c of event) + if (set_has(game.played, c) && !set_has(game.used, c)) + gen_action_card(c) +} + states.battle = { prompt() { prompt("Battle!") - // TODO: play "Flanking Maneuver" + if (!game.battle.flanking) + gen_card_event(CARD_M3) view.actions.roll = 1 }, + card(c) { + set_add(game.used, c) + play_card_event(c) + }, roll() { // clear_undo() + roll_combat_dice() + if (game.battle.flanking) + game.state = "flanking_maneuver" + else + goto_assign_hits() + }, +} - game.battle.dhits = roll_attacker_dice() - game.battle.dtaken = 0 - - if (game.battle.type === "militia" && has_militia_castra(game.where)) { - log("Castra reduces 1 hit") - if (game.battle.dhits > 0) - game.battle.dhits -= 1 - } - if (game.battle.type === "general" && has_general_castra(game.battle.target)) { - log("Castra reduces 1 hit") - if (game.battle.dhits > 0) - game.battle.dhits -= 1 - } - - game.battle.ahits = roll_defender_dice() - game.battle.ataken = 0 +function format_hits() { + return `${game.battle.ahits} attacking hits vs ${game.battle.dhits} defending hits` +} +states.flanking_maneuver = { + prompt() { + prompt("Flanking Maneuver: " + format_hits() + ".") + view.actions.reroll = 1 + view.actions.pass = 1 + }, + pass() { goto_assign_hits() }, + reroll() { + roll_flanking_maneuver_dice() + goto_assign_hits() + }, +} + +function roll_combat_dice() { + game.battle.dhits = roll_attacker_dice() + game.battle.dtaken = 0 + + if (game.battle.type === "militia" && has_militia_castra(game.where)) { + log("Castra reduces 1 hit") + if (game.battle.dhits > 0) + game.battle.dhits -= 1 + } + if (game.battle.type === "general" && has_general_castra(game.battle.target)) { + log("Castra reduces 1 hit") + if (game.battle.dhits > 0) + game.battle.dhits -= 1 + } + + game.battle.ahits = roll_defender_dice() + game.battle.ataken = 0 +} + +function roll_flanking_maneuver_dice() { + log("Flanking Maneuver Reroll") + game.battle.ahits = roll_defender_dice() + game.battle.ataken = 0 } function roll_general_dice(general) { @@ -2659,7 +2708,7 @@ function goto_assign_hits_on_defender() { states.assign_hits_on_attacker = { prompt() { - prompt("Assign " + (game.battle.ahits - game.battle.ataken) + " hits to attacker!") + prompt("Combat: " + format_hits() + " \u2013 assign " + (game.battle.ahits - game.battle.ataken) + " hits to attacker!") if (game.battle.attacker < 0) gen_hits_militia() else @@ -2684,7 +2733,7 @@ states.assign_hits_on_attacker = { states.assign_hits_on_defender = { prompt() { - prompt("Assign " + (game.battle.dhits - game.battle.dtaken) + " hits to defender!") + prompt("Combat: " + format_hits() + " \u2013 assign " + (game.battle.dhits - game.battle.dtaken) + " hits to defender!") switch (game.battle.type) { case "militia": gen_hits_militia() |