summaryrefslogtreecommitdiff
path: root/rules.js
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2023-07-09 14:18:41 +0200
committerTor Andersson <tor@ccxvii.net>2023-07-09 14:18:41 +0200
commitb85a18d3e482e3d313c469411ad9668bdc51b683 (patch)
tree8d88548ff874c87a24b9a87fc2a50eb260468d47 /rules.js
parent2a8eba95d94651b130cdf6d922514f189309c121 (diff)
downloadtime-of-crisis-b85a18d3e482e3d313c469411ad9668bdc51b683.tar.gz
Foederati at sea.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js20
1 files changed, 16 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index 7f1513d..4d9d680 100644
--- a/rules.js
+++ b/rules.js
@@ -1794,11 +1794,16 @@ function goto_take_actions() {
function resume_take_actions() {
game.state = "take_actions"
- if (game.selected_governor && !can_select_governor(game.selected_governor))
+
+ // If used Foederati (or other events) at sea
+ if (game.selected_general && is_sea(get_general_location(game.selected_general)))
+ game.state = "move_army_at_sea"
+
+ if (game.selected_governor >= 0 && !can_select_governor(game.selected_governor))
game.selected_governor = -1
- if (game.selected_general && !can_select_general(game.selected_general))
+ if (game.selected_general >= 0 && !can_select_general(game.selected_general))
game.selected_general = -1
- if (game.selected_militia && !can_select_militia(game.selected_militia))
+ if (game.selected_militia >= 0 && !can_select_militia(game.selected_militia))
game.selected_militia = -1
}
@@ -2845,10 +2850,12 @@ function gen_move_army() {
states.move_army_at_sea = {
inactive: "Move Army",
prompt() {
- prompt("Move Army: " + game.mip + " Military.")
+ prompt("Move Army at Sea: " + game.mip + " Military.")
view.color = MILITARY
view.selected_general = game.selected_general
gen_move_army()
+
+ gen_card_event(CARD_S3) // Allow Foederati at sea.
},
region(to) {
push_undo()
@@ -2859,6 +2866,11 @@ states.move_army_at_sea = {
move_army_to(game.selected_general, to)
enter_capital()
},
+ card(c) {
+ push_undo()
+ set_add(game.used, c)
+ play_card_event(c)
+ },
}
function move_army_to(who, to) {