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authorTor Andersson <tor@ccxvii.net>2023-07-01 16:28:00 +0200
committerTor Andersson <tor@ccxvii.net>2023-07-07 19:05:52 +0200
commit0dc3440161c7062ae09a93f001d5dd1629b35942 (patch)
tree4c8a4e41ea80df7ba495d2dde058d86dd50c949c
parent52c4d3435cb5b7f1378b849375f8dbe6834fb1ba (diff)
downloadtime-of-crisis-0dc3440161c7062ae09a93f001d5dd1629b35942.tar.gz
Double bump support if killed both Ardashir and Shapur in same battle.
-rw-r--r--play.css2
-rw-r--r--rules.js52
2 files changed, 37 insertions, 17 deletions
diff --git a/play.css b/play.css
index ce727b5..ac6c457 100644
--- a/play.css
+++ b/play.css
@@ -450,7 +450,7 @@ body.p2 #npg_galatia { display: block }
.priest_king { background-image: url(images/rival_priest_king.png) }
.zenobia { background-image: url(images/rival_zenobia.png) }
-body.shift .ardashir { background-image: url(images/ardashir_back.png) }
+body.shift .ardashir { background-image: url(images/shapur_back.png) }
body.shift .cniva { background-image: url(images/cniva_back.png) }
body.shift .shapur { background-image: url(images/shapur_back.png) }
body.shift .postumus { background-image: url(images/rival_back.png) }
diff --git a/rules.js b/rules.js
index e1aba4d..880dff1 100644
--- a/rules.js
+++ b/rules.js
@@ -4,9 +4,12 @@
TODO
[ ] killed leader stash for buy/trash phase
+[ ] killed ardashur+shapur: two support bumps
+[ ] killed gives credits for military + senate
+[ ] display of general+castra stacked with militia+castra
-[ ] emperor variant (and tokens)
-[ ] expansion cards (and images)
+[ ] emperor
+[ ] expansion cards
*/
@@ -19,7 +22,7 @@ const P2 = "Blue"
const P3 = "Yellow"
const P4 = "Green"
-exports.scenarios = [ "Standard" ]
+exports.scenarios = [ "Standard", "Expansion", "Random" ]
exports.roles = function (scenario, options) {
if (options.players == 2)
@@ -2941,7 +2944,7 @@ function goto_battle(type, where, attacker, target) {
log_h2("Battle in %" + where)
spend_military(1)
game.where = where
- game.combat = { type, attacker, target, flanking: 0, killed: 0 }
+ game.combat = { type, attacker, target, killed: 0 }
game.state = "initiate_battle"
if (attacker >= 0) {
if (is_general_inside_capital(attacker))
@@ -2995,10 +2998,12 @@ states.initiate_battle = {
inactive: "Combat",
prompt() {
prompt("Initiate Battle against " + format_battle_target() + " in " + REGION_NAME[game.where] + ".")
+
if (!game.combat.flanking && has_card_event(CARD_M3)) {
- view.prompt += " You may play Flanking Maneuver."
+ view.prompt += " Flanking Maneuver?"
gen_card_event(CARD_M3)
}
+
view.actions.roll = 1
},
card(c) {
@@ -3520,13 +3525,30 @@ function end_battle() {
if (game.selected_general >= 0 && get_general_location(game.selected_general) === AVAILABLE)
game.selected_general = -1
- if (game.combat.killed) {
+ goto_free_increase_support_level()
+}
+
+function can_free_increase_support_level(where) {
+ return where !== ITALIA && get_support(where) < 4 && is_own_province(where)
+}
+
+function find_next_killed_in_combat() {
+ for (let i = 0; i < 6; ++i)
+ if (game.combat.killed & (1 << i))
+ return (1 << i)
+ return 0
+}
+
+function goto_free_increase_support_level() {
+ let bit = find_next_killed_in_combat()
+ if (bit) {
if (can_free_increase_support_level(game.where)) {
game.state = "free_increase_support_level"
return
} else {
log("Kept for cost reduction.")
- game.killed |= game.combat.killed
+ game.killed |= bit
+ game.combat.killed &= ~bit
}
}
@@ -3534,10 +3556,6 @@ function end_battle() {
game.state = "take_actions"
}
-function can_free_increase_support_level(where) {
- return where !== ITALIA && get_support(where) < 4 && is_own_province(where)
-}
-
states.free_increase_support_level = {
inactive: "Combat",
prompt() {
@@ -3549,15 +3567,17 @@ states.free_increase_support_level = {
region(where) {
push_undo()
increase_support(where)
- game.combat = null
- game.state = "take_actions"
+ let bit = find_next_killed_in_combat()
+ game.combat.killed &= ~bit
+ goto_free_increase_support_level()
},
keep() {
push_undo()
log("Kept for cost reduction.")
- game.killed |= game.combat.killed
- game.combat = null
- game.state = "take_actions"
+ let bit = find_next_killed_in_combat()
+ game.killed |= bit
+ game.combat.killed &= ~bit
+ goto_free_increase_support_level()
},
}