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<title>32 - 2nd Newbury</title>
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<h1>32 - 2nd Newbury</h1>
<div class="list">
<div id="scenario_32" class="scenario card">
<div class="scenario_title">
<div class="battle_name">2nd Newbury</div>
<div class="battle_date">27 October 1644</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Parliamentarians</div>
<div class="scenario_line">Cards 207A-211A</div>
<div class="scenario_line">Morale: 1</div>
<div class="scenario_line">Tactical Victory: 16</div>
</div>
<div class="scenario_player">
<div class="scenario_player_name">Royalists</div>
<div class="scenario_line">Cards 212A-216A</div>
<div class="scenario_line">Morale: 2</div>
<div class="scenario_line">Tactical Victory: 16</div>
</div>
<div class="rule_text"></div>
<div class="lore_text">Attacked from opposite directions and outnumbered more than two to one, the King appeared to be doomed. But the enemy just couldn't coordinate; stubborn Royalist resistance denied Essex anything more than a tactical victory.</div>
<div class="number">32</div>
</div>
</div><div class="list">
<div class="formation card">
<div class="name dkblue">Manchester</div>
<div class="strength">4</div>
<div class="dice_area">Doubles</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Astley, Blagge</div>
<div class="action_effect">1 hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Astley</div>
</div>
<div class="rule_text">If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.</div>
<div class="number">207A</div>
<div class="extra">♠</div>
</div>
<div class="formation card">
<div class="name blue">Skippon</div>
<div class="strength">8</div>
<div class="dice_area">(5)/(6)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cornish Foot</div>
<div class="action_effect">1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Cornish Foot</div>
<div class="action_effect">1 hit.</div>
</div>
<div class="number">208A</div>
<div class="extra">♣</div>
</div>
<div class="formation card">
<div class="name blue">Balfour</div>
<div class="strength">4</div>
<div class="dice_area">(3)/(4)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Blagge</div>
<div class="action_effect">1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Maurice</div>
</div>
<div class="number">209A</div>
<div class="extra">♣</div>
</div>
<div class="formation card">
<div class="name dkblue">Waller</div>
<div class="strength">6</div>
<div class="dice_area">3/4</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Pair, Voluntary</div>
<div class="action_target">Skippon</div>
<div class="action_effect">When target suffers Hits, this card suffers them instead.</div>
</div>
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Full House</div>
<div class="action_target">Cromwell out of reserve</div>
</div>
<div class="number">210A</div>
<div class="extra">♠</div>
</div>
<div class="formation card">
<div class="name blue">Cromwell</div>
<div class="strength">6</div>
<div class="dice_area">1/2</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Maurice, Goring</div>
<div class="action_effect">1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Goring</div>
</div>
<div class="lore_text">An obscure back-bencher who no one ever heard of again.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">211A</div>
<div class="extra">♣</div>
</div>
</div><div class="list">
<div class="formation card">
<div class="name pink">Cornish Foot</div>
<div class="strength">4</div>
<div class="dice_area">6</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon</div>
<div class="action_effect">1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Skippon</div>
<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
</div>
<div class="number">212A</div>
<div class="extra">♥</div>
</div>
<div class="formation card">
<div class="name pink">Maurice</div>
<div class="strength">4</div>
<div class="dice_area">Doubles</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Balfour</div>
<div class="action_effect">1 hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement"></div>
<div class="action_target">Skippon</div>
</div>
<div class="reserve">RETIRE</div>
<div class="number">213A</div>
<div class="extra">♥</div>
</div>
<div class="formation card">
<div class="name red">Goring</div>
<div class="strength">4</div>
<div class="dice_area">5/6</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Cromwell</div>
<div class="action_effect">1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement"></div>
<div class="action_target">Any friendly formation</div>
<div class="action_effect">When target suffers Hits, this unit suffers 1 less hit per die.</div>
</div>
<div class="number">214A</div>
<div class="extra">♦</div>
</div>
<div class="formation card">
<div class="name red">Blagge</div>
<div class="strength">4</div>
<div class="dice_area">3/4</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Balfour</div>
<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Balfour</div>
<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
</div>
<div class="reserve">IN RESERVE (Maurice or Astley)</div>
<div class="number">215A</div>
<div class="extra">♦</div>
</div>
<div class="formation card">
<div class="name red">Astley</div>
<div class="strength">4</div>
<div class="dice_area">(5)/(6)</div>
<div class="action_row">
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Manchester</div>
<div class="action_effect">1 hit.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
<div class="action_requirement">Pair</div>
<div class="action_target">Manchester</div>
</div>
<div class="lore_text">Never gonna give you up.</div>
<div class="number">216A</div>
<div class="extra">♦</div>
</div>
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