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<p>
The Table Battles system is a light battle game that recreates battles
throughout human history with broad strokes and an emphasis on playability.
Players roll and allocate dice to Unit cards, with each card accepting specific
die results or dice combinations. On a later turn, those dice are removed to
activate the Unit and attack an enemy formation, removing wooden pieces
assigned to the formation in question. But the enemy may be able to screen the
attack (cancelling it), counterattacking (inflicting extra losses on the
attacker), or absorb it via a strategic reserve. In fact, in most cases, the
enemy MUST do so if they're able to. The result is a tense cat-and-mouse game
in which both players make feints and counterfeints, looking for an advantage
and acting decisively once it presents itself.

<p style="color:green">
<i>
Tip: To learn the game, play the scenarios from the base game in order!
They are built to show you the ropes of the system, and to get
you used to pulling the levers, with each scenario in the base set being
progressively more complex.
</i>

<p> Game Design: Amabel Holland.
<br> Copyright &copy; 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>.
<br> Programming &copy; 2024 by Tor Andersson.

<ul>
<li><a href="/table-battles/info/rules.html">Rulebook</a>
<li><a href="/table-battles/info/scenarios.html">Scenarios</a>
</ul>