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<p>
Table Battles is a light dice game that nevertheless will have you scratching your chin and agonizing over your decisions. It reduces armed conflict to its essentials, to the absolute universal truths behind all battles: the threat of force and its application. It's about leverage, about feints and counterfeints, threats and counterthreats, about creating openings and then going for the jugular, about leaving openings and springing a trap.

<p style="color:green">
<i>
Tip: To learn the game, play the scenarios from the base game in order!
They are built to show you the ropes of the system, and to get
you used to pulling the levers, with each scenario in the base set being
progressively more complex.
</i>

<p> Game Design: Amabel Holland.
<br> Copyright &copy; 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>.
<br> Programming &copy; 2024 by Tor Andersson.

<ul>
<li><a href="/table-battles/info/rules.html">Rulebook</a>
<li><a href="/table-battles/info/scenarios.html">Scenarios</a>
</ul>