summaryrefslogtreecommitdiff
path: root/rules.js
diff options
context:
space:
mode:
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js33
1 files changed, 21 insertions, 12 deletions
diff --git a/rules.js b/rules.js
index c9b5d56..a3daf79 100644
--- a/rules.js
+++ b/rules.js
@@ -150,7 +150,7 @@ exports.setup = function (seed, scenario, options) {
log(".h2 " + info.date)
log("")
- goto_roll_phase()
+ goto_action_phase()
return game
}
@@ -438,16 +438,12 @@ function can_place_dice(c) {
if (!pred)
throw Error("bad pattern definition: " + pattern)
-console.log("can_place_dice", data.cards[c].number, pattern, pred(c))
-
let wing = data.cards[c].wing
-console.log(" wing " + wing, game.placed)
for (let i = 0; i < game.placed.length; i += 2) {
let x = game.placed[i]
if (x !== c) {
// TODO: place_2_on_WING ability
let i_wing = data.cards[x].wing
- console.log(" placed on", x, i_wing)
if (i_wing === wing)
return false
}
@@ -463,8 +459,6 @@ console.log(" wing " + wing, game.placed)
function can_place_value(c, v) {
let old_v = map_get(game.placed, c, 0)
- console.log("can_place_value", c, v, old_v)
- if (c === undefined) throw new Error("boo")
return old_v === 0 || old_v === v
}
@@ -557,13 +551,11 @@ function check_triples() {
function gen_pool_die(v) {
let p = player_index()
- console.log("gen_pool_die", v)
for (let i = 0; i < 6; ++i)
if (get_player_dice_location(p, i) < 0 && get_player_dice_value(p, i) === v)
gen_action_die(p * 6 + i)
}
-
function gen_single(c, v) {
if (!can_place_value(c, v))
return false
@@ -868,8 +860,27 @@ function can_take_action(c, a) {
return false
}
+function can_take_any_action() {
+ let p = player_index()
+ for (let c of game.front[p]) {
+ if (has_any_dice_on_card(c))
+ return true
+ if (has_any_cubes_on_card(c))
+ return true
+ }
+ return false
+}
+
function goto_action_phase() {
- game.state = "action"
+ if (game.reacted) {
+ game.reacted = 0
+ goto_roll_phase()
+ } else {
+ if (can_take_any_action())
+ game.state = "action"
+ else
+ goto_roll_phase()
+ }
}
states.action = {
@@ -1032,7 +1043,6 @@ function apply_hit() {
}
function apply_hit_per_die() {
- console.log("HIT PER DIE", game.selected, count_dice_on_card(game.selected))
remove_sticks(game.target, count_dice_on_card(game.selected))
}
@@ -1041,7 +1051,6 @@ function apply_hit_per_pair() {
}
function apply_attack(a) {
-console.log("ATTACK", a.effect)
switch (a.effect) {
default:
throw new Error("invalid attack effect: " + text)