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-rw-r--r--rules.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index e328660..8a4ec9b 100644
--- a/rules.js
+++ b/rules.js
@@ -1251,7 +1251,7 @@ function end_roll_phase() {
if (game.scenario === S26_PEACH_ORCHARD) {
if (is_card_in_play(S26_FATAL_BLUNDER)) {
if (!placed_any_dice_on_wing(PINK)) {
- game.state = "fatal_blunder"
+ game.state = "s26_fatal_blunder"
return
}
}
@@ -1265,7 +1265,7 @@ function end_roll_phase() {
end_turn()
}
-states.fatal_blunder = {
+states.s26_fatal_blunder = {
prompt() {
view.prompt = "Fatal Blunder!"
if (is_card_in_play(S26_FATAL_BLUNDER)) {
@@ -1512,7 +1512,7 @@ function goto_start_turn() {
if (player_index() === 1) {
if (is_card_in_play(S25_STONY_HILL)) {
if (count_cards_in_play_from_wing(BLUE) === 1) {
- game.state = "stony_hill"
+ game.state = "s25_stony_hill"
return
}
}
@@ -1522,7 +1522,7 @@ function goto_start_turn() {
goto_action_phase()
}
-states.stony_hill = {
+states.s25_stony_hill = {
prompt() {
view.prompt = "Rout Stony Hill!"
gen_action_card(S25_STONY_HILL)
@@ -2180,7 +2180,7 @@ function goto_absorb(c, a) {
if (game.scenario === S29_GETTYS_2ND) {
if (c === S29_MEADE) {
- game.state = "meade"
+ game.state = "s29_meade"
return
}
}
@@ -2210,7 +2210,7 @@ function goto_absorb(c, a) {
game.state = "absorb"
}
-states.meade = {
+states.s29_meade = {
prompt() {
view.prompt = "Choosy any friendly Formation except Little Round Top to absorb the hits instead."
let p = player_index()