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+<!doctype html>
+<html lang="en">
+<head>
+<meta charset="utf-8">
+<meta name="viewport" content="width=device-width, initial-scale=1">
+<title>25 - The Wheatfield</title>
+<link rel="stylesheet" href="/fonts/fonts.css">
+<link rel="stylesheet" href="/table-battles/cards.css">
+<style>
+body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)}
+.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px}
+</style>
+</head>
+<body>
+<h1>25 - The Wheatfield</h1>
+<div class="list">
+<div id="scenario_25" class="scenario card">
+<div class="scenario_title">
+<div class="battle_name">The Wheatfield</div>
+<div class="battle_date">2 July 1863</div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">Confederate</div>
+<div class="scenario_line">Cards 150A-156A</div>
+<div class="scenario_line">Morale: 3</div>
+<div class="scenario_line"></div>
+</div>
+<div class="scenario_player">
+<div class="scenario_player_name">Union</div>
+<div class="scenario_line">Cards 157A-167A</div>
+<div class="scenario_line">Morale: 3</div>
+<div class="scenario_line"></div>
+</div>
+<div class="rule_text"></div>
+<div class="lore_text">Confederate assaults caused the Union to retreat, then Union assoults caused the rebs to fall back, and on and on, back and forth, possession of the Wheatfield changing hands repeatedly, neither side gaining any real advantage, with thousands of casualties</div>
+<div class="number">25</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name red">Semmes</div>
+<div class="strength">6</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Kershaw</div>
+<div class="action_effect">When target suffers Hits, this unit suffers them instead.</div>
+</div>
+<div class="rule_text">Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.</div>
+<div class="number">150A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Kershaw</div>
+<div class="strength">6</div>
+<div class="dice_area">3/4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">de Trobriand, Tilton, Kelly, Sweitzer</div>
+<div class="action_effect">1 hit per die. 1 self per action. (But see Semmes.)</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. Addtionally, this unit suffers one less hit.</div>
+</div>
+<div class="number">151A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name pink">Anderson</div>
+<div class="strength">5</div>
+<div class="dice_area">4</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Ward, de Trobriand, Zook, Burbank</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">152A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name pink">Benning</div>
+<div class="strength">5</div>
+<div class="dice_area">3</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Ward, Cross, Day, Burbank</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="number">153A</div>
+<div class="extra">♥</div>
+</div>
+<div class="formation card">
+<div class="name red">Rebel Artillery</div>
+<div class="strength">I</div>
+<div class="dice_area">Straight 4</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="number">154A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">McLaws</div>
+<div class="strength">1</div>
+<div class="dice_area">1/2</div>
+<div class="action_row">
+<div class="action_type">Command</div>
+<div class="action_requirement">Full House</div>
+<div class="action_target">Wofford out of reserve</div>
+</div>
+<div class="reserve">IN RESERVE (de Trobriand)</div>
+<div class="number">155A</div>
+<div class="extra">♦</div>
+</div>
+<div class="formation card">
+<div class="name red">Wofford</div>
+<div class="strength">5</div>
+<div class="dice_area">4/5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Tilton, Sweitzer, Burbank, Day</div>
+<div class="action_effect">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.</div>
+<div class="reserve">IN RESERVE (Commanded)</div>
+<div class="number">156A</div>
+<div class="extra">♦</div>
+</div>
+</div><div class="list">
+<div class="formation card">
+<div class="name dkblue">Ward</div>
+<div class="strength">4</div>
+<div class="dice_area">1/2</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Benning, Anderson</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Benning, Anderson</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">157A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">de Trobriand</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Kershaw, Anderson</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">158A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Tilton</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Kershaw</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">de Trobriand</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="reserve">RETIRE</div>
+<div class="number">159A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Stony Hill</div>
+<div class="strength">II</div>
+<div class="dice_area">Straight 4</div>
+<div class="action_row">
+<div class="action_type reaction">Screen</div>
+<div class="action_requirement"></div>
+<div class="action_target">Any enemy formation</div>
+</div>
+<div class="rule_text">At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.</div>
+<div class="number">160A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Cross</div>
+<div class="strength">4</div>
+<div class="dice_area">5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Benning, Anderson, Kershaw</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">RETIRE; RESERVE (Ward)</div>
+<div class="number">161A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Brooke</div>
+<div class="strength">4</div>
+<div class="dice_area">Doubles</div>
+<div class="action_row">
+<div class="action_type reaction">Absorb</div>
+<div class="action_requirement">Voluntary</div>
+<div class="action_target">Cross, Zook, Kelly</div>
+<div class="action_effect">When target suffers Hits, this unit suffers 1 hit ONLY instead.</div>
+</div>
+<div class="reserve">IN RESERVE (Ward)</div>
+<div class="number">162A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name blue">Zook</div>
+<div class="strength">4</div>
+<div class="dice_area">(3)/(4)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Anderson, Kershaw</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (de Trobriand)</div>
+<div class="number">163A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Kelly</div>
+<div class="strength">4</div>
+<div class="dice_area">(1)/(2)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Kershaw</div>
+<div class="action_effect short">1 hit, PLUS 1 hit per die. 1 self per action.</div>
+</div>
+<div class="rule_text">Fightin' Irish!</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (de Trobriand)</div>
+<div class="number">164A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name blue">Sweitzer</div>
+<div class="strength">4</div>
+<div class="dice_area">(5)/(6)</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Kershaw, Wofford</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Tilton)</div>
+<div class="number">165A</div>
+<div class="extra">♣</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Day</div>
+<div class="strength">4</div>
+<div class="dice_area">4/5/6</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Benning, Anderson, Kershaw, Wofford</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Cross)</div>
+<div class="number">166A</div>
+<div class="extra">♠</div>
+</div>
+<div class="formation card">
+<div class="name dkblue">Burbank</div>
+<div class="strength">4</div>
+<div class="dice_area">1/2/3</div>
+<div class="action_row">
+<div class="action_type">Attack</div>
+<div class="action_requirement"></div>
+<div class="action_target">Anderson, Kershaw, Wofford</div>
+<div class="action_effect">1 hit per die. 1 self per action.</div>
+</div>
+<div class="action_row">
+<div class="action_type reaction">Counterattack</div>
+<div class="action_requirement">Pair</div>
+<div class="action_target">Any enemy attacking it</div>
+<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div>
+</div>
+<div class="reserve">IN RESERVE (Cross)</div>
+<div class="number">167A</div>
+<div class="extra">♠</div>
+</div> \ No newline at end of file