diff options
Diffstat (limited to 'data.js')
-rw-r--r-- | data.js | 506 |
1 files changed, 276 insertions, 230 deletions
@@ -1561,7 +1561,8 @@ scenarios: [ 555, 556, 557, - 558 + 558, + 559 ], "morale": 3, "tactical": 28 @@ -1569,7 +1570,6 @@ scenarios: [ { "name": "French", "cards": [ - 559, 560, 561, 562, @@ -1854,7 +1854,8 @@ cards: [ 5 ] } - ] + ], + "lore_text": "One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain." }, { "scenario": 1, @@ -1905,8 +1906,7 @@ cards: [ 5 ] } - ], - "lore_text": "One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain." + ] }, { "scenario": 1, @@ -2043,6 +2043,7 @@ cards: [ "actions": [ { "type": "Attack", + "requirement": "Pair", "target": "Crawford, Manchester", "effect": "1 hit.", "target_list": [ @@ -2095,7 +2096,7 @@ cards: [ "strength": 1, "dice": "", "actions": [], - "rule_text": "While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked. <p>When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block. <p>Remove this card from play if and when that happens. This does not constitute a Rout." + "rule_text_2": "While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked. <p>When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block. <p>Remove this card from play if and when that happens. This does not constitute a Rout." }, { "scenario": 2, @@ -2253,6 +2254,7 @@ cards: [ "actions": [ { "type": "Attack", + "requirement": "Pair", "target": "Northern Horse", "effect": "1 hit.", "target_list": [ @@ -2373,12 +2375,12 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.", + "lore_text": "Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said \"Now, God be praised, I will die in peace.\"", "rules": { "place_2_red": 1, "remove_after_screen": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.", - "lore_text": "Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said \"Now, God be praised, I will die in peace.\"" + } }, { "scenario": 3, @@ -2484,12 +2486,12 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.", + "lore_text": "A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.", "rules": { "place_2_blue": 1, "remove_after_screen": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO cards per turn. <p>Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.", - "lore_text": "A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he dies the next day." + } }, { "scenario": 4, @@ -2518,10 +2520,10 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.", "rules": { "place_2_blue": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card." + } }, { "scenario": 4, @@ -2665,7 +2667,7 @@ cards: [ ] } ], - "rule_text": "When this card comes out of Reserve, Northumberland immediately Routs.", + "rule_text_2": "When this card comes out of Reserve, Northumberland immediately Routs.", "lore_text": "The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.", "reserve": "Commanded" }, @@ -2699,10 +2701,10 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.", "rules": { "place_2_blue": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card." + } }, { "scenario": 5, @@ -3336,7 +3338,7 @@ cards: [ ] } ], - "rule_text": "If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened)." + "rule_text_2": "If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened)." }, { "scenario": 7, @@ -3378,7 +3380,8 @@ cards: [ "type": "Attack", "requirement": "Pair", "target": "Spanish Right Cavalry", - "effect": "1 hit. May only take this action if target is not in Reserve.", + "effect": "1 hit.", + "short": 1, "target_list": [ 76 ] @@ -3391,7 +3394,8 @@ cards: [ 73 ] } - ] + ], + "rule_text_1": "May only take this action if target is not in Reserve." }, { "scenario": 7, @@ -3786,7 +3790,7 @@ cards: [ ] } ], - "rule_text": "This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card." + "rule_text_2": "This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card." }, { "scenario": 8, @@ -3873,11 +3877,11 @@ cards: [ ] } ], + "rule_text_2": "This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.", + "lore_text": "This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.", "rules": { "suffer_1_less_1_max": 1 }, - "rule_text": "This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.", - "lore_text": "This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.", "reserve": [ 81 ] @@ -3991,7 +3995,7 @@ cards: [ ] } ], - "rule_text": "If there is a cube on this card when you make an Attack, disregard the \"Defensive Works\" special ability on the Henry VI card." + "rule_text_2": "If there is a cube on this card when you make an Attack, disregard the \"Defensive Works\" special ability on the Henry VI card." }, { "scenario": 9, @@ -4064,7 +4068,7 @@ cards: [ "strength": 1, "dice": "", "actions": [], - "rule_text": "Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attacked. <p>Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card. <p>When this Formation is Routed, the Defensive Works ability is permanently lost.", + "rule_text_2": "Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked. <p>Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card. <p>When this Formation is Routed, the Defensive Works ability is permanently lost.", "lore_text": "I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage." }, { @@ -4144,13 +4148,13 @@ cards: [ ] } ], + "rule_text_2": "When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.", "rules": { "remove_with": [ 91, 92 ] - }, - "rule_text": "When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout." + } }, { "scenario": 10, @@ -4293,10 +4297,10 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.", "rules": { "place_2_blue": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark blue card." + } }, { "scenario": 10, @@ -4528,10 +4532,10 @@ cards: [ "strength": 1, "dice": "Doubles", "actions": [], + "rule_text_2": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction. <p>For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.", "rules": { "wild": 1 - }, - "rule_text": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction. <p>For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair." + } }, { "scenario": 12, @@ -4881,10 +4885,11 @@ cards: [ "actions": [ { "type": "Attack", - "target": "Somerset's Right, Exeter's Right, Exeter's Center", + "target": "Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center", "effect": "1 hit per die. 1 self per action.", "target_list": [ 111, + 110, 115, 114 ] @@ -4914,10 +4919,11 @@ cards: [ "actions": [ { "type": "Attack", - "target": "Somerset's Left, Exeter's Left, Exeter's Center", + "target": "Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center", "effect": "1 hit per die. 1 self per action.", "target_list": [ 109, + 110, 113, 114 ] @@ -4955,10 +4961,10 @@ cards: [ ] } ], + "rule_text_2": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction.", "rules": { "wild": 1 - }, - "rule_text": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction." + } }, { "scenario": 12, @@ -4974,6 +4980,7 @@ cards: [ "requirement": "Pair", "target": "Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center", "effect": "1 hit per die.", + "short": 1, "target_list": [ 109, 110, @@ -4986,6 +4993,7 @@ cards: [ "requirement": "Pair, Voluntary", "target": "Any friendly formation", "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.", + "short": 1, "target_list": [ 117, 118, @@ -4996,7 +5004,6 @@ cards: [ ] } ], - "squeeze": 3, "reserve": "Commanded" }, { @@ -5067,10 +5074,10 @@ cards: [ ] } ], + "rule_text_2": "Unlike most Special Formations, this card begins the game with NO cubes on it.", "rules": { "start_with_no_cubes": 1 - }, - "rule_text": "Unlike most Special Formations, this card begins the game with NO cubes on it." + } }, { "scenario": 13, @@ -5113,6 +5120,10 @@ cards: [ ] } ], + "rule_text_2": "Unlike most Special Formations, this card begins the game with NO cubes on it.", + "rules": { + "start_with_no_cubes": 1 + }, "reserve": "Commanded" }, { @@ -5186,10 +5197,10 @@ cards: [ ] } ], + "rule_text_2": "Unlike most Special Formations, this card begins the game with NO cubes on it.", "rules": { "start_with_no_cubes": 1 - }, - "rule_text": "Unlike most Special Formations, this card begins the game with NO cubes on it." + } }, { "scenario": 13, @@ -5316,14 +5327,23 @@ cards: [ "actions": [ { "type": "Screen", - "requirement": "Voluntary" + "requirement": "Voluntary", + "target": "Any enemy formation", + "target_list": [ + 138, + 139, + 140, + 141, + 142, + 143 + ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Red cards per Turn. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.", "rules": { "place_2_red": 1, "remove_after_screen": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Red cards per Turn. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death." + } }, { "scenario": 14, @@ -5418,17 +5438,18 @@ cards: [ "requirement": "Pair, Voluntary", "target": "Edward IV", "effect": "When target suffers Hits, this unit suffers 1 hit ONLY instead.", + "short": 1, "target_list": [ 139 ] } ], + "rule_text_2": "If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.", "rules": { "rout_with": [ 139 ] - }, - "rule_text": "If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously." + } }, { "scenario": 14, @@ -5443,6 +5464,7 @@ cards: [ "type": "Attack", "requirement": "Full House", "target": "Oxford", + "effect": "Oxford immediately Routs. This cannot be Screened.", "target_list": [ 135 ] @@ -5460,9 +5482,6 @@ cards: [ "dice": "", "actions": [ { - "type": "Attack" - }, - { "type": "Screen", "requirement": "Voluntary", "target": "Any enemy formation", @@ -5475,11 +5494,11 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.", "rules": { "place_2_blue": 1, "remove_after_screen": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card. <p>Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing." + } }, { "scenario": 15, @@ -5490,12 +5509,12 @@ cards: [ "strength": 1, "dice": "Doubles", "actions": [], + "rule_text_2": "If there are dice on this card, Attacks you make against Somerset inflict one extra Hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.", "rules": { "remove_with": [ 151 ] - }, - "rule_text": "If there are dice on this card, Attacks you make against Somerset inflict one extra hit. <p>When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool." + } }, { "scenario": 15, @@ -5660,8 +5679,8 @@ cards: [ ] } ], - "squeeze": 2, - "rule_text": "Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe)." + "squeeze": 1, + "rule_text_2": "Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe)." }, { "scenario": 15, @@ -5754,10 +5773,10 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.", "rules": { "suffer_1_less_1_max": 1 - }, - "rule_text": "This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack." + } }, { "scenario": 16, @@ -5944,11 +5963,11 @@ cards: [ "strength": 1, "dice": "Doubles", "actions": [], + "rule_text_2": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction. <p>If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.", "rules": { "wild": 1, "place_2_red_if_dice": 1 - }, - "rule_text": "If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or Reaction with another Formation. If you do so, the dice thus removed count as ONE \"wild\" die, matching the type needed to take the Action or Reaction. <p>If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation." + } }, { "scenario": 16, @@ -6247,7 +6266,7 @@ cards: [ ] } ], - "rule_text": "This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e. A.P. Hill and/or Longstreet) have dice on their cards." + "rule_text_2": "This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards." }, { "scenario": 3202, @@ -6411,12 +6430,12 @@ cards: [ ] } ], + "rule_text_2": "Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.", "rules": { "take_from": [ 179 ] - }, - "rule_text": "Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however." + } }, { "scenario": 3202, @@ -6437,12 +6456,12 @@ cards: [ ] } ], + "rule_text_2": "Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs.", "rules": { "rout_with": [ 178 ] - }, - "rule_text": "Note that any/all dice on this card are removed when German Infantry takes an Action. <p>When the German Infantry Formation Routs, this Formation also Routs." + } }, { "scenario": 3202, @@ -6498,8 +6517,8 @@ cards: [ ] } ], - "squeeze": 2, - "rule_text": "No, that's not a typo below: this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.", + "squeeze": 1, + "rule_text_2": "No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.", "reserve": [ 174 ] @@ -6651,10 +6670,10 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", "rules": { "suffer_1_less_1_max": 1 }, - "rule_text": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", "retire": 1 }, { @@ -6892,10 +6911,10 @@ cards: [ ] } ], + "rule_text_2": "While this card is in play, you may place dice on TWO Blue cards per Turn.", "rules": { "place_2_blue": 1 - }, - "rule_text": "While this card is in play, you may place dice on TWO Blue cards per Turn." + } }, { "scenario": 18, @@ -7426,7 +7445,7 @@ cards: [ ] } ], - "lore_text": "Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3 your skirmishers beat the other side's, and if it's a 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands." + "lore_text": "Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system. <p>If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands." }, { "scenario": 19, @@ -7555,6 +7574,7 @@ cards: [ "type": "Attack", "target": "Light Infantry, Cardaces Left, Greek Left, The Immortals", "effect": "1 hit per die.", + "short": 1, "target_list": [ 205, 206, @@ -7567,14 +7587,14 @@ cards: [ "requirement": "Pair", "target": "Cardaces Left, Greek Left, The Immortals", "effect": "1 hit.", + "short": 1, "target_list": [ 206, 207, 211 ] } - ], - "squeeze": 1 + ] }, { "scenario": 19, @@ -7817,7 +7837,7 @@ cards: [ "type": "Attack", "requirement": "Pair", "target": "Companions", - "effect": "1 hit per action. 1 self per action.", + "effect": "1 hit. 1 self per action.", "target_list": [ 225 ] @@ -7973,7 +7993,7 @@ cards: [ "type": "Attack", "requirement": "Pair", "target": "Phalanx", - "effect": "1 hit per die. 1 self per action.", + "effect": "1 hit. 1 self per action.", "target_list": [ 222 ] @@ -8082,7 +8102,7 @@ cards: [ ] } ], - "rule_text": "When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack." + "rule_text_2": "When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack." }, { "scenario": 21, @@ -8196,7 +8216,7 @@ cards: [ ] } ], - "rule_text": "Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.", + "rule_text_2": "Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.", "reserve": [ 242 ] @@ -8221,10 +8241,10 @@ cards: [ ] } ], + "rule_text_2": "This Formation can Attack its targets even when those targets are in Reserve.", "rules": { "attack_reserve": 1 }, - "rule_text": "This Formation can Attack its targets even when those targets are in Reserve.", "reserve": "Commanded" }, { @@ -8273,11 +8293,11 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked.", + "lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.", "rules": { "suffer_1_less": 1 - }, - "rule_text": "This Formation ALWAYS suffers one less Hit when Attacked.", - "lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants." + } }, { "scenario": 21, @@ -8297,11 +8317,11 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked.", + "lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.", "rules": { "suffer_1_less": 1 - }, - "rule_text": "This Formation ALWAYS suffers one less Hit when Attacked.", - "lore_text": "If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants." + } }, { "scenario": 21, @@ -8465,7 +8485,7 @@ cards: [ "strength": 1, "dice": "", "actions": [], - "rule_text": "While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit." + "rule_text_2": "While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit." }, { "scenario": 22, @@ -8521,7 +8541,7 @@ cards: [ ] } ], - "rule_text": "Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.", + "rule_text_2": "Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.", "reserve": [ 249 ] @@ -8930,13 +8950,13 @@ cards: [ ] } ], + "rule_text_2": "If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).", + "lore_text": "Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.", "rules": { "remove_with": [ 264 ] - }, - "rule_text": "If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).", - "lore_text": "Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning." + } }, { "scenario": 23, @@ -9030,12 +9050,12 @@ cards: [ ] } ], + "rule_text_2": "If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit. <p>When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).", "rules": { "remove_with": [ 283 ] - }, - "rule_text": "If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit. <p>When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout)." + } }, { "scenario": 24, @@ -9076,7 +9096,7 @@ cards: [ "number": "138A", "name": "83rd Pennsylvania", "wing": 3, - "morale": 1, + "morale": 2, "strength": 4, "dice": "(4)", "actions": [ @@ -9145,6 +9165,7 @@ cards: [ "type": "Attack", "target": "4th Texas, 5th Texas", "effect": "1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 279, 280 @@ -9155,12 +9176,12 @@ cards: [ "requirement": "Pair", "target": "4th Texas", "effect": "1 hit.", + "short": 1, "target_list": [ 279 ] } ], - "squeeze": 1, "lore_text": "Hurray, Michigan!" }, { @@ -9237,7 +9258,7 @@ cards: [ "strength": 4, "dice": "", "actions": [], - "rule_text": "When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)" + "rule_text_2": "When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)" }, { "scenario": 24, @@ -9336,7 +9357,7 @@ cards: [ ] } ], - "rule_text": "Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack." + "rule_text_2": "Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack." }, { "scenario": 24, @@ -9420,12 +9441,12 @@ cards: [ ] } ], + "rule_text_2": "Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs.", "rules": { "rout_with": [ 285 ] - }, - "rule_text": "Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack. <p>This Formation Routs automatically when Kershaw Routs." + } }, { "scenario": 25, @@ -9568,7 +9589,6 @@ cards: [ "type": "Screen", "requirement": "Voluntary", "target": "Any enemy formation", - "effect": "1 hit per die. 1 self per action.", "target_list": [ 291, 292, @@ -9628,10 +9648,10 @@ cards: [ ] } ], + "rule_text_2": "When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.", "rules": { "attack_reserve": 1 }, - "rule_text": "When this card enters play, the Union Formations Zook and Kelly immediately Retire. <p>This Formation can Attack targets even when those targets are in Reserve.", "reserve": "Commanded" }, { @@ -9735,7 +9755,7 @@ cards: [ "name": "Stony Hill", "wing": 2, "morale": 1, - "special": 3, + "special": 2, "dice": "Straight 4", "actions": [ { @@ -9752,7 +9772,7 @@ cards: [ ] } ], - "rule_text": "At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube." + "rule_text_2": "At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube." }, { "scenario": 25, @@ -9869,7 +9889,8 @@ cards: [ { "type": "Attack", "target": "Kershaw", - "effect": "1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!", + "effect": "1 hit, PLUS 1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 285 ] @@ -9890,6 +9911,7 @@ cards: [ ] } ], + "rule_text_1": "Fightin' Irish!", "reserve": [ 292 ] @@ -10277,7 +10299,7 @@ cards: [ "special": 1, "dice": "", "actions": [], - "rule_text": "If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.", + "rule_text_2": "If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.", "lore_text": "During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. \"Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder,\" Kershaw wrote later." }, { @@ -10293,6 +10315,7 @@ cards: [ "type": "Attack", "target": "2nd South Carolina, 3rd South Carolina Battalion", "effect": "1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.", + "short": 1, "target_list": [ 310, 309 @@ -10303,6 +10326,7 @@ cards: [ "requirement": "Pair", "target": "Any enemy attacking it", "effect": "1 hit.", + "short": 1, "target_list": [ 302, 303, @@ -10316,8 +10340,7 @@ cards: [ 311 ] } - ], - "squeeze": 1 + ] }, { "scenario": 26, @@ -10375,13 +10398,13 @@ cards: [ ] } ], + "rule_text_2": "If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.", "rules": { "rout_with": [ 312, 313 ] - }, - "rule_text": "If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube." + } }, { "scenario": 26, @@ -10579,10 +10602,10 @@ cards: [ ] } ], + "rule_text_2": "Posey may Attack Hays's Division even while that Division is in Reserve.", "rules": { "attack_reserve": 1 - }, - "rule_text": "Posey may Attack Hays's Division even while that Division is in Reserve." + } }, { "scenario": 27, @@ -10640,7 +10663,7 @@ cards: [ ] } ], - "rule_text": "Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack." + "rule_text_2": "Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack." }, { "scenario": 27, @@ -10696,12 +10719,12 @@ cards: [ ] } ], + "rule_text_2": "When Carr Routs or Retires, Brewster Routs automatically.", "rules": { "rout_with": [ 325 ] - }, - "rule_text": "When Carr Routs or Retires, Brewster Routs automatically." + } }, { "scenario": 27, @@ -10880,7 +10903,7 @@ cards: [ "strength": 8, "dice": "", "actions": [], - "rule_text": "When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead. <p>If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers. <p>When this Formation Routs, it does not cause the loss of a morale cube. <p>Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have any room on that card. And folks wonder why the cards don't have art on them..." + "rule_text_2": "When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead. <p>If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers. <p>When this Formation Routs, it does not cause the loss of a morale cube. <p>Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them..." }, { "scenario": 28, @@ -11013,10 +11036,10 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", "rules": { "suffer_1_less_1_max": 1 }, - "rule_text": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", "reserve": [ 334 ] @@ -11030,10 +11053,10 @@ cards: [ "special": 5, "dice": "Straight 4/3", "actions": [], + "rule_text_2": "Unlike most Special Formations, this card begins the game with NO cubes on it. <p>If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube. <p>When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.", "rules": { "start_with_no_cubes": 1 - }, - "rule_text": "Unlike most Special Formations, this card begins the game with NO cubes on it. <p>If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube. <p>When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY." + } }, { "scenario": 28, @@ -11142,7 +11165,7 @@ cards: [ "strength": 1, "dice": "(1)/(2)", "actions": [], - "rule_text": "If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack. <p>If you choose to do so, your attacking Formation suffers one extra self hit." + "rule_text_2": "If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack. <p>If you choose to do so, your attacking Formation suffers one extra self hit." }, { "scenario": 29, @@ -11313,7 +11336,7 @@ cards: [ "type": "Absorb", "requirement": "Voluntary", "target": "Any friendly but Little Round Top", - "effect": "When this Reaction is used, choose any friendly Formation except Little Round Top, that Formation suffers the hits instead.", + "effect": "When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.", "target_list": [ 343, 344, @@ -11323,7 +11346,7 @@ cards: [ ] } ], - "rule_text": "The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top." + "rule_text_2": "The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top." }, { "scenario": 29, @@ -11343,7 +11366,7 @@ cards: [ ] } ], - "rule_text": "Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)" + "rule_text_2": "Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)" }, { "scenario": 29, @@ -11363,7 +11386,7 @@ cards: [ ] } ], - "rule_text": "Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)" + "rule_text_2": "Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)" }, { "scenario": 29, @@ -11383,7 +11406,7 @@ cards: [ ] } ], - "rule_text": "Dice can only be placed on this card if there are already dice on McLaws." + "rule_text_2": "Dice can only be placed on this card if there are already dice on McLaws." }, { "scenario": 29, @@ -11404,7 +11427,7 @@ cards: [ ] } ], - "rule_text": "Dice can only be placed on this card if there are already dice on Hood." + "rule_text_2": "Dice can only be placed on this card if there are already dice on Hood." }, { "scenario": 29, @@ -11458,7 +11481,7 @@ cards: [ ] } ], - "rule_text": "To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll." + "rule_text_2": "To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll." }, { "scenario": 30, @@ -11544,7 +11567,7 @@ cards: [ ] } ], - "rule_text": "When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.", + "rule_text_2": "When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.", "lore_text": "This is the Royalist father of Basil Fielding, Parliamentary cavalry commander." }, { @@ -11684,7 +11707,7 @@ cards: [ ] } ], - "rule_text": "To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll." + "rule_text_2": "To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll." }, { "scenario": 30, @@ -11735,7 +11758,7 @@ cards: [ ] } ], - "lore_text": "Colonel Charles Essex was no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.", + "lore_text": "Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.", "retire": 1 }, { @@ -11853,7 +11876,7 @@ cards: [ ] } ], - "rule_text": "When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.", + "rule_text_2": "When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.", "reserve": "See Above" }, { @@ -11876,7 +11899,7 @@ cards: [ ] } ], - "rule_text": "When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.", + "rule_text_2": "When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.", "reserve": "See Above" }, { @@ -11902,13 +11925,13 @@ cards: [ ] } ], + "rule_text_2": "When Skippon routs, this card is removed from play (this does not constitute a rout).", + "lore_text": "Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.", "rules": { "remove_with": [ 372 ] - }, - "rule_text": "When Skippon routs, this card is removed from play (this does not constitute a rout).", - "lore_text": "Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective." + } }, { "scenario": 31, @@ -12045,10 +12068,10 @@ cards: [ ] } ], + "rule_text_2": "This unit always suffers 1 less Hit when attacked.", "rules": { "suffer_1_less": 1 }, - "rule_text": "This unit always suffers 1 less Hit when attacked.", "reserve": [ 372 ] @@ -12075,7 +12098,7 @@ cards: [ ] } ], - "rule_text": "While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed." + "rule_text_2": "While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed." }, { "scenario": 31, @@ -12102,7 +12125,7 @@ cards: [ ] } ], - "rule_text": "Once London Trained Bands enters play, this formation can no longer Screen Stapleton." + "rule_text_2": "Once London Trained Bands enters play, this formation can no longer Screen Stapleton." }, { "scenario": 31, @@ -12183,7 +12206,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked." + "rule_text_2": "If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked." }, { "scenario": 31, @@ -12232,7 +12255,7 @@ cards: [ ] } ], - "rule_text": "For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that." + "rule_text_2": "For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that." }, { "scenario": 32, @@ -12261,7 +12284,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking." + "rule_text_2": "If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking." }, { "scenario": 32, @@ -12383,12 +12406,12 @@ cards: [ ] } ], + "lore_text": "An obscure back-bencher who no one ever heard of again.", "rules": { "extra_hit_if_dice_on": [ 383 ] }, - "lore_text": "An obscure back-bencher who no one ever heard of again.", "reserve": "Commanded" }, { @@ -12635,6 +12658,7 @@ cards: [ "type": "Attack", "target": "Skippon, Waller", "effect": "1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 400, 401 @@ -12645,12 +12669,12 @@ cards: [ "requirement": "Pair", "target": "Skippon", "effect": "1 hit. Additionally, this unit suffers one less hit.", + "short": 1, "target_list": [ 400 ] } ], - "squeeze": 1, "lore_text": "Never gonna let you down." }, { @@ -12696,6 +12720,7 @@ cards: [ "type": "Absorb", "target": "Any Pink formation", "effect": "When target suffers Hits, this unit suffers 1 less hit per die.", + "short": 1, "target_list": [ 394, 395, @@ -12707,6 +12732,7 @@ cards: [ "requirement": "Pair", "target": "Any enemy attacking it", "effect": "1 hit. This unit suffers ONE less hit and never more than one.", + "short": 1, "target_list": [ 399, 400, @@ -12718,7 +12744,6 @@ cards: [ ] } ], - "squeeze": 1, "lore_text": "Yeah, I know the card is red." }, { @@ -13105,6 +13130,7 @@ cards: [ "type": "Attack", "target": "Elcho", "effect": "1 hit.", + "short": 1, "target_list": [ 409 ] @@ -13113,12 +13139,12 @@ cards: [ "type": "Absorb", "target": "Laghtnan", "effect": "When target suffers Hits, this unit suffers 1 less hit per die.", + "short": 1, "target_list": [ 414 ] } ], - "squeeze": 1, "lore_text": "These were raised by Elcho but immediately defected." }, { @@ -13243,7 +13269,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card, all Pink Formations inflict one extra Hit when attacking." + "rule_text_2": "If there are dice on this card, all Pink Formations inflict one extra Hit when attacking." }, { "scenario": 35, @@ -13321,13 +13347,13 @@ cards: [ ] } ], + "rule_text_2": "If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.", + "lore_text": "Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.", "rules": { "rout_with": [ 419 ] - }, - "rule_text": "If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.", - "lore_text": "Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy." + } }, { "scenario": 35, @@ -13464,12 +13490,12 @@ cards: [ ] } ], + "rule_text_2": "When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.", "rules": { "retire_with": [ 424 ] - }, - "rule_text": "When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn." + } }, { "scenario": 35, @@ -13489,11 +13515,11 @@ cards: [ ] } ], + "rule_text_2": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", + "lore_text": "Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.", "rules": { "suffer_1_less_1_max": 1 }, - "rule_text": "This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.", - "lore_text": "Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.", "reserve": [ 424 ] @@ -13526,7 +13552,7 @@ cards: [ ] } ], - "rule_text": "Montrose may only perform the second action after having previously performed the first.", + "rule_text_1": "Montrose may only perform the second action after having previously performed the first.", "lore_text": "Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage." }, { @@ -13727,7 +13753,7 @@ cards: [ { "type": "Absorb", "requirement": "Pair", - "target": "Cilicians, Pompey", + "target": "Cilicians or Pompey", "effect": "When target suffers Hits, this card suffers them instead.", "target_list": [ 435, @@ -13977,7 +14003,7 @@ cards: [ ] } ], - "rule_text": "When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.", + "rule_text_2": "When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.", "reserve": "Commanded" }, { @@ -13991,11 +14017,10 @@ cards: [ "actions": [ { "type": "Attack", - "target": "Home Ridge, British Troops", + "target": "Home Ridge", "effect": "1 hit per die. 1 self per action.", "target_list": [ - 445, - 447 + 445 ] }, { @@ -14007,7 +14032,7 @@ cards: [ ] } ], - "rule_text": "Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked." + "rule_text_2": "Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked." }, { "scenario": 37, @@ -14020,8 +14045,9 @@ cards: [ "actions": [ { "type": "Attack", - "target": "Pauloff's Right*, Soimonoff", - "effect": "1 hit per die. Ignore first target until it comes out of Reserve.", + "target": "Pauloff's Right, Soimonoff", + "effect": "1 hit per die.", + "short": 1, "target_list": [ 443, 444 @@ -14030,7 +14056,7 @@ cards: [ { "type": "Counterattack", "target": "Any enemy attacking it", - "effect": "1 hit. Additionally, this unit suffers one less hit.", + "effect": "1 hit. Additionally, this unit suffers one less hit per die.", "target_list": [ 441, 442, @@ -14038,7 +14064,8 @@ cards: [ 444 ] } - ] + ], + "rule_text_1": "*- Ignore first target until it comes out of Reserve." }, { "scenario": 37, @@ -14141,7 +14168,7 @@ cards: [ "target_list": null } ], - "rule_text": "At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.<ol><li>Soimonoff special text negated.<li>British Troops out of reserve.<li>French Troops out of reserve.</ol>" + "rule_text_2": "At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.<p>[1] Soimonoff special text negated.<p>[2] British Troops out of reserve.<p>[3] French Troops out of reserve." }, { "scenario": 38, @@ -14233,13 +14260,13 @@ cards: [ ] } ], + "rule_text_2": "If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).", + "lore_text": "Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.", "rules": { "remove_with": [ 450 ] - }, - "rule_text": "If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).", - "lore_text": "Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons." + } }, { "scenario": 38, @@ -14344,7 +14371,7 @@ cards: [ ] } ], - "rule_text": "If this card \"retires\", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.", + "rule_text_2": "If this card \"retires\", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.", "retire": 1 }, { @@ -14513,7 +14540,7 @@ cards: [ "strength": null, "dice": "", "actions": [], - "rule_text": "[1] During set-up, place three cubes on this card in the spaces provided.<p>[2] Each time Waldeck activates this card, remove one of the cubes.<p>[3] When the third cube is removed, resolve the following:<p>All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva & van Weibnom out of reserve.<p>A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw." + "rule_text_2": "[1] During set-up, place three cubes on this card in the spaces provided.<p>[2] Each time Waldeck activates this card, remove one of the cubes.<p>[3] When the third cube is removed, resolve the following:<p>All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva & van Weibnom out of reserve.<p>A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw." }, { "scenario": 38, @@ -14533,7 +14560,7 @@ cards: [ ] } ], - "rule_text": "If this card routs, the French win.", + "rule_text_2": "If this card Routs, the French win.", "lore_text": "Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.", "reserve": "Special Rule" }, @@ -14728,7 +14755,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction)." + "rule_text_2": "If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction)." }, { "scenario": 39, @@ -14878,7 +14905,7 @@ cards: [ "strength": 1, "dice": "(3)/(4)", "actions": [], - "rule_text": "When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).", + "rule_text_2": "When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).", "lore_text": "Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French." }, { @@ -14969,7 +14996,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit." + "rule_text_2": "If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit." }, { "scenario": 40, @@ -15059,7 +15086,7 @@ cards: [ ] } ], - "rule_text": "If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit." + "rule_text_2": "If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit." }, { "scenario": 40, @@ -15082,7 +15109,7 @@ cards: [ "link": [ 483 ], - "rule_text": "As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.", + "rule_text_2": "As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.", "lore_text": "A cassine is a small walled farmhouse, providing cover from which to harass the enemy.", "retire": 1 }, @@ -15107,7 +15134,7 @@ cards: [ "link": [ 482 ], - "rule_text": "As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.", + "rule_text_2": "As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.", "retire": 1 }, { @@ -15468,7 +15495,7 @@ cards: [ ] } ], - "rule_text": "As an Action, you can remove all dice on this card to \"redeploy\" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.", + "rule_text_2": "As an Action, you can remove all dice on this card to \"redeploy\" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.", "lore_text": "When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable." }, { @@ -15647,12 +15674,12 @@ cards: [ ] } ], - "squeeze": 2, + "squeeze": 1, "link": [ 500, 502 ], - "rule_text": "At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.", + "rule_text_2": "At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.", "lore_text": "When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself." }, { @@ -15661,14 +15688,15 @@ cards: [ "name": "Blenheim", "wing": 3, "morale": 2, - "strength": 6, - "dice": "4", + "strength": 4, + "dice": "6", "actions": [ { "type": "Absorb", "requirement": "Voluntary", "target": "Clerambault", "effect": "When target suffers Hits, this unit suffers 1 less hit per die.", + "short": 1, "target_list": [ 501 ] @@ -15678,17 +15706,16 @@ cards: [ "requirement": "Pair", "target": "Cutt's Column", "effect": "1 hit.", + "short": 1, "target_list": [ 488 ] } ], - "squeeze": 1, "link": [ - 501, - 503 + 501 ], - "rule_text": "Dice cannot be removed from this card except as a Reaction." + "rule_text_2": "Dice cannot be removed from this card except as a Reaction." }, { "scenario": 41, @@ -15885,7 +15912,7 @@ cards: [ ] } ], - "rule_text": "As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).", + "rule_text_2": "As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).", "lore_text": "Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day." }, { @@ -15905,13 +15932,13 @@ cards: [ ] } ], + "rule_text_2": "If the French Left Routs, this card Routs immediately.", + "lore_text": "This village was the first of four that anchored the French line, but also stretched it dangerously thin.", "rules": { "rout_with": [ 511 ] - }, - "rule_text": "If the French Left Routs, this card Routs immediately.", - "lore_text": "This village was the first of four that anchored the French line, but also stretched it dangerously thin." + } }, { "scenario": 42, @@ -16011,13 +16038,13 @@ cards: [ ] } ], + "rule_text_2": "If Guiscard Routs, this card immediately Routs.", + "lore_text": "Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.", "rules": { "rout_with": [ 515 ] - }, - "rule_text": "If Guiscard Routs, this card immediately Routs.", - "lore_text": "Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of." + } }, { "scenario": 42, @@ -16130,13 +16157,13 @@ cards: [ "type": "Screen", "requirement": "Pair", "target": "Broglie, Villars's Left*", - "rule_text": "* - May only Screen Villars's Left if Broglie has Routed.", "target_list": [ 523, 524 ] } ], + "rule_text_2": "* - May only Screen Villars's Left if Broglie has Routed.", "retire": 1 }, { @@ -16157,13 +16184,13 @@ cards: [ ] } ], + "rule_text_2": "When the Dutch Garrison Routs, this card Routs immediately.", + "lore_text": "While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.", "rules": { "rout_with": [ 517 ] - }, - "rule_text": "When the Dutch Garrison Routs, this card Routs immediately.", - "lore_text": "While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned." + } }, { "scenario": 43, @@ -16241,7 +16268,7 @@ cards: [ ] } ], - "rule_text": "If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.", + "rule_text_2": "If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.", "lore_text": "Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing." }, { @@ -16369,6 +16396,7 @@ cards: [ "target_list": null } ], + "rule_text_2": "Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.", "rules": { "command_sequence": [ 534, @@ -16379,7 +16407,6 @@ cards: [ 529 ] }, - "rule_text": "Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.", "reserve": "Commanded" }, { @@ -16431,11 +16458,11 @@ cards: [ } ], "cavalry": 1, + "rule_text_2": "After making its first and only attack, this card is removed from play (this does not count as a Rout).", + "lore_text": "The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.", "rules": { "attack_choose_target": 1 }, - "rule_text": "After making its first and only attack, this card is removed from play (this does not count as a Rout).", - "lore_text": "The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.", "reserve": "Commanded" }, { @@ -16516,7 +16543,7 @@ cards: [ "type": "Attack", "target": "Lorraine's Right, Lorraine's Left", "effect": "1 hit per die. 1 self per action.", - "rule_text": "If neither target is in play, may attack Charles and suffers no self hits.", + "short": 1, "target_list": [ 539, 538, @@ -16539,6 +16566,7 @@ cards: [ "link": [ 533 ], + "rule_text_1": "If neither target is in play, may attack Charles and suffers no self hits.", "reserve": "Commanded" }, { @@ -16554,7 +16582,7 @@ cards: [ "type": "Attack", "target": "Lorraine's Left, Lorraine's Right", "effect": "1 hit per die. 1 self per action.", - "rule_text": "If neither target is in play, may attack Charles and suffers no self hits.", + "short": 1, "target_list": [ 538, 539, @@ -16578,6 +16606,7 @@ cards: [ 532, 534 ], + "rule_text_1": "If neither target is in play, may attack Charles and suffers no self hits.", "reserve": "Commanded" }, { @@ -16593,7 +16622,7 @@ cards: [ "type": "Attack", "target": "Weissenfels, Lorraine's Left", "effect": "1 hit per die. 1 self per action.", - "rule_text": "If neither target is in play, may attack Charles and suffers no self hits.", + "short": 1, "target_list": [ 537, 538, @@ -16615,6 +16644,7 @@ cards: [ "link": [ 533 ], + "rule_text_1": "If neither target is in play, may attack Charles and suffers no self hits.", "reserve": "Commanded" }, { @@ -16658,7 +16688,6 @@ cards: [ "type": "Command", "requirement": "Three Dice", "target": "See Below", - "rule_text": "Each Command action brings into play the in-reserve card of your choice.", "target_list": null }, { @@ -16674,7 +16703,8 @@ cards: [ 540 ] } - ] + ], + "rule_text_1": "Each Command action brings into play the in-reserve card of your choice." }, { "scenario": 44, @@ -16859,7 +16889,7 @@ cards: [ "type": "Attack", "target": "Buddenbrock", "effect": "1 hit plus 1 hit per die.", - "rule_text": "May only attack Buddenbrock if the card Cuirassiers is still in play.", + "short": 1, "target_list": [ 552 ] @@ -16873,7 +16903,8 @@ cards: [ 553 ] } - ] + ], + "rule_text_1": "May only attack Buddenbrock if the card Cuirassiers is still in play." }, { "scenario": 45, @@ -17187,6 +17218,7 @@ cards: [ "type": "Attack", "target": "Austrian Guns, Graner-Koppe", "effect": "1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 542, 543 @@ -17197,12 +17229,13 @@ cards: [ "requirement": "Pair", "target": "Graner-Koppe", "effect": "1 hit.", + "short": 1, "target_list": [ 543 ] } ], - "squeeze": 3, + "squeeze": 1, "infantry": 1, "lore_text": "The final push depended on troops which Frederick held in low regard. \"You are pigs. You stink to high heaven. You must spend your whole day eating and shitting.\"", "reserve": [ @@ -17288,6 +17321,7 @@ cards: [ "type": "Attack", "target": "Left Center, Left", "effect": "1 hit per die.", + "short": 1, "target_list": [ 561, 560 @@ -17298,22 +17332,22 @@ cards: [ "requirement": "Pair", "target": "Left Center", "effect": "1 hit.", + "short": 1, "target_list": [ 561 ] } ], - "squeeze": 1, "infantry": 1, "link": [ 557 ], + "rule_text_2": "If Ligonier's Right Routs or Retires, this card Routs immediately.", "rules": { "rout_with": [ 557 ] }, - "rule_text": "If Ligonier's Right Routs or Retires, this card Routs immediately.", "retire": 1 }, { @@ -17329,6 +17363,7 @@ cards: [ "type": "Attack", "target": "Left, Left Center", "effect": "1 hit per die.", + "short": 1, "target_list": [ 560, 561 @@ -17339,23 +17374,23 @@ cards: [ "requirement": "Pair", "target": "Left, Left Center", "effect": "1 hit.", + "short": 1, "target_list": [ 560, 561 ] } ], - "squeeze": 1, "infantry": 1, "link": [ 556 ], + "rule_text_2": "If Ligonier's Left Routs or Retires, this card Routs immediately.", "rules": { "rout_with": [ 556 ] }, - "rule_text": "If Ligonier's Left Routs or Retires, this card Routs immediately.", "retire": 1 }, { @@ -17368,7 +17403,7 @@ cards: [ "dice": "", "actions": [], "infantry": 1, - "rule_text": "If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card. <p>Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, shifting will reduce that number.", + "rule_text_2": "If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card. <p>Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, shifting will reduce that number.", "lore_text": "George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same." }, { @@ -17490,7 +17525,6 @@ cards: [ "type": "Screen", "requirement": "One Cube*", "target": "Any enemy attack", - "rule_text": "* If there are two cubes on this card when a Screen is triggered, expend both of them.", "target_list": [ 554, 555, @@ -17501,6 +17535,7 @@ cards: [ ] } ], + "rule_text_2": "* If there are two cubes on this card when a Screen is triggered, expend both of them.", "lore_text": "A Dutch officer dubbed the fire from the French batteries as \"one of the most terrible ever seen, and it looked as if hell had opened up her mouth to swallow us up.\"" }, { @@ -17717,7 +17752,7 @@ cards: [ "type": "Attack", "target": "Hadik*, Spada, Althann", "effect": "1 hit per Pair.", - "rule_text": "*- If not yet in play, skip this target.", + "short": 1, "target_list": [ 580, 576, @@ -17734,6 +17769,7 @@ cards: [ } ], "cavalry": 1, + "rule_text_1": "*- If not yet in play, skip this target.", "reserve": "Commanded" }, { @@ -17795,7 +17831,7 @@ cards: [ ] } ], - "rule_text": "If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).", + "rule_text_2": "If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).", "lore_text": "The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. \"Let all brave Prussians follow me!\" After just a few paces, a blast of grapeshot removed half his head, killing him instantly." }, { @@ -17820,13 +17856,14 @@ cards: [ "requirement": "Pair", "target": "Mannstein", "effect": "1 hit. Additionally, this unit suffers one less hit per die.", + "short": 1, "target_list": [ 569 ] } ], "infantry": 1, - "rule_text": "Sticks on this card count toward your Tactical Victory." + "rule_text_2": "Sticks on this card count toward your Tactical Victory." }, { "scenario": 47, @@ -17903,6 +17940,7 @@ cards: [ "type": "Attack", "target": "Schönaich, Zeiten", "effect": "1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 566, 570 @@ -17917,7 +17955,7 @@ cards: [ ] } ], - "squeeze": 3, + "squeeze": 1, "cavalry": 1, "lore_text": "When it became clear the day was lost, only the \"almost suicidal\" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls.", "retire": 1 @@ -18036,7 +18074,7 @@ cards: [ "type": "Attack", "target": "Zeiten*, Schönaich", "effect": "1 hit.", - "rule_text": "*- If not yet in play, skip this target.", + "short": 1, "target_list": [ 570, 566 @@ -18053,6 +18091,7 @@ cards: [ } ], "cavalry": 1, + "rule_text_1": "*- If not yet in play, skip this target.", "reserve": "Commanded" }, { @@ -18078,7 +18117,7 @@ cards: [ ] } ], - "rule_text": "If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).", + "rule_text_2": "If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).", "lore_text": "The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wound 52 days later." }, { @@ -18213,7 +18252,7 @@ cards: [ ] } ], - "rule_text": "If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout." + "rule_text_2": "If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout." }, { "scenario": 48, @@ -18258,7 +18297,7 @@ cards: [ "actions": [ { "type": "Absorb", - "target": "Lestwitz OR Zieten", + "target": "Lestwitz or Zieten", "effect": "When target suffers Hits, this card suffers 1 less hit per die.", "target_list": [ 589, @@ -18365,7 +18404,7 @@ cards: [ } ], "infantry": 1, - "rule_text": "When there are dice on this card, friendly Counterattacks inflict one extra hit.", + "rule_text_2": "When there are dice on this card, friendly Counterattacks inflict one extra hit.", "lore_text": "Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians." }, { @@ -18378,7 +18417,7 @@ cards: [ "dice": "Straight 4/3", "actions": [ { - "type": "Screeen", + "type": "Screen", "target": "Any enemy attack", "target_list": [ 582, @@ -18389,7 +18428,7 @@ cards: [ ] } ], - "rule_text": "If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout." + "rule_text_2": "If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube. <p><b>Artillery Duel:</b> If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout." }, { "scenario": 49, @@ -18409,7 +18448,7 @@ cards: [ ] } ], - "rule_text": "While dice are on this card, Charles cannot Command and Austrians cannot Shift.", + "rule_text_2": "While dice are on this card, Charles cannot Command and Austrians cannot Shift.", "lore_text": "This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.", "retire": 1, "pursuit": 604 @@ -18457,7 +18496,7 @@ cards: [ "type": "Attack", "target": "Kheul*, Colloredo*, Nadasdy", "effect": "1 hit per die. 1 self per action.", - "rule_text": "* - Skip targets if not yet in play.", + "short": 1, "target_list": [ 602, 601, @@ -18473,7 +18512,8 @@ cards: [ ] } ], - "infantry": 1 + "infantry": 1, + "rule_text_1": "* - Skip targets if not yet in play." }, { "scenario": 49, @@ -18555,7 +18595,7 @@ cards: [ ] } ], - "rule_text": "Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.", + "rule_text_2": "Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.", "lore_text": "At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are." }, { @@ -18599,6 +18639,7 @@ cards: [ "type": "Attack", "target": "Ferdinand", "effect": "1 hit per die. 1 self per action.", + "short": 1, "target_list": [ 596 ] @@ -18607,17 +18648,17 @@ cards: [ "type": "Counterattack", "target": "Ferdinand", "effect": "1 hit. Additionally, this unit suffers one less hit per die.", + "short": 1, "target_list": [ 596 ] } ], - "squeeze": 1, "infantry": 1, "link": [ 601 ], - "rule_text": "If this Routs before Colloredo enters play, you lose the game immediately." + "rule_text_2": "If this Routs before Colloredo enters play, you lose the game immediately." }, { "scenario": 49, @@ -18630,7 +18671,7 @@ cards: [ "actions": [ { "type": "Absorb", - "target": "Nadasdy OR Kheul", + "target": "Nadasdy or Kheul", "effect": "When target suffers Hits, this card suffers 1 less hit instead.", "target_list": [ 600, @@ -18738,8 +18779,13 @@ cards: [ ] } ], - "rule_text": "When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.", - "lore_text": "The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack." + "rule_text_2": "When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.", + "lore_text": "The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.", + "rules": { + "remove_with": [ + 593 + ] + } }, { "scenario": 49, |