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-rw-r--r--rules.js36
1 files changed, 32 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index 57ea7cb..3565d67 100644
--- a/rules.js
+++ b/rules.js
@@ -310,6 +310,12 @@ const S42_RAMILLIES = find_scenario(42)
const S42_MARLBOROUGH = find_card(42, "Marlborough")
const S42_DUTCH_GUARDS = find_card(42, "Dutch Guards")
+const S43_DENAIN = find_scenario(43)
+const S43_DUTCH_HORSE = find_card(43, "Dutch Horse")
+const S43_VILLARS_LEFT = find_card(43, "Villars's Left")
+const S43_BROGLIE = find_card(43, "Broglie")
+const S43_PRINCE_DE_TINGRY = find_card(43, "Prince de Tingry")
+
// === SETUP ===
exports.setup = function (seed, scenario, options) {
@@ -673,12 +679,16 @@ function check_impossible_to_attack_victory() {
function check_victory() {
let info = data.scenarios[game.scenario]
- // Scenario specific victory conditions.
if (game.scenario === S39_MARSAGLIA) {
if (is_removed_from_play(S39_HOGUETTE) && is_removed_from_play(S39_CATINAT))
- goto_game_over(P1, P2 + " lost both linked formations.")
+ return goto_game_over(P1, P2 + " lost both linked formations.")
if (is_removed_from_play(S39_DUKE_OF_SAVOY) && is_removed_from_play(S39_EUGENE))
- goto_game_over(P2, P1 + " lost both linked formations.")
+ return goto_game_over(P2, P1 + " lost both linked formations.")
+ }
+
+ if (game.scenario === S43_DENAIN) {
+ if (is_removed_from_play(S43_PRINCE_DE_TINGRY))
+ return goto_game_over(P1, "Eugene is able to cross.")
}
if (game.morale[0] === 0)
@@ -2189,6 +2199,11 @@ function update_attack1() {
game.hits *= 2
}
+ if (game.scenario === S43_DENAIN) {
+ if (game.selected === S43_DUTCH_HORSE && game.target === S43_VILLARS_LEFT)
+ game.hits *= 2
+ }
+
let extra = card_has_rule(game.selected, "extra_hit_if_dice_on")
if (extra && has_any_dice_on_card(extra[0]))
game.hits += 1
@@ -2454,12 +2469,20 @@ function can_take_reaction(c, a, wild) {
if (game.scenario === S31_NEWBURY_1ST) {
if (c === S31_GERARD) {
- // TODO: or is it while London New Bands is in play?
if (is_removed_from_play(S31_SKIPPON))
return false
}
}
+ if (game.scenario === S43_DENAIN) {
+ if (c === S43_DUTCH_HORSE) {
+ // May only screen Villars's Left if Broglie has routed
+ if (game.target === S43_VILLARS_LEFT)
+ if (is_card_in_play(S43_BROGLIE))
+ return false
+ }
+ }
+
if (data.cards[c].special)
return check_cube_requirement(c, a.requirement)
else
@@ -2749,6 +2772,8 @@ function get_attack_hits(c, a) {
case "1 hit per die. 1 self per action (but see Cannons).":
case "1 hit per die. 1 self per action (but see Bayonets!).":
case "1 hit per die (2 hits per die vs. Blenheim). 1 self per action.":
+ case "1 hit per die (two per die vs. Villars's Left). 1 self per action.":
+ case "1 hit per die. 1 self per action. If reduced to one stick, no self hits.":
case "1 hit per die. 1 self per action. You CHOOSE the target.":
return count_dice_on_card(c)
case "1 hit per pair.":
@@ -2794,12 +2819,15 @@ function get_attack_self(c, a) {
case "1 hit per die. 1 self per action (but see Cannons).":
case "1 hit per die. 1 self per action (but see Bayonets!).":
case "1 hit per die (2 hits per die vs. Blenheim). 1 self per action.":
+ case "1 hit per die (two per die vs. Villars's Left). 1 self per action.":
case "1 hit per die. 1 self per action. You CHOOSE the target.":
case "1 hit per pair. 1 self per action.":
case "1 hit, PLUS 1 hit per die. 1 self per action.":
case "1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!":
case "2 hits, PLUS 1 hit per die. 1 self per action.":
return 1
+ case "1 hit per die. 1 self per action. If reduced to one stick, no self hits.":
+ return (get_sticks(c) > 1) ? 1 : 0
}
}