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-rw-r--r--rules.js22
-rw-r--r--tools/gendata.js21
2 files changed, 28 insertions, 15 deletions
diff --git a/rules.js b/rules.js
index 29cf2a2..66e0930 100644
--- a/rules.js
+++ b/rules.js
@@ -2400,7 +2400,7 @@ function goto_take_action(c, ix) {
game.action = ix
switch (a.type) {
case "Attack":
- if (card_has_rule(game.selected, "attack_choose_target"))
+ if (a.choice)
goto_attack_choose_target()
else
goto_attack(find_target_of_attack(c, a))
@@ -2436,7 +2436,16 @@ function find_target_of_attack(c, a) {
}
function find_target_of_counterattack(a) {
- // Note: only used for no-choice counterattacks
+ for (let t of a.target_list) {
+ if (set_has(game.front[0], t))
+ return t
+ if (set_has(game.front[1], t))
+ return t
+ }
+ return -1
+}
+
+function find_target_of_absorb(a) {
for (let t of a.target_list) {
if (set_has(game.front[0], t))
return t
@@ -3036,8 +3045,13 @@ function can_take_reaction(c, a, wild) {
case "Absorb":
// if attack target is listed on absorb action
- if (!a.target_list.includes(game.target))
- return false
+ if (a.choice) {
+ if (!a.target_list.includes(game.target))
+ return false
+ } else {
+ if (find_target_of_absorb(a) !== game.target)
+ return false
+ }
break
}
diff --git a/tools/gendata.js b/tools/gendata.js
index 1740f70..0a8ab7c 100644
--- a/tools/gendata.js
+++ b/tools/gendata.js
@@ -356,23 +356,22 @@ function process_card(c, ix) {
a.target_list = null
else
a.target_list = tname.split(/, | OR | or | and /).map(name => find_card(c.scenario, name))
-
- // Hohenfriedberg invisible charles last target in list!
- if (c.number === "267A" || c.number === "268A" || c.number === "269A")
- a.target_list.push(find_card(c.scenario, "Charles"))
- }
-
- if (a.type === "Counterattack") {
- if (/, /.test(a.target))
- a.choice = 0
- else
- a.choice = 1
}
if (a.type === "Absorb") {
a.target_list = a.target_list.filter(x => x !== ix) // never absorb for self
}
+
+ if (/, /.test(a.target) || !a.target_list || a.target_list.length < 2)
+ a.choice = 0
+ else
+ a.choice = 1
}
+
+ // Hohenfriedberg invisible charles last target in list!
+ if (c.number === "267A" || c.number === "268A" || c.number === "269A")
+ c.actions[0].target_list.push(find_card(c.scenario, "Charles"))
+
if (c.rules) {
for (let key in c.rules) {
let val = c.rules[key]