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authorTor Andersson <tor@ccxvii.net>2023-12-17 22:26:28 +0100
committerTor Andersson <tor@ccxvii.net>2024-01-08 16:36:48 +0100
commit91d6d6fbc8243eb544f15e10bd756924e8c720b6 (patch)
tree570fdd420b27e96158256b17bd6040bdfe7b3f56 /info/s_44.html
parent07ad3d0deaf49aaa8655ead84f96046f0b3bdb6f (diff)
downloadtable-battles-91d6d6fbc8243eb544f15e10bd756924e8c720b6.tar.gz
terse effect texts
Diffstat (limited to 'info/s_44.html')
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1 files changed, 14 insertions, 14 deletions
diff --git a/info/s_44.html b/info/s_44.html
index 1143506..71eefc7 100644
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@@ -56,9 +56,9 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement"></div>
-<div class="action_target">See Below</div>
+<div class="action_target">Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons</div>
</div>
-<div class="rule_text">Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons. <p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
+<div class="rule_text">Each Command action brings into play the next card in the sequence.<p>If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.<p>Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.</div>
<div class="reserve">IN RESERVE (Commanded)</div>
<div class="number">265A</div>
<div class="extra">♣</div>
@@ -72,7 +72,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Saxon Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -91,7 +91,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left or Lorraine's Right</div>
-<div class="action_effect">Two hits per die.</div>
+<div class="action_effect">2 hits per die.</div>
</div>
<div class="rule_text">After making its first and only attack, this card is removed from play (this does not count as a Rout).</div>
<div class="lore_text">The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.</div>
@@ -109,7 +109,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Screen</div>
@@ -130,7 +130,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Austrian Horse</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -152,7 +152,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Right, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -176,7 +176,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Lorraine's Left, Lorraine's Right</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Weissenfels, Lorraine's Left</div>
-<div class="action_effect short">1 hit per die. 1 self per action.</div>
+<div class="action_effect short">1 hit per die. 1 self.</div>
</div>
<div class="rule_text">If neither target is in play, may attack Charles and suffers no self hits.</div>
<div class="action_row">
@@ -240,14 +240,14 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_row">
<div class="action_type">Command</div>
<div class="action_requirement">Three Dice</div>
-<div class="action_target">See Below</div>
+<div class="action_target">Any friendly formation</div>
</div>
<div class="rule_text">Each Command action brings into play the in-reserve card of your choice.</div>
<div class="action_row">
<div class="action_type reaction">Absorb</div>
<div class="action_requirement">Voluntary</div>
<div class="action_target">Any friendly formation</div>
-<div class="action_effect">When target suffers Hits, this card suffers 1 less hit per die.</div>
+<div class="action_effect">Suffers 1 less hit per die.</div>
</div>
<div class="number">274A</div>
<div class="extra">♦</div>
@@ -262,7 +262,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Right</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -285,7 +285,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Center, Leopold's Left</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>
@@ -308,7 +308,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
<div class="action_type">Attack</div>
<div class="action_requirement"></div>
<div class="action_target">Leopold's Left, Leopold's Center</div>
-<div class="action_effect">1 hit per die. 1 self per action.</div>
+<div class="action_effect">1 hit per die. 1 self.</div>
</div>
<div class="action_row">
<div class="action_type reaction">Counterattack</div>