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author | Tor Andersson <tor@ccxvii.net> | 2023-12-15 20:05:59 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2024-01-08 16:36:48 +0100 |
commit | bdd654a6ef19ff2e9739e7c56383af1ba9483284 (patch) | |
tree | 80b7213179890a7587d0dca18d5df011ca5754d8 /info/s_23.html | |
parent | 049d7c8c00af98151f1b35d5481c9116d969f569 (diff) | |
download | table-battles-bdd654a6ef19ff2e9739e7c56383af1ba9483284.tar.gz |
gendata scenario reference cards
Diffstat (limited to 'info/s_23.html')
-rw-r--r-- | info/s_23.html | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/info/s_23.html b/info/s_23.html new file mode 100644 index 0000000..5fe18d2 --- /dev/null +++ b/info/s_23.html @@ -0,0 +1,262 @@ +<!doctype html> +<html lang="en"> +<head> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<title>23 - Ipsus</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/table-battles/cards.css"> +<style> +body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)} +.list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px} +</style> +</head> +<body> +<h1>23 - Ipsus</h1> +<div class="list"> +<div id="scenario_23" class="scenario card"> +<div class="scenario_title"> +<div class="battle_name">Ipsus</div> +<div class="battle_date">301 BCE</div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">Antigonus</div> +<div class="scenario_line">Cards 124B-129B</div> +<div class="scenario_line">Morale: 2</div> +<div class="scenario_line"></div> +</div> +<div class="scenario_player"> +<div class="scenario_player_name">Seleucus</div> +<div class="scenario_line">Cards 130B-135B</div> +<div class="scenario_line">Morale: 2</div> +<div class="scenario_line"></div> +</div> +<div class="rule_text"></div> +<div class="lore_text">Like Gabiene and many other battles from the Wars of the Diadochi, this battle saw two armies that were mostly identical in structure and tactics. And like many ancient battles, the death of a single man, the enemy commander (in this case Antigonus), was sufficient to secure victory.</div> +<div class="number">23</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name blue">A. Light Cavalry</div> +<div class="strength">4</div> +<div class="dice_area">1/2</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">S. Light Cavalry</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">S. Light Cavalry</div> +</div> +<div class="number">124B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">A. Elephants</div> +<div class="strength">4</div> +<div class="dice_area">5/6</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">S. Elephants, S. Light Cavalry</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">S. Elephants</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">RETIRE</div> +<div class="number">125B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Demetrius</div> +<div class="strength">6</div> +<div class="dice_area">5/6</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Antiochus</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Antiochus</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="reserve">PURSUIT</div> +<div class="number">126B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name blue">Antigonus</div> +<div class="strength">4</div> +<div class="star">★</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">S. Left Phalanx, S. Right Phalanx</div> +</div> +<div class="number">127B</div> +<div class="extra">♣</div> +</div> +<div class="formation card"> +<div class="name dkblue">A. Left Phalanx</div> +<div class="strength">6</div> +<div class="dice_area">(2)/(3)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">S. Right Phalanx, S. Left Phalanx</div> +<div class="action_effect">1 hit per die (plus dice from A. Right Phalanx). 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">S. Right Phalanx</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">IN RESERVE (A. Elephants)</div> +<div class="number">128B</div> +<div class="extra">♠</div> +</div> +<div class="formation card"> +<div class="name dkblue">A. Right Phalanx</div> +<div class="strength">6</div> +<div class="dice_area">(3)/(4)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">S. Left Phalanx, S. Right Phalanx</div> +<div class="action_effect">1 hit per die (plus dice from A. Left Phalanx). 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">S. Left Phalanx</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">IN RESERVE (A. Elephants)</div> +<div class="number">129B</div> +<div class="extra">♠</div> +</div> +</div><div class="list"> +<div class="formation card"> +<div class="name red">Antiochus</div> +<div class="strength">6</div> +<div class="dice_area">5/6</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Demetrius</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">Demetrius</div> +<div class="action_effect">1 hit.</div> +</div> +<div class="reserve">PURSUIT</div> +<div class="number">130B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">S. Elephants</div> +<div class="strength">5</div> +<div class="dice_area">5/6</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">A. Elephants, A. Light Cavalry</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">A. Elephants</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">RETIRE</div> +<div class="number">131B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">S. Light Cavalry</div> +<div class="strength">4</div> +<div class="dice_area">1/2</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">Antigonus</div> +<div class="action_effect">1 hit per die. 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">A. Light Cavalry</div> +</div> +<div class="number">132B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name red">Seleucus</div> +<div class="strength">1</div> +<div class="dice_area">Doubles</div> +<div class="action_row"> +<div class="action_type reaction">Screen</div> +<div class="action_requirement">Pair</div> +<div class="action_target">A. Left Phalanx, A. Right Phalanx</div> +</div> +<div class="rule_text">If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).</div> +<div class="lore_text">Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.</div> +<div class="number">133B</div> +<div class="extra">♦</div> +</div> +<div class="formation card"> +<div class="name pink">S. Left Phalanx</div> +<div class="strength">6</div> +<div class="dice_area">(3)/(4)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">A. Right Phalanx, A. Left Phalanx</div> +<div class="action_effect">1 hit per die (plus dice from S. Right Phalanx). 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">A. Right Phalanx</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">IN RESERVE (S. Elephants)</div> +<div class="number">134B</div> +<div class="extra">♥</div> +</div> +<div class="formation card"> +<div class="name pink">S. Right Phalanx</div> +<div class="strength">6</div> +<div class="dice_area">(2)/(3)</div> +<div class="action_row"> +<div class="action_type">Attack</div> +<div class="action_requirement"></div> +<div class="action_target">A. Left Phalanx, A. Right Phalanx</div> +<div class="action_effect">1 hit per die (plus dice from S. Left Phalanx). 1 self per action.</div> +</div> +<div class="action_row"> +<div class="action_type reaction">Counterattack</div> +<div class="action_requirement">Pair</div> +<div class="action_target">A. Left Phalanx</div> +<div class="action_effect">1 hit. Additionally, this unit suffers one less hit.</div> +</div> +<div class="reserve">IN RESERVE (S. Elephants)</div> +<div class="number">135B</div> +<div class="extra">♥</div> +</div>
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