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-rw-r--r--ui.js29
1 files changed, 28 insertions, 1 deletions
diff --git a/ui.js b/ui.js
index 77b4cfe..7687252 100644
--- a/ui.js
+++ b/ui.js
@@ -60,6 +60,7 @@ let map = document.getElementById("svgmap");
let ui = {
spaces: {},
pieces: {},
+ gold: [],
cards: {},
}
@@ -108,6 +109,9 @@ function build_map() {
ui.pieces[i] = e;
}
}
+ for (let i = 1; i <= 12; ++i) {
+ ui.gold.push(document.getElementById("gold_" + i));
+ }
for (let i = 1; i <= 27; ++i) {
let e = ui.cards[i] = document.getElementById("us_card_"+i);
e.addEventListener("click", on_click_card);
@@ -167,7 +171,6 @@ function tr_info() {
text += "Hand: " + game.tr.hand + "\n";
text += "Draw: " + game.tr.draw + "\n";
text += "Discard: " + game.tr.discard + "\n";
- text += "Gold: " + game.tr.gold + "\n";
return text;
}
@@ -202,6 +205,7 @@ function on_update() {
update_year_marker(game.year);
update_season_marker(game.season);
+ update_gold();
update_pieces();
update_cards();
update_spaces();
@@ -225,6 +229,12 @@ function set_piece_xy(p, x, y) {
e.style.top = Math.round(y - e.offsetHeight/2) + "px";
}
+function set_gold_xy(i, x, y) {
+ let e = ui.gold[i];
+ e.style.left = Math.round(x - e.offsetWidth/2) + "px";
+ e.style.top = Math.round(y - e.offsetHeight/2) + "px";
+}
+
function layout_space(location, s, x0, y0, size) {
const LOUT_W = { se_f:46, us_f:46, tr_f:46, us_g:36, tr_c:36, al_c:36, us_m:28, ar_i:28, tr_i:28 };
const LOUT_H = { se_f:32, us_f:32, tr_f:32, us_g:28, tr_c:28, al_c:28, us_m:28, ar_i:28, tr_i:28 };
@@ -318,6 +328,23 @@ function update_pieces() {
}
}
+function update_gold() {
+ let split = 12 - game.tr.gold;
+ let x, y;
+ x = 690;
+ y = 50;
+ for (let i = 0; i < split; ++i) {
+ set_gold_xy(i, x, y);
+ x += 50;
+ }
+ x = 2250;
+ y = 750;
+ for (let i = 11; i >= split; --i) {
+ set_gold_xy(i, x, y);
+ x -= 50;
+ }
+}
+
function update_spaces() {
for (let space in ui.spaces) {
ui.spaces[space].classList.remove('highlight');