diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 40 |
1 files changed, 20 insertions, 20 deletions
@@ -179,7 +179,7 @@ const CARD_NAMES = [ // United States Cards "Thomas Jefferson", "Swedish Frigates Arrive", - "Hamet's Army Created", + "Hamet\u{2019}s Army Created", "Treaty of Peace and Amity", "Assault on Tripoli", "Naval Movement", @@ -199,7 +199,7 @@ const CARD_NAMES = [ "General Eaton Attacks Derne", "General Eaton Attacks Benghazi", "Lieutenant Sterett in Pursuit", - "Preble's Boys Take Aim", + "Preble\u{2019}s Boys Take Aim", "The Daring Stephen Decatur", "Send in the Marines", "Lieutenant O'Bannon Leads the Charge", @@ -396,7 +396,7 @@ function discard_card(player, card, reason = "") { } function play_card(player, card) { - log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); + log(game.active + " plays \u{201c}" + CARD_NAMES[card] + "\u{201d}."); remove_from_array(player.core, card); remove_from_array(player.hand, card); if (REMOVE_AFTER_PLAY.includes(card)) @@ -407,7 +407,7 @@ function play_card(player, card) { } function play_battle_card(player, card) { - log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); + log(game.active + " plays \u{201c}" + CARD_NAMES[card] + "\u{201d}."); remove_from_array(player.hand, card); game.removed.push(card); } @@ -827,7 +827,7 @@ states.raid_before_intercept = { view.prompt = "United States: Pirate Raid from " + SPACES[game.where] + "."; if (is_inactive_player(current)) return view.prompt; - view.prompt += " You may play \"Lieutenant Sterett in Pursuit\"."; + view.prompt += " You may play \u{201c}Lieutenant Sterett in Pursuit\u{201d}."; if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT); gen_action(view, 'next'); @@ -858,12 +858,12 @@ states.raid_before_hunt = { if (is_inactive_player(current)) return view.prompt; if (can_play_happy_hunting()) { - view.prompt += " You may play \"Happy Hunting\"."; + view.prompt += " You may play \u{201c}Happy Hunting\u{201d}."; if (game.tr.hand.includes(HAPPY_HUNTING)) gen_action(view, 'card_event', HAPPY_HUNTING); } if (can_play_us_signal_books_overboard()) { - view.prompt += " You may play \"US Signal Books Overboard\"."; + view.prompt += " You may play \u{201c}US Signal Books Overboard\u{201d}."; if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD)) gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD); } @@ -873,7 +873,7 @@ states.raid_before_hunt = { play_battle_card(game.tr, card); if (card == US_SIGNAL_BOOKS_OVERBOARD) { let c = discard_random_card(game.us.hand, game.us.discard); - log("United States discards \"" + CARD_NAMES[c] + "\"."); + log("United States discards \u{201c}" + CARD_NAMES[c] + "\u{201d}."); } if (card == HAPPY_HUNTING) { game.happy_hunting = true; @@ -908,7 +908,7 @@ states.raid_after_hunt = { view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where] + "."; if (is_inactive_player(current)) return view.prompt; - view.prompt += " You may play \"Merchant Ship Converted\"."; + view.prompt += " You may play \u{201c}Merchant Ship Converted\u{201d}."; if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED)) gen_action(view, 'card_event', MERCHANT_SHIP_CONVERTED); gen_action(view, 'next'); @@ -1145,7 +1145,7 @@ states.naval_battle_american_card = { view.prompt = "United States: Naval Battle in " + SPACES[game.where] + "."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"Preble's Boys Take Aim\"."; + view.prompt += " You may play \u{201c}Preble\u{2019}s Boys Take Aim\u{201d}."; if (game.us.hand.includes(PREBLES_BOYS_TAKE_AIM)) gen_action(view, 'card_event', PREBLES_BOYS_TAKE_AIM); gen_action(view, 'next'); @@ -1175,7 +1175,7 @@ states.naval_battle_tripolitan_card = { view.prompt = "Tripolitania: Naval Battle in " + SPACES[game.where] + "."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"The Guns of Tripoli\"."; + view.prompt += " You may play \u{201c}The Guns of Tripoli\u{201d}."; if (game.tr.hand.includes(THE_GUNS_OF_TRIPOLI)) gen_action(view, 'card_event', THE_GUNS_OF_TRIPOLI); gen_action(view, 'next'); @@ -1463,17 +1463,17 @@ states.land_battle_american_card = { return; let options = []; if (can_play_send_in_the_marines()) { - options.push("\"Send in the Marines\""); + options.push("\u{201c}Send in the Marines\u{201d}"); if (game.us.hand.includes(SEND_IN_THE_MARINES)) gen_action(view, 'card_event', SEND_IN_THE_MARINES); } if (can_play_marine_sharpshooters()) { - options.push("\"Marine Sharpshooters\""); + options.push("\u{201c}Marine Sharpshooters\u{201d}"); if (game.us.hand.includes(MARINE_SHARPSHOOTERS)) gen_action(view, 'card_event', MARINE_SHARPSHOOTERS); } if (can_play_lieutenant_obannon_leads_the_charge()) { - options.push("\"Lieutenant O'Bannon Leads the Charge\""); + options.push("\u{201c}Lieutenant O'Bannon Leads the Charge\u{201d}"); if (game.us.hand.includes(LIEUTENANT_OBANNON_LEADS_THE_CHARGE)) gen_action(view, 'card_event', LIEUTENANT_OBANNON_LEADS_THE_CHARGE); } @@ -1517,7 +1517,7 @@ states.land_battle_tripolitan_card = { view.prompt = "Tripolitania: Land Battle in " + SPACES[game.where] + "."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"Mercenaries Desert\"."; + view.prompt += " You may play \u{201c}Mercenaries Desert\u{201d}."; if (game.tr.hand.includes(MERCENARIES_DESERT)) gen_action(view, 'card_event', MERCENARIES_DESERT); gen_action(view, 'next'); @@ -1546,7 +1546,7 @@ function goto_land_battle_round() { if (n_us_mar + n_ar_inf == 0) { delete game.marine_sharpshooters; delete game.lieutenant_obannon_leads_the_charge; - return goto_game_over(TR, "Hamet's Army has been eliminated."); + return goto_game_over(TR, "Hamet\u{2019}s Army has been eliminated."); } if (n_tr_inf == 0) { @@ -1754,7 +1754,7 @@ states.murad_reis_breaks_out = { view.prompt = "United States: Murad Reis Breaks Out."; if (is_inactive_player(current)) return view.prompt; - view.prompt += " You may play \"Lieutenant Sterett in Pursuit\"."; + view.prompt += " You may play \u{201c}Lieutenant Sterett in Pursuit\u{201d}."; if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT)) gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT); gen_action(view, 'next'); @@ -1971,7 +1971,7 @@ states.the_philadelphia_runs_aground = { view.prompt = "Tripolitania: The Philadelphia Runs Aground."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"Uncharted Waters\"."; + view.prompt += " You may play \u{201c}Uncharted Waters\u{201d}."; if (game.tr.hand.includes(UNCHARTED_WATERS)) gen_action(view, 'card_event', UNCHARTED_WATERS); gen_action(view, 'next'); @@ -2417,7 +2417,7 @@ states.burn_the_philadelphia = { view.prompt = "United States: Burn the Philadelphia."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"The Daring Stephen Decatur\"."; + view.prompt += " You may play \u{201c}The Daring Stephen Decatur\u{201d}."; if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); gen_action(view, 'next'); @@ -2477,7 +2477,7 @@ states.launch_the_intrepid = { view.prompt = "United States: Launch the Intrepid."; if (is_inactive_player(current)) return; - view.prompt += " You may play \"The Daring Stephen Decatur\"."; + view.prompt += " You may play \u{201c}The Daring Stephen Decatur\u{201d}."; if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR)) gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR); gen_action(view, 'next'); |