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-rw-r--r--rules.js149
1 files changed, 85 insertions, 64 deletions
diff --git a/rules.js b/rules.js
index c0fd6c0..04571a5 100644
--- a/rules.js
+++ b/rules.js
@@ -593,88 +593,109 @@ function start_of_year() {
draw_cards(game.tr.hand, game.tr.draw, game.tr.draw.length);
}
- goto_american_discard();
+ goto_hand_size();
}
-function goto_american_discard() {
- if (game.us.hand.length > 8) {
- game.active = US;
- game.state = 'american_discard';
- } else {
- goto_tripolitan_discard();
- }
-}
-
-function goto_tripolitan_discard() {
- if (game.tr.hand.length > 8) {
- game.active = TR;
- game.state = 'tripolitan_discard';
+function goto_hand_size() {
+ if (game.us.hand.length > 8 || game.tr.hand.length > 8) {
+ game.active = "Both";
+ game.state = 'hand_size';
+ if (game.tr.hand.length > 8)
+ game.tr.queue = [];
+ if (game.us.hand.length > 8)
+ game.us.queue = [];
} else {
goto_american_play();
}
}
-function goto_american_play() {
- game.active = US;
- game.state = 'american_play';
-}
-
function format_discard(n) {
if (n == 0) return " \u2014 done.";
if (n == 1) return " \u2014 discard 1 card.";
return " \u2014 discard " + n + " cards.";
}
-states.american_discard = {
+states.hand_size = {
prompt: function (view, current) {
- if (is_inactive_player(current))
- return view.prompt = "United States: Hand Limit.";
- let n = game.us.hand.length - 8;
- view.prompt = "United States: Hand Limit" + format_discard(n);
- gen_action_undo(view);
- if (game.us.hand.length > 8) {
- for (let c of game.us.hand)
- gen_action(view, 'discard', c);
- } else {
- gen_action(view, 'next');
+ if (current == TR) {
+ if (game.tr.queue) {
+ view.actions = {};
+ view.actions.undo = (game.tr.queue.length > 0);
+ if (game.tr.hand.length > 8) {
+ for (let c of game.tr.hand)
+ gen_action(view, 'discard', c);
+ } else {
+ gen_action(view, 'next');
+ }
+ let n = game.tr.hand.length - 8;
+ return view.prompt = "Tripolitania: Hand Limit" + format_discard(n);
+ } else {
+ return view.prompt = "United States: Hand Limit.";
+ }
+ }
+ if (current == US) {
+ if (game.us.queue) {
+ view.actions = {};
+ view.actions.undo = (game.us.queue.length > 0);
+ if (game.us.hand.length > 8) {
+ for (let c of game.us.hand)
+ gen_action(view, 'discard', c);
+ } else {
+ gen_action(view, 'next');
+ }
+ let n = game.us.hand.length - 8;
+ return view.prompt = "United States: Hand Limit" + format_discard(n);
+ } else {
+ return view.prompt = "Tripolitania: Hand Limit.";
+ }
}
+ view.prompt = "Hand Limit.";
},
- discard: function (card) {
- push_undo();
- remove_from_array(game.us.hand, card);
- game.us.discard.push(card);
+ discard: function (card, current) {
+ if (current == TR) {
+ remove_from_array(game.tr.hand, card);
+ game.tr.queue.push(card);
+ }
+ if (current == US) {
+ remove_from_array(game.us.hand, card);
+ game.us.queue.push(card);
+ }
},
- next: function () {
- clear_undo();
- goto_tripolitan_discard();
+ next: function (_, current) {
+ if (current == TR) {
+ for (let card of game.tr.queue)
+ game.tr.discard.push(card);
+ delete game.tr.queue;
+ }
+ if (current == US) {
+ for (let card of game.us.queue)
+ game.us.discard.push(card);
+ delete game.us.queue;
+ }
+ if (game.tr.queue && game.us.queue)
+ game.active = "Both";
+ else if (game.tr.queue)
+ game.active = TR;
+ else if (game.us.queue)
+ game.active = US;
+ else
+ goto_american_play();
},
- undo: pop_undo
+ undo: function (_, current) {
+ if (current == TR && game.tr.queue.length > 0) {
+ let card = game.tr.queue.pop();
+ game.tr.hand.push(card);
+ }
+ if (current == US && game.us.queue.length > 0) {
+ let card = game.us.queue.pop();
+ game.us.hand.push(card);
+ }
+ }
}
-states.tripolitan_discard = {
- prompt: function (view, current) {
- if (is_inactive_player(current))
- return view.prompt = "Tripolitania: Hand Limit.";
- let n = game.tr.hand.length - 8;
- view.prompt = "Tripolitania: Hand Limit" + format_discard(n);
- gen_action_undo(view);
- if (game.tr.hand.length > 8) {
- for (let c of game.tr.hand)
- gen_action(view, 'discard', c);
- } else {
- gen_action(view, 'next');
- }
- },
- discard: function (card) {
- push_undo();
- remove_from_array(game.tr.hand, card);
- game.tr.discard.push(card);
- },
- next: function () {
- clear_undo();
- goto_american_play();
- },
- undo: pop_undo
+function goto_american_play() {
+ game.active = US;
+ game.state = 'american_play';
}
function end_american_play() {
@@ -2773,14 +2794,14 @@ exports.view = function(state, current) {
tr: {
core: game.tr.core,
draw: game.tr.draw.length,
- discard: game.tr.discard.length,
+ discard: game.tr.discard.length + (game.tr.queue ? game.tr.queue.length : 0),
hand: game.tr.hand.length,
gold: game.tr.gold,
},
us: {
core: game.us.core,
draw: game.us.draw.length,
- discard: game.us.discard.length,
+ discard: game.us.discard.length + (game.us.queue ? game.us.queue.length : 0),
hand: game.us.hand.length,
},
card: game.active_card,