diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 56 |
1 files changed, 38 insertions, 18 deletions
@@ -1228,7 +1228,7 @@ function goto_allocate_american_hits() { game.active = TR; game.state = 'allocate_tr_hits'; } else { - end_naval_battle(); + resume_naval_battle(); } } @@ -1240,7 +1240,7 @@ function goto_allocate_tripolitan_hits() { game.active = US; game.state = 'allocate_us_hits'; } else { - end_naval_battle(); + resume_naval_battle(); } } @@ -1266,7 +1266,7 @@ states.allocate_us_hits = { --game.n_us_hits; if (US_FRIGATES.includes(p)) { if (game.damaged.includes(p)) { - log("American frigate sinks!"); + log("American frigate sinks."); game.location[p] = TRIPOLITAN_SUPPLY; remove_from_array(game.damaged, p); } else { @@ -1287,7 +1287,7 @@ states.allocate_us_hits = { game.active = TR; game.state = 'allocate_tr_hits'; } else { - end_naval_battle(); + resume_naval_battle(); } }, undo: pop_undo @@ -1318,7 +1318,7 @@ states.allocate_tr_hits = { --game.n_tr_hits; if (TR_FRIGATES.includes(p)) { if (game.damaged.includes(p)) { - log("Tripolitan frigate sinks!"); + log("Tripolitan frigate sinks."); game.location[p] = TRIPOLITAN_SUPPLY; remove_from_array(game.damaged, p); } else { @@ -1341,7 +1341,7 @@ states.allocate_tr_hits = { game.active = US; game.state = 'allocate_us_hits'; } else { - end_naval_battle(); + resume_naval_battle(); } }, undo: pop_undo @@ -1364,9 +1364,25 @@ function remove_damaged_frigates() { move_damaged_frigate_to_year_track(p, TRIPOLITAN_SUPPLY); } -function end_naval_battle() { +function resume_naval_battle() { delete game.the_guns_of_tripoli; delete game.prebles_boys_take_aim; + + if (game.active_card == ASSAULT_ON_TRIPOLI) { + let n_tr = count_tripolitan_frigates(game.where) + count_tripolitan_corsairs(game.where); + let n_us = count_american_frigates(game.where) + count_american_gunboats(game.where); + if (n_tr == 0) { + log("The Tripolitan fleet has been eliminated."); + return goto_land_battle(); + } + if (n_us == 0) { + log("The American fleet has been eliminated."); + return goto_game_over(TR, "Assault on Tripoli failed."); + } + log("Naval battle continues..."); + return goto_naval_battle_round(); + } + delete game.save_active; remove_damaged_frigates() @@ -1380,9 +1396,6 @@ function end_naval_battle() { } switch (game.active_card) { - case ASSAULT_ON_TRIPOLI: - // TODO - break; case TRIPOLI_ATTACKS: case ALGIERS_DECLARES_WAR: case MOROCCO_DECLARES_WAR: @@ -1537,13 +1550,15 @@ function goto_land_battle_round() { if (n_us_mar + n_ar_inf == 0) { delete game.marine_sharpshooters; delete game.lieutenant_obannon_leads_the_charge; - return goto_game_over("Tripolitania wins by eliminating Hamet's army!"); + return goto_game_over(TR, "Hamet's Army has been eliminated."); } if (n_tr_inf == 0) { log("Americans have captured " + SPACES[game.where] + "."); delete game.marine_sharpshooters; delete game.lieutenant_obannon_leads_the_charge; + if (game.active_card == ASSAULT_ON_TRIPOLI) + return goto_game_over(US, "Assault on Tripoli."); return end_american_play(); } @@ -1859,7 +1874,7 @@ states.storms = { let roll = roll_d6(); if (roll == 6) { if (!six) { - log("Storm " + roll + ": American frigate sinks!"); + log("Storm " + roll + ": American frigate sinks."); move_one_piece(US_FRIGATES, space, TRIPOLITAN_SUPPLY); six = true; } else { @@ -2108,7 +2123,7 @@ function can_play_treaty_of_peace_and_amity() { } function play_treaty_of_peace_and_amity() { - goto_game_over(US, "United States win by playing Treaty of Peace and Amity!"); + goto_game_over(US, "Treaty of Peace and Amity."); } function can_play_assault_on_tripoli() { @@ -2121,13 +2136,13 @@ function play_assault_on_tripoli() { move_all_pieces(US_MARINES, BENGHAZI_HARBOR, TRIPOLI_HARBOR); move_all_pieces(AR_INFANTRY, BENGHAZI_HARBOR, TRIPOLI_HARBOR); } else { - // force play of SEND_IN_THE_MARINES? + // TODO: force play of SEND_IN_THE_MARINES? } move_all_pieces(US_GUNBOATS, MALTA_HARBOR, TRIPOLI_HARBOR); for (let space of FRIGATE_SPACES) if (space != TRIPOLI_HARBOR) move_all_pieces(US_FRIGATES, space, TRIPOLI_HARBOR); - game.state = 'assault_on_tripoli'; + goto_naval_battle(TRIPOLI_HARBOR); } function can_play_naval_movement() { @@ -2591,13 +2606,13 @@ function can_play_american_land_battle_card() { function check_gold_victory() { if (game.tr.gold >= 12) - return goto_game_over(TR, "Tripolitania wins by acquiring twelve gold!"); + return goto_game_over(TR, "Twelve gold."); return false; } function check_frigate_victory() { if (count_american_frigates(TRIPOLITAN_SUPPLY) >= 4) - return goto_game_over(TR, "Tripolitania wins by sinking four American frigates!"); + return goto_game_over(TR, "Four American frigates sunk."); return false; } @@ -2608,7 +2623,12 @@ function goto_game_over(result, message) { game.state = 'game_over'; game.active = "None"; game.result = result; - game.victory = message; + if (result == TR) + game.victory = "Tripolitan victory: " + message; + else if (result == US) + game.victory = "United States victory: " + message; + else + game.victory = message; return true; } |