diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 637 |
1 files changed, 483 insertions, 154 deletions
@@ -1,4 +1,10 @@ "use strict"; +// Tribute Paid + +// RULES QUESTIONS: +// A Show of Force -- can play with fewer than 3 available frigates? + +// TODO: Open Sea zone during piracy // Battle Card timing: @@ -51,6 +57,11 @@ const US_MARINES = create_piece_list(4, 'us_marine_'); const AR_INFANTRY = create_piece_list(10, 'ar_infantry_'); const TR_INFANTRY = create_piece_list(20, 'tr_infantry_'); +const SPRING = 0; +const SUMMER = 1; +const FALL = 2; +const WINTER = 3; + const ALEXANDRIA_HARBOR = get_space_id("Alexandria Harbor"); const ALGIERS_HARBOR = get_space_id("Algiers Harbor"); const ALGIERS_PATROL_ZONE = get_space_id("Algiers Patrol Zone"); @@ -74,7 +85,7 @@ const TRACK_1804 = get_space_id("1804"); const TRACK_1805 = get_space_id("1805"); const TRACK_1806 = get_space_id("1806"); -const TRACK_YEAR = { +const YEAR_TURN_TRACK = { 1801: TRACK_1801, 1802: TRACK_1802, 1803: TRACK_1803, @@ -110,6 +121,14 @@ const BATTLE_SPACES = [ TUNIS_HARBOR, ]; +const PATROL_ZONES = [ + ALGIERS_PATROL_ZONE, + GIBRALTAR_PATROL_ZONE, + TANGIER_PATROL_ZONE, + TRIPOLI_PATROL_ZONE, + TUNIS_PATROL_ZONE, +]; + const THOMAS_JEFFERSON = 1; const SWEDISH_FRIGATES_ARRIVE = 2; const HAMETS_ARMY_CREATED = 3; @@ -231,42 +250,38 @@ const CARD_NAMES = [ "Mercenaries Desert", ]; -function should_remove_after_play(card) { - switch (card) { - case THOMAS_JEFFERSON: - case SWEDISH_FRIGATES_ARRIVE: - case HAMETS_ARMY_CREATED: - case CONGRESS_AUTHORIZES_ACTION: - case CORSAIRS_CONFISCATED: - case BURN_THE_PHILADELPHIA: - case LAUNCH_THE_INTREPID: - case GENERAL_EATON_ATTACKS_DERNE: - case GENERAL_EATON_ATTACKS_BENGHAZI: - case LIEUTENANT_STERETT_IN_PURSUIT: - case PREBLES_BOYS_TAKE_AIM: - case THE_DARING_STEPHEN_DECATUR: - case SEND_IN_THE_MARINES: - case LIEUTENANT_OBANNON_LEADS_THE_CHARGE: - case MARINE_SHARPSHOOTERS: - case YUSUF_QARAMANLI: - case MURAD_REIS_BREAKS_OUT: - case CONSTANTINOPLE_SENDS_AID: - case SWEDEN_PAYS_TRIBUTE: - case TRIPOLI_ACQUIRES_CORSAIRS: - case THE_PHILADELPHIA_RUNS_AGROUND: - case ALGIERS_DECLARES_WAR: - case MOROCCO_DECLARES_WAR: - case TUNIS_DECLARES_WAR: - case US_SIGNAL_BOOKS_OVERBOARD: - case UNCHARTED_WATERS: - case MERCHANT_SHIP_CONVERTED: - case HAPPY_HUNTING: - case THE_GUNS_OF_TRIPOLI: - case MERCENARIES_DESERT: - return true; - } - return false; -} +const REMOVE_AFTER_PLAY = [ + THOMAS_JEFFERSON, + SWEDISH_FRIGATES_ARRIVE, + HAMETS_ARMY_CREATED, + CONGRESS_AUTHORIZES_ACTION, + CORSAIRS_CONFISCATED, + BURN_THE_PHILADELPHIA, + LAUNCH_THE_INTREPID, + GENERAL_EATON_ATTACKS_DERNE, + GENERAL_EATON_ATTACKS_BENGHAZI, + LIEUTENANT_STERETT_IN_PURSUIT, + PREBLES_BOYS_TAKE_AIM, + THE_DARING_STEPHEN_DECATUR, + SEND_IN_THE_MARINES, + LIEUTENANT_OBANNON_LEADS_THE_CHARGE, + MARINE_SHARPSHOOTERS, + YUSUF_QARAMANLI, + MURAD_REIS_BREAKS_OUT, + CONSTANTINOPLE_SENDS_AID, + SWEDEN_PAYS_TRIBUTE, + TRIPOLI_ACQUIRES_CORSAIRS, + THE_PHILADELPHIA_RUNS_AGROUND, + ALGIERS_DECLARES_WAR, + MOROCCO_DECLARES_WAR, + TUNIS_DECLARES_WAR, + US_SIGNAL_BOOKS_OVERBOARD, + UNCHARTED_WATERS, + MERCHANT_SHIP_CONVERTED, + HAPPY_HUNTING, + THE_GUNS_OF_TRIPOLI, + MERCENARIES_DESERT, +]; const states = {}; @@ -388,8 +403,9 @@ function discard_card(player, card, reason = "") { function play_card(player, card) { log(""); log(game.active + " plays \"" + CARD_NAMES[card] + "\"."); + remove_from_array(player.core, card); remove_from_array(player.hand, card); - if (!should_remove_after_play(card)) + if (!REMOVE_AFTER_PLAY.includes(card)) player.discard.push(card); game.active_card = card; } @@ -416,12 +432,23 @@ function move_all_pieces(list, from, to) { } } -function fire(what, n_dice) { +function fire_2(what, n) { + let hits = 0; + for (let i = 0; i < n; ++i) { + let a = roll_d6(); + let b = roll_d6(); + if (a == 6) ++hits; + if (b == 6) ++hits; + log(what + " fires " + a + ", " + b + "."); + } + return hits; +} + +function fire_1(what, n) { let hits = 0; for (let i = 0; i < n_dice; ++i) { let roll = roll_d6(); - if (roll == 6) - ++hits; + if (roll == 6) ++hits; log(what + " fires " + roll + "."); } return hits; @@ -453,6 +480,13 @@ function count_swedish_frigates(where) { return count_pieces(SE_FRIGATES, where); } +function count_available_american_frigates(where) { + let n = 0; + for (let space of FRIGATE_SPACES) + n += count_pieces(US_FRIGATES, space); + return n; +} + function count_american_frigates(where) { return count_pieces(US_FRIGATES, where); } @@ -477,33 +511,31 @@ function count_tripolitan_infantry(where) { return count_pieces(TR_INFANTRY, where); } -function can_play_thomas_jefferson() { - return game.us.core.includes(THOMAS_JEFFERSON); -} - -function can_play_swedish_frigates_arrive() { - return game.us.core.includes(SWEDISH_FRIGATES_ARRIVE); -} - -function can_play_hamets_army_created() { - return game.us.core.includes(HAMETS_ARMY_CREATED) && - count_american_frigates(ALEXANDRIA_HARBOR) > 0 && - game.year >= 1804; +function is_naval_battle_location(space) { + let n_us = count_american_frigates(space); + let n_tr = count_tripolitan_corsairs(space) + count_allied_corsairs(space); + return (n_us > 0 && n_tr > 0); } -function can_play_yusuf_qaramanli() { - let n = count_allied_corsairs(ALGIERS_HARBOR) + - count_allied_corsairs(TRIPOLI_HARBOR) + - count_allied_corsairs(TUNIS_HARBOR); - return game.tr.core.includes(YUSUF_QARAMANLI) && n > 0; +function is_naval_bombardment_location(space) { + let n_us = count_american_frigates(space); + let n_tr = count_tripolitan_infantry(space); + return (n_us > 0 && n_tr > 0); } -function can_play_murad_reis_breaks_out() { - return game.tr.core.includes(MURAD_REIS_BREAKS_OUT); +function is_naval_battle_or_bombardment_location(space) { + let n_us = count_american_frigates(space); + let n_tr_ships = count_tripolitan_corsairs(space) + count_allied_corsairs(space); + let n_tr_infantry = count_tripolitan_infantry(space); + return (n_us > 0 && (n_tr_ships > 0 || n_tr_infantry > 0)); } -function can_play_constantinople_sends_aid() { - return game.tr.core.includes(CONSTANTINOPLE_SENDS_AID) && game.derne_captured; +function count_naval_battle_or_bombardment_locations() { + let n = 0; + for (let space of BATTLE_SPACES) + if (is_naval_battle_or_bombardment_location(space)) + ++n; + return n; } function can_build_gunboat_in_malta() { @@ -524,8 +556,8 @@ function start_of_year() { game.season = SPRING; - move_all_pieces(US_FRIGATES, TRACK_YEAR[game.year], GIBRALTAR_HARBOR); - move_all_pieces(TR_FRIGATES, TRACK_YEAR[game.year], TRIPOLI_HARBOR); + move_all_pieces(US_FRIGATES, YEAR_TURN_TRACK[game.year], GIBRALTAR_HARBOR); + move_all_pieces(TR_FRIGATES, YEAR_TURN_TRACK[game.year], TRIPOLI_HARBOR); if (game.year <= 1804) { draw_cards(game.us.hand, game.us.deck, 6); @@ -559,11 +591,6 @@ function end_tripolitan_play() { end_of_season(); } -const SPRING = 0; -const SUMMER = 1; -const FALL = 2; -const WINTER = 3; - function end_of_season() { if (game.season == WINTER) { end_of_year(); @@ -585,26 +612,16 @@ function end_of_year() { start_of_year(); } -function can_play_american_event(c) { - return false; -} - -function can_play_tripolitan_event(c) { - return false; -} - states.american_play = { prompt: function (view, current) { if (is_inactive_player(current)) return view.prompt = "American play."; view.prompt = "American play."; - if (can_play_thomas_jefferson()) - gen_action(view, 'card_event', THOMAS_JEFFERSON); - if (can_play_swedish_frigates_arrive()) - gen_action(view, 'card_event', SWEDISH_FRIGATES_ARRIVE); - if (can_play_hamets_army_created()) - gen_action(view, 'card_event', HAMETS_ARMY_CREATED); let build = can_build_gunboat_in_malta(); + for (let c of game.us.core) { + if (can_play_american_event(c)) + gen_action(view, 'card_event', c); + } for (let c of game.us.hand) { gen_action(view, 'card_move_frigates', c); if (build) @@ -624,6 +641,7 @@ states.american_play = { discard_card(game.us, c, " to move up to two frigates"); goto_move_up_to_n_american_frigates(2); }, + card_event: play_american_event, pass: function () { log(""); log(game.active + " passes."); @@ -636,14 +654,12 @@ states.tripolitan_play = { if (is_inactive_player(current)) return view.prompt = "Tripolitan play."; view.prompt = "Tripolitan play."; - if (can_play_yusuf_qaramanli()) - gen_action(view, 'card_event', YUSUF_QARAMANLI); - if (can_play_murad_reis_breaks_out()) - gen_action(view, 'card_event', MURAD_REIS_BREAKS_OUT); - if (can_play_constantinople_sends_aid()) - gen_action(view, 'card_event', CONSTANTINOPLE_SENDS_AID); let build = can_build_corsair_in_tripoli(); let raid = can_pirate_raid_from_tripoli(); + for (let c of game.tr.core) { + if (can_play_tripolitan_event(c)) + gen_action(view, 'card_event', c); + } for (let c of game.tr.hand) { if (build) gen_action(view, 'card_build_corsair', c); @@ -664,6 +680,7 @@ states.tripolitan_play = { discard_card(game.tr, c, " to Pirate Raid with the corsairs from Tripoli"); goto_pirate_raid(TRIPOLI_HARBOR, TRIPOLI_PATROL_ZONE); }, + card_event: play_tripolitan_event, pass: function () { log(""); log(game.active + " passes."); @@ -671,6 +688,8 @@ states.tripolitan_play = { } } +// PIRATE RAID + function goto_pirate_raid(harbor, patrol_zone) { game.where = patrol_zone; interception_roll(harbor, patrol_zone); @@ -686,7 +705,7 @@ function interception_roll(harbor, patrol_zone) { let n_al = count_allied_corsairs(harbor); let hits = 0; hits += intercept("Swedish frigate", n_se); - hits += intercept("US frigate", n_us); + hits += intercept("American frigate", n_us); if (hits > n_tr + n_al) hits = n_tr + n_al; log(hits + " corsairs sink."); @@ -698,19 +717,25 @@ function interception_roll(harbor, patrol_zone) { move_one_piece(AL_CORSAIRS, harbor, TRIPOLITAN_SUPPLY); } +function give_gold(n) { + game.tr.gold += n; + if (game.tr.gold > 12) + game.tr.gold = 12; +} + function capture_roll(harbor) { let hits = 0; hits += capture("Tripolitan corsair", count_tripolitan_corsairs(harbor)); hits += capture("Allied corsair", count_allied_corsairs(harbor)); log(hits + " merchant ships captured."); - - game.tr.gold += hits; - if (game.tr.gold > 12) - game.tr.gold = 12; - + give_gold(hits); // TODO: check victory } +// AMERICAN NAVAL MOVEMENT +// TODO: click 'from' location to go back to selecting source? +// TODO: select multiple frigates then destination? + function goto_move_up_to_n_american_frigates(n) { game.moves = n; game.active = US; @@ -718,35 +743,6 @@ function goto_move_up_to_n_american_frigates(n) { push_undo(); } -function is_naval_battle_location(space) { - let n_us = count_american_frigates(space); - let n_tr = count_tripolitan_corsairs(space) + count_allied_corsairs(space); - return (n_us > 0 && n_tr > 0); -} - -function is_naval_bombardment_location(space) { - let n_us = count_american_frigates(space); - let n_tr = count_tripolitan_infantry(space); - return (n_us > 0 && n_tr > 0); -} - -function is_naval_battle_or_bombardment_location(space) { - let n_us = count_american_frigates(space); - let n_tr_ships = count_tripolitan_corsairs(space) + count_allied_corsairs(space); - let n_tr_infantry = count_tripolitan_infantry(space); - return (n_us > 0 && (n_tr_ships > 0 || n_tr_infantry > 0)); -} - -function count_naval_battle_or_bombardment_locations() { - let n = 0; - for (let space of BATTLE_SPACES) - if (is_naval_battle_or_bombardment_location(space)) - ++n; - return n; -} - -// TODO: click 'from' location to go back to selecting source? - states.move_us_frigate_from = { prompt: function (view, current) { if (is_inactive_player(current)) @@ -855,6 +851,39 @@ states.select_combat = { }, } +// NAVAL BOMBARDMENT + +function goto_naval_bombardment() { + log("Naval bombardment in " + SPACES[game.where] + "."); + naval_bombardment_round(); + end_naval_bombardment(); +} + +function naval_bombardment_round() { + let n_frigates = count_american_frigates(game.where); + let n_gunboats = count_american_gunboats(game.where); + let n_infantry = count_tripolitan_infantry(game.where); + + let n_hits = 0; + n_hits += fire_2("American frigate", n_frigates); + n_hits += fire_1("American gunboat", n_gunboats); + if (n_hits > n_infantry) + n_hits = n_infantry; + + log(n_hits + " Tripolitan infantry eliminated."); + for (let i = 0; i < n_hits; ++i) + move_one_piece(TR_INFANTRY, game.where, TRIPOLITAN_SUPPLY); +} + +function end_naval_bombardment() { + move_all_pieces(US_FRIGATES, game.where, MALTA_HARBOR); + move_all_pieces(US_GUNBOATS, game.where, MALTA_HARBOR); + game.where = null; + goto_select_combat(); +} + +// NAVAL BATTLE + function goto_naval_battle() { log("Naval battle in " + SPACES[game.where] + "."); // TODO: battle cards @@ -871,15 +900,15 @@ function naval_battle_round() { let tr_hitpoints = n_tr_frigates * 2 + n_tr_corsairs + n_al_corsairs; game.n_tr_hits = 0; - game.n_tr_hits += fire("US frigate", 2 * n_us_frigates); - game.n_tr_hits += fire("US gunboat", 1 * n_us_gunboats); + game.n_tr_hits += fire_2("American frigate", n_us_frigates); + game.n_tr_hits += fire_1("American gunboat", n_us_gunboats); if (game.n_tr_hits > tr_hitpoints) game.n_tr_hits = tr_hitpoints; game.n_us_hits = 0; - game.n_us_hits += fire("Tripolitan frigate", 2 * n_tr_frigates); - game.n_us_hits += fire("Tripolitan corsair", 1 * n_tr_corsairs); - game.n_us_hits += fire("Allied corsair", 1 * n_al_corsairs); + game.n_us_hits += fire_2("Tripolitan frigate", n_tr_frigates); + game.n_us_hits += fire_1("Tripolitan corsair", n_tr_corsairs); + game.n_us_hits += fire_1("Allied corsair", n_al_corsairs); if (game.n_us_hits > us_hitpoints) game.n_us_hits = us_hitpoints; @@ -935,17 +964,17 @@ states.allocate_us_hits = { --game.n_us_hits; if (US_FRIGATES.includes(p)) { if (game.damaged.includes(p)) { - log("US frigate sinks!"); + log("American frigate sinks!"); game.location[p] = TRIPOLITAN_SUPPLY; remove_from_array(game.damaged, p); // TODO: check victory } else { - log("US frigate is damaged."); + log("American frigate is damaged."); game.damaged.push(p); } } if (US_GUNBOATS.includes(p)) { - log("US gunboat sinks."); + log("American gunboat sinks."); move_one_piece(US_GUNBOATS, game.where, UNITED_STATES_SUPPLY); } }, @@ -1019,7 +1048,7 @@ function move_damaged_frigate_to_year_track(p, supply) { if (game.year == 1806) game.location[p] = supply; else - game.location[p] = TRACK_YEAR[game.year + 1]; + game.location[p] = YEAR_TURN_TRACK[game.year + 1]; remove_from_array(game.damaged, p); } @@ -1047,35 +1076,334 @@ function end_naval_battle() { goto_select_combat(); } -function goto_naval_bombardment() { - log("Naval bombardment in " + SPACES[game.where] + "."); - naval_bombardment_round(); - end_naval_bombardment(); +// TRIPOLITAN EVENTS + +function can_play_tripolitan_event(card) { + switch (card) { + case YUSUF_QARAMANLI: return can_play_yusuf_qaramanli(); + case MURAD_REIS_BREAKS_OUT: return can_play_murad_reis_breaks_out(); + case CONSTANTINOPLE_SENDS_AID: return can_play_constantinople_sends_aid(); + case US_SUPPLIES_RUN_LOW: return can_play_us_supplies_run_low(); + case ALGERINE_CORSAIRS_RAID_1: return can_play_algerine_corsairs_raid(); + case ALGERINE_CORSAIRS_RAID_2: return can_play_algerine_corsairs_raid(); + case MOROCCAN_CORSAIRS_RAID_1: return can_play_moroccan_corsairs_raid(); + case MOROCCAN_CORSAIRS_RAID_2: return can_play_moroccan_corsairs_raid(); + case TUNISIAN_CORSAIRS_RAID_1: return can_play_tunisian_corsairs_raid(); + case TUNISIAN_CORSAIRS_RAID_2: return can_play_tunisian_corsairs_raid(); + case TROOPS_TO_DERNE: return can_play_troops_to_derne(); + case TROOPS_TO_BENGHAZI: return can_play_troops_to_benghazi(); + case TROOPS_TO_TRIPOLI: return can_play_troops_to_tripoli(); + case STORMS: return can_play_storms(); + case TRIPOLI_ATTACKS: return can_play_tripoli_attacks(); + case SWEDEN_PAYS_TRIBUTE: return can_play_sweden_pays_tribute(); + case TRIPOLI_ACQUIRES_CORSAIRS: return can_play_tripoli_acquires_corsairs(); + case THE_PHILADELPHIA_RUNS_AGROUND: return can_play_the_philadelphia_runs_aground(); + case ALGIERS_DECLARES_WAR: return true; + case MOROCCO_DECLARES_WAR: return true; + case TUNIS_DECLARES_WAR: return true; + } + return false; } -function naval_bombardment_round() { - let n_frigates = count_american_frigates(game.where); - let n_gunboats = count_american_gunboats(game.where); - let n_infantry = count_tripolitan_infantry(game.where); +function can_play_yusuf_qaramanli() { + let n = count_allied_corsairs(ALGIERS_HARBOR) + + count_allied_corsairs(TRIPOLI_HARBOR) + + count_allied_corsairs(TUNIS_HARBOR); + return n > 0; +} - let n_hits = 0; - n_hits += fire("US frigate", 2 * n_frigates); - n_hits += fire("US gunboat", 1 * n_gunboats); - if (n_hits > n_infantry) - n_hits = n_infantry; +function can_play_murad_reis_breaks_out() { + return true; +} - log(n_hits + " Tripolitan infantry eliminated."); - for (let i = 0; i < n_hits; ++i) - move_one_piece(TR_INFANTRY, game.where, TRIPOLITAN_SUPPLY); +function can_play_constantinople_sends_aid() { + // TODO: check where hamet's army is located instead of explicit flag + return game.derne_captured; } -function end_naval_bombardment() { - move_all_pieces(US_FRIGATES, game.where, MALTA_HARBOR); - move_all_pieces(US_GUNBOATS, game.where, MALTA_HARBOR); - game.where = null; - goto_select_combat(); +function play_tripolitan_event(card) { + play_card(game.tr, card); + switch (card) { + case YUSUF_QARAMANLI: return play_yusuf_qaramanli(); + case MURAD_REIS_BREAKS_OUT: return play_murad_reis_breaks_out(); + case CONSTANTINOPLE_SENDS_AID: return play_constantinople_sends_aid(); + case US_SUPPLIES_RUN_LOW: return play_us_supplies_run_low(); + case ALGERINE_CORSAIRS_RAID_1: return play_algerine_corsairs_raid(); + case ALGERINE_CORSAIRS_RAID_2: return play_algerine_corsairs_raid(); + case MOROCCAN_CORSAIRS_RAID_1: return play_moroccan_corsairs_raid(); + case MOROCCAN_CORSAIRS_RAID_2: return play_moroccan_corsairs_raid(); + case TUNISIAN_CORSAIRS_RAID_1: return play_tunisian_corsairs_raid(); + case TUNISIAN_CORSAIRS_RAID_2: return play_tunisian_corsairs_raid(); + case TROOPS_TO_DERNE: return play_troops_to_derne(); + case TROOPS_TO_BENGHAZI: return play_troops_to_benghazi(); + case TROOPS_TO_TRIPOLI: return play_troops_to_tripoli(); + case STORMS: return play_storms(); + case TRIPOLI_ATTACKS: return play_tripoli_attacks(); + case SWEDEN_PAYS_TRIBUTE: return play_sweden_pays_tribute(); + case TRIPOLI_ACQUIRES_CORSAIRS: return play_tripoli_acquires_corsairs(); + case THE_PHILADELPHIA_RUNS_AGROUND: return play_the_philadelphia_runs_aground(); + case ALGIERS_DECLARES_WAR: return play_algiers_declares_war(); + case MOROCCO_DECLARES_WAR: return play_morocco_declares_war(); + case TUNIS_DECLARES_WAR: return play_tunis_declares_war(); + } + throw Error(card + " is not a Tripolitan event card."); +} + +// UNITED STATES EVENTS + +function can_play_american_event(card) { + switch (card) { + case THOMAS_JEFFERSON: return can_play_thomas_jefferson(); + case SWEDISH_FRIGATES_ARRIVE: return can_play_swedish_frigates_arrive(); + case HAMETS_ARMY_CREATED: return can_play_hamets_army_created(); + // case TREATY_OF_PEACE_AND_AMITY: return can_play_treaty_of_peace_and_amity(); + // case ASSAULT_ON_TRIPOLI: return can_play_assault_on_tripoli(); + case NAVAL_MOVEMENT_1: return true; + case NAVAL_MOVEMENT_2: return true; + case NAVAL_MOVEMENT_3: return true; + case NAVAL_MOVEMENT_4: return true; + case EARLY_DEPLOYMENT: return can_play_early_deployment(); + case A_SHOW_OF_FORCE: return can_play_a_show_of_force(); + case TRIBUTE_PAID: return can_play_tribute_paid(); + // case CONSTANTINOPLE_DEMANDS_TRIBUTE: return can_play_constantinople_demands_tribute(); + // case HAMET_RECRUITS_BEDOUINS: return can_play_hamet_recruits_bedouins(); + // case BAINBRIDGE_SUPPLIES_INTEL: return can_play_bainbridge_supplies_intel(); + // case CONGRESS_AUTHORIZES_ACTION: return can_play_congress_authorizes_action(); + // case CORSAIRS_CONFISCATED: return can_play_corsairs_confiscated(); + // case BURN_THE_PHILADELPHIA: return can_play_burn_the_philadelphia(); + // case LAUNCH_THE_INTREPID: return can_play_launch_the_intrepid(); + // case GENERAL_EATON_ATTACKS_DERNE: return can_play_general_eaton_attacks_derne(); + // case GENERAL_EATON_ATTACKS_BENGHAZI: return can_play_general_eaton_attacks_benghazi(); + } + return false; +} + +function play_american_event(card) { + play_card(game.us, card); + switch (card) { + case THOMAS_JEFFERSON: return play_thomas_jefferson(); + case SWEDISH_FRIGATES_ARRIVE: return play_swedish_frigates_arrive(); + case HAMETS_ARMY_CREATED: return play_hamets_army_created(); + case TREATY_OF_PEACE_AND_AMITY: return play_treaty_of_peace_and_amity(); + case ASSAULT_ON_TRIPOLI: return play_assault_on_tripoli(); + case NAVAL_MOVEMENT_1: return play_naval_movement(); + case NAVAL_MOVEMENT_2: return play_naval_movement(); + case NAVAL_MOVEMENT_3: return play_naval_movement(); + case NAVAL_MOVEMENT_4: return play_naval_movement(); + case EARLY_DEPLOYMENT: return play_early_deployment(); + case A_SHOW_OF_FORCE: return play_a_show_of_force(); + case TRIBUTE_PAID: return play_tribute_paid(); + case CONSTANTINOPLE_DEMANDS_TRIBUTE: return play_constantinople_demands_tribute(); + case HAMET_RECRUITS_BEDOUINS: return play_hamet_recruits_bedouins(); + case BAINBRIDGE_SUPPLIES_INTEL: return play_bainbridge_supplies_intel(); + case CONGRESS_AUTHORIZES_ACTION: return play_congress_authorizes_action(); + case CORSAIRS_CONFISCATED: return play_corsairs_confiscated(); + case BURN_THE_PHILADELPHIA: return play_burn_the_philadelphia(); + case LAUNCH_THE_INTREPID: return play_launch_the_intrepid(); + case GENERAL_EATON_ATTACKS_DERNE: return play_general_eaton_attacks_derne(); + case GENERAL_EATON_ATTACKS_BENGHAZI: return play_general_eaton_attacks_benghazi(); + } + throw Error(card + " is not an American event card."); +} + +function can_play_thomas_jefferson() { + return true; +} + +function play_thomas_jefferson() { + goto_move_up_to_n_american_frigates(8); +} + +function can_play_swedish_frigates_arrive() { + return true; +} + +function play_swedish_frigates_arrive() { + move_all_pieces(SE_FRIGATES, UNITED_STATES_SUPPLY, TRIPOLI_PATROL_ZONE); + end_american_play(); +} + +function can_play_hamets_army_created() { + return (count_american_frigates(ALEXANDRIA_HARBOR) > 0) && (game.year >= 1804); +} + +function play_hamets_army_created() { + move_one_piece(US_MARINES, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + move_one_piece(AR_INFANTRY, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + move_one_piece(AR_INFANTRY, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + move_one_piece(AR_INFANTRY, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + move_one_piece(AR_INFANTRY, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + move_one_piece(AR_INFANTRY, UNITED_STATES_SUPPLY, ALEXANDRIA_HARBOR); + game.hamets_army_created = 1; + end_american_play(); +} + +function can_play_naval_movement() { + return true; +} + +function play_naval_movement() { + goto_move_up_to_n_american_frigates(4); +} + +function can_play_early_deployment() { + if (game.year < 1806) + return count_american_frigates(YEAR_TURN_TRACK[game.year+1]) > 0; + return false; +} + +function play_early_deployment() { + game.state = 'early_deployment'; +} + +states.early_deployment = { + prompt: function (view, current) { + view.prompt = "United States: Early Deployment."; + if (is_inactive_player(current)) + return; + for (let space of PATROL_ZONES) + gen_action(view, 'space', space); + }, + space: function (space) { + log(game.active + " places frigate in " + SPACES[space] + "."); + move_one_piece(US_FRIGATES, YEAR_TURN_TRACK[game.year+1], space); + end_american_play(); + }, +} + +function can_play_a_show_of_force() { + if (count_available_american_frigates() < 3) + return false; + if (count_allied_corsairs(ALGIERS_HARBOR) > 0) return true; + if (count_allied_corsairs(TANGIER_HARBOR) > 0) return true; + if (count_allied_corsairs(TUNIS_HARBOR) > 0) return true; + return false; +} + +function play_a_show_of_force() { + game.state = 'a_show_of_force_where'; +} + +states.a_show_of_force_where = { + prompt: function (view, current) { + view.prompt = "United States: A Show of Force."; + if (is_inactive_player(current)) + return; + view.prompt += " Select an active ally of Tripoli."; + if (count_allied_corsairs(ALGIERS_HARBOR) > 0) + gen_action(view, 'space', ALGIERS_HARBOR); + if (count_allied_corsairs(TANGIER_HARBOR) > 0) + gen_action(view, 'space', TANGIER_HARBOR); + if (count_allied_corsairs(TUNIS_HARBOR) > 0) + gen_action(view, 'space', TUNIS_HARBOR); + }, + space: function (space) { + push_undo(); + game.where = space; + game.state = 'a_show_of_force_who'; + }, +} + +states.a_show_of_force_who = { + prompt: function (view, current) { + view.prompt = "United States: A Show of Force."; + if (is_inactive_player(current)) + return; + view.prompt += " Move 3 frigates to " + SPACES[game.where] + "."; + gen_action_undo(view); + if (count_american_frigates(game.where) == 3) { + gen_action(view, 'next'); + } else { + for (let space of FRIGATE_SPACES) + if (space != game.where) + if (count_american_frigates(space) > 0) + gen_action(view, 'space', space); + } + }, + space: function (space) { + push_undo(); + log(game.active + " moves a frigate from " + SPACES[space] + " to " + SPACES[game.where] + "."); + move_one_piece(US_FRIGATES, space, game.where); + }, + next: function () { + clear_undo(); + log("All allied corsairs from " + SPACES[game.where] + " return to the supply."); + move_all_pieces(AL_CORSAIRS, game.where, TRIPOLITAN_SUPPLY); + game.where = null; + end_american_play(); + }, + undo: pop_undo +} + +function can_play_tribute_paid() { + if (count_available_american_frigates() < 1) + return false; + if (count_allied_corsairs(ALGIERS_HARBOR) > 0) return true; + if (count_allied_corsairs(TANGIER_HARBOR) > 0) return true; + if (count_allied_corsairs(TUNIS_HARBOR) > 0) return true; + return false; } +function play_tribute_paid() { + game.state = 'tribute_paid_where'; +} + +states.tribute_paid_where = { + prompt: function (view, current) { + view.prompt = "United States: Tribute Paid."; + if (is_inactive_player(current)) + return; + view.prompt += " Select an active ally of Tripoli."; + if (count_allied_corsairs(ALGIERS_HARBOR) > 0) + gen_action(view, 'space', ALGIERS_HARBOR); + if (count_allied_corsairs(TANGIER_HARBOR) > 0) + gen_action(view, 'space', TANGIER_HARBOR); + if (count_allied_corsairs(TUNIS_HARBOR) > 0) + gen_action(view, 'space', TUNIS_HARBOR); + }, + space: function (space) { + push_undo(); + game.where = space; + game.state = 'tribute_paid_who'; + }, +} + +states.tribute_paid_who = { + prompt: function (view, current) { + view.prompt = "United States: Tribute Paid."; + if (is_inactive_player(current)) + return; + view.prompt += " Move a frigate to " + SPACES[game.where] + "."; + gen_action_undo(view); + if (count_american_frigates(game.where) == 1) { + gen_action(view, 'next'); + } else { + for (let space of FRIGATE_SPACES) + if (space != game.where) + if (count_american_frigates(space) > 0) + gen_action(view, 'space', space); + } + }, + space: function (space) { + push_undo(); + log(game.active + " moves a frigate from " + SPACES[space] + " to " + SPACES[game.where] + "."); + move_one_piece(US_FRIGATES, space, game.where); + }, + next: function () { + clear_undo(); + log("All allied corsairs from " + SPACES[game.where] + " return to the supply."); + move_all_pieces(AL_CORSAIRS, game.where, TRIPOLITAN_SUPPLY); + log("Tripolitania receives two gold coins."); + give_gold(2); + // TODO: check victory + game.where = null; + end_american_play(); + }, + undo: pop_undo +} + +// SETUP + states.game_over = { prompt: function (view, current) { return view.prompt = game.victory; @@ -1105,6 +1433,7 @@ exports.setup = function (scenario, players) { discard: [], gold: 0, }, + hamets_army_created: 0, derne_captured: 0, where: null, undo: [], |