diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-07-05 13:22:08 +0200 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 12:12:42 +0100 |
commit | 52cfe2b43f06354d920ba887b2f772619a97f088 (patch) | |
tree | 3dac0dc50ae9ea3e6cc65e003145906bc0c5c103 /rules.js | |
parent | 1c4dd5c1b50a7a56777b7c446d60412710f4074e (diff) | |
download | shores-of-tripoli-52cfe2b43f06354d920ba887b2f772619a97f088.tar.gz |
tripoli: Eqeqeq.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 271 |
1 files changed, 130 insertions, 141 deletions
@@ -6,7 +6,7 @@ const US = "United States"; const TR = "Tripolitania"; -const { SPACES, PIECES, SEASONS } = require('./data'); +const { SPACES, PIECES } = require('./data'); exports.scenarios = [ "Tournament", @@ -38,7 +38,6 @@ const AR_INFANTRY = create_piece_list(10, 'ar_infantry_'); const TR_INFANTRY = create_piece_list(20, 'tr_infantry_'); const SPRING = 0; -const SUMMER = 1; const FALL = 2; const WINTER = 3; @@ -267,17 +266,12 @@ function log(...args) { game.log.push(s); } -function logp(...args) { - let s = Array.from(args).join(""); - game.log.push(game.active + " " + s); -} - function flush_summary(text, add_plural_s=false) { game.summary.sort(); let last = game.summary[0]; let n = 0; for (let entry of game.summary) { - if (entry != last) { + if (entry !== last) { if (add_plural_s && n > 1) text += "\n" + n + " " + last + "s"; else @@ -292,22 +286,22 @@ function flush_summary(text, add_plural_s=false) { else if (n > 0) text += "\n" + n + " " + last; else - text += "\n" + "none"; + text += "\nnone"; log(text); delete game.summary; } function is_inactive_player(current) { - return current == "Observer" || (game.active != current && game.active != "Both"); + return current === "Observer" || (game.active !== current && game.active !== "Both"); } function you_may_play(current, list) { let msg = is_inactive_player(current) ? " \u2014 opponent may play " : " \u2014 you may play "; if (Array.isArray(list)) { list = list.map(c => "\u201c" + CARD_NAMES[c] + "\u201d"); - if (list.length == 1) + if (list.length === 1) msg += list[0] + "."; - else if (list.length == 2) + else if (list.length === 2) msg += list[0] + " or " + list[1] + "."; else { for (let i = 0; i < list.length-1; ++i) @@ -343,11 +337,11 @@ function push_undo() { function pop_undo() { let undo = game.undo; - let log = game.log; + let save_log = game.log; Object.assign(game, JSON.parse(undo.pop())); game.undo = undo; - log.length = game.log; - game.log = log; + save_log.length = game.log; + game.log = save_log; } function gen_action_undo(view) { @@ -362,7 +356,7 @@ function gen_action_undo(view) { function gen_action(view, action, argument) { if (!view.actions) view.actions = {} - if (argument != undefined) { + if (argument !== undefined) { if (!(action in view.actions)) view.actions[action] = [ argument ]; else @@ -409,7 +403,7 @@ function is_not_removed(card) { function count_pieces(list, where) { let n = 0; for (let p of list) - if (game.location[p] == where) + if (game.location[p] === where) ++n; return n; } @@ -442,7 +436,7 @@ function deploy(piece_name, space) { function move_one_piece(list, from, to) { for (let p of list) { - if (game.location[p] == from) { + if (game.location[p] === from) { game.location[p] = to; return; } @@ -451,7 +445,7 @@ function move_one_piece(list, from, to) { function move_all_pieces(list, from, to) { for (let p of list) { - if (game.location[p] == from) { + if (game.location[p] === from) { game.location[p] = to; } } @@ -476,7 +470,7 @@ function count_swedish_frigates(where) { return count_pieces(SE_FRIGATES, where); } -function count_available_american_frigates(where) { +function count_available_american_frigates() { let n = 0; for (let space of FRIGATE_SPACES) n += count_pieces(US_FRIGATES, space); @@ -530,7 +524,7 @@ function count_tripolitan_pieces(where) { } function is_fall_of_1805_or_later() { - return ((game.year == 1805 && game.season >= FALL) || (game.year > 1805)); + return ((game.year === 1805 && game.season >= FALL) || (game.year > 1805)); } function hamets_army_location() { @@ -541,17 +535,17 @@ function hamets_army_location() { } function is_hamets_army_created() { - return hamets_army_location() != null; + return hamets_army_location() !== null; } function is_derne_captured() { let space = hamets_army_location(); - return space == DERNE || space == BENGHAZI; + return space === DERNE || space === BENGHAZI; } function is_benghazi_captured() { let space = hamets_army_location(); - return space == BENGHAZI; + return space === BENGHAZI; } function is_naval_battle_location(space) { @@ -606,13 +600,13 @@ function start_of_year() { draw_cards(game.us.hand, game.us.draw, 6); draw_cards(game.tr.hand, game.tr.draw, 6); } - if (game.year == 1805) { + if (game.year === 1805) { reshuffle_discard(game.us.draw, game.us.discard); draw_cards(game.us.hand, game.us.draw, 6); reshuffle_discard(game.tr.draw, game.tr.discard); draw_cards(game.tr.hand, game.tr.draw, 6); } - if (game.year == 1806) { + if (game.year === 1806) { draw_cards(game.us.hand, game.us.draw, game.us.draw.length); draw_cards(game.tr.hand, game.tr.draw, game.tr.draw.length); } @@ -634,14 +628,14 @@ function goto_hand_size() { } function format_discard(n) { - if (n == 0) return " \u2014 done."; - if (n == 1) return " \u2014 discard 1 card."; + if (n === 0) return " \u2014 done."; + if (n === 1) return " \u2014 discard 1 card."; return " \u2014 discard " + n + " cards."; } states.hand_size = { prompt: function (view, current) { - if (current == TR) { + if (current === TR) { if (game.tr.queue) { view.actions = {}; view.actions.undo = (game.tr.queue.length > 0); @@ -657,7 +651,7 @@ states.hand_size = { return view.prompt = "United States: Hand Limit."; } } - if (current == US) { + if (current === US) { if (game.us.queue) { view.actions = {}; view.actions.undo = (game.us.queue.length > 0); @@ -676,22 +670,22 @@ states.hand_size = { view.prompt = "Hand Limit."; }, discard: function (card, current) { - if (current == TR) { + if (current === TR) { remove_from_array(game.tr.hand, card); game.tr.queue.push(card); } - if (current == US) { + if (current === US) { remove_from_array(game.us.hand, card); game.us.queue.push(card); } }, next: function (_, current) { - if (current == TR) { + if (current === TR) { for (let card of game.tr.queue) game.tr.discard.push(card); delete game.tr.queue; } - if (current == US) { + if (current === US) { for (let card of game.us.queue) game.us.discard.push(card); delete game.us.queue; @@ -706,11 +700,11 @@ states.hand_size = { goto_american_play(); }, undo: function (_, current) { - if (current == TR && game.tr.queue.length > 0) { + if (current === TR && game.tr.queue.length > 0) { let card = game.tr.queue.pop(); game.tr.hand.push(card); } - if (current == US && game.us.queue.length > 0) { + if (current === US && game.us.queue.length > 0) { let card = game.us.queue.pop(); game.us.hand.push(card); } @@ -738,7 +732,7 @@ function end_tripolitan_play() { } function end_of_season() { - if (game.season == WINTER) { + if (game.season === WINTER) { end_of_year(); } else { ++game.season; @@ -748,7 +742,7 @@ function end_of_season() { } function end_of_year() { - if (game.year == 1806) + if (game.year === 1806) return goto_game_over("Draw", "The game ends in a draw."); ++game.year; start_of_year(); @@ -771,7 +765,7 @@ states.american_play = { if (can_play_american_event(c)) gen_action(view, 'card_event', c); } - if (game.us.hand.length == 0) + if (game.us.hand.length === 0) gen_action(view, 'pass'); }, card_build_gunboat: function (c) { @@ -809,7 +803,7 @@ states.tripolitan_play = { if (can_play_tripolitan_event(c)) gen_action(view, 'card_event', c); } - if (game.tr.hand.length == 0) + if (game.tr.hand.length === 0) gen_action(view, 'pass'); }, card_build_corsair: function (c) { @@ -863,7 +857,7 @@ states.raid_before_intercept = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT); + play_battle_card(game.us, card); game.active = TR; goto_pirate_raid_intercept(3); }, @@ -900,11 +894,11 @@ states.raid_before_hunt = { }, card_event: function (card) { play_battle_card(game.tr, card); - if (card == US_SIGNAL_BOOKS_OVERBOARD) { + if (card === US_SIGNAL_BOOKS_OVERBOARD) { let c = discard_random_card(game.us.hand, game.us.discard); log("United States discards \u{201c}" + CARD_NAMES[c] + "\u{201d}."); } - if (card == HAPPY_HUNTING) { + if (card === HAPPY_HUNTING) { game.happy_hunting = true; } if (!can_play_happy_hunting() && !can_play_us_signal_books_overboard()) @@ -921,7 +915,7 @@ function goto_pirate_raid_hunt() { if (game.happy_hunting) merchants += roll_many_dice("Happy Hunting: ", 3, 5); delete game.happy_hunting; - log("Captured: " + merchants + (merchants == 1 ? " merchant ship." : " merchant ships.")); + log("Captured: " + merchants + (merchants === 1 ? " merchant ship." : " merchant ships.")); give_gold(merchants); if (check_gold_victory()) return; @@ -943,7 +937,7 @@ states.raid_after_hunt = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.tr, MERCHANT_SHIP_CONVERTED); + play_battle_card(game.tr, card); move_one_piece(TR_CORSAIRS, TRIPOLITAN_SUPPLY, TRIPOLI); end_pirate_raid(); }, @@ -971,7 +965,7 @@ function interception_roll(harbor, us_dice) { hits += roll_many_dice("American frigates intercept:\n", n_us * us_dice, 6); if (hits > n_tr + n_al) hits = n_tr + n_al; - log("Intercepted: " + hits + (hits == 1 ? " corsair." : " corsairs.")); + log("Intercepted: " + hits + (hits === 1 ? " corsair." : " corsairs.")); if (n_tr > 0) for (let i = 0; i < hits; ++i) move_one_piece(TR_CORSAIRS, harbor, TRIPOLITAN_SUPPLY); @@ -991,8 +985,8 @@ function goto_move_up_to_n_american_frigates(n) { } function format_moves_left() { - if (game.moves == 0) return " \u2014 no moves left."; - if (game.moves == 1) return " \u2014 1 move left."; + if (game.moves === 0) return " \u2014 no moves left."; + if (game.moves === 1) return " \u2014 1 move left."; return " \u2014 " + game.moves + " moves left."; } @@ -1018,7 +1012,7 @@ states.move_us_frigate_from = { next: function () { flush_summary("Frigates moved:"); let n = count_naval_battle_or_bombardment_locations(); - if (n == 1) + if (n === 1) auto_allocate_gunboats(); else if (n > 1) goto_allocate_gunboats(); @@ -1034,8 +1028,8 @@ states.move_us_frigate_to = { return view.prompt = "United States: Naval Movement."; view.prompt = "United States: Naval Movement" + format_moves_left(); for (let space of FRIGATE_SPACES) { - if (space == TRIPOLI || space == BENGHAZI || space == DERNE) - if (count_tripolitan_pieces(space) == 0) + if (space === TRIPOLI || space === BENGHAZI || space === DERNE) + if (count_tripolitan_pieces(space) === 0) continue; // nothing to do here... gen_action(view, 'space', space); } @@ -1044,7 +1038,7 @@ states.move_us_frigate_to = { }, space: function (space) { push_undo(); - if (space != game.where) { + if (space !== game.where) { game.summary.push(SPACES[game.where] + " to " + SPACES[space]); move_one_piece(US_FRIGATES, game.where, space); --game.moves; @@ -1057,7 +1051,7 @@ states.move_us_frigate_to = { next: function () { flush_summary("Frigates moved:"); let n = count_naval_battle_or_bombardment_locations(); - if (n == 1) + if (n === 1) auto_allocate_gunboats(); else if (n > 1) goto_allocate_gunboats(); @@ -1081,7 +1075,7 @@ function auto_allocate_gunboats() { } function goto_allocate_gunboats() { - if (count_american_gunboats(MALTA) == 0) + if (count_american_gunboats(MALTA) === 0) return goto_select_battle(); game.summary = []; game.where = MALTA; @@ -1174,7 +1168,7 @@ states.naval_bombardment_results = { return; gen_action(view, 'next'); }, - next: function (card) { + next: function () { delete game.flash; end_naval_bombardment(); }, @@ -1216,11 +1210,11 @@ states.naval_battle_american_card = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.us, PREBLES_BOYS_TAKE_AIM); + play_battle_card(game.us, card); game.prebles_boys_take_aim = true; goto_naval_battle_tripolitan_card(); }, - next: function (card) { + next: function () { goto_naval_battle_tripolitan_card(); }, } @@ -1246,11 +1240,11 @@ states.naval_battle_tripolitan_card = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.tr, THE_GUNS_OF_TRIPOLI); + play_battle_card(game.tr, card); game.the_guns_of_tripoli = true; goto_naval_battle_round(); }, - next: function (card) { + next: function () { goto_naval_battle_round(); }, } @@ -1278,11 +1272,11 @@ function goto_naval_battle_round() { game.n_us_hits += roll_many_dice("Tripolitan corsairs:\n", n_tr_corsairs, 6); game.n_us_hits += roll_many_dice("Allied corsairs:\n", n_al_corsairs, 6); - log("United States scores " + game.n_tr_hits + (game.n_tr_hits == 1 ? " hit." : " hits.")); - log("Tripolitania scores " + game.n_us_hits + (game.n_us_hits == 1 ? " hit." : " hits.")); + log("United States scores " + game.n_tr_hits + (game.n_tr_hits === 1 ? " hit." : " hits.")); + log("Tripolitania scores " + game.n_us_hits + (game.n_us_hits === 1 ? " hit." : " hits.")); game.summary = []; - if (game.save_active == US) + if (game.save_active === US) goto_allocate_american_hits(); else goto_allocate_tripolitan_hits(); @@ -1299,8 +1293,8 @@ function goto_allocate_tripolitan_hits() { } function format_allocate_hits(n) { - if (n == 0) return "Allocate hits \u2014 done."; - if (n == 1) return "Allocate hits \u2014 1 left."; + if (n === 0) return "Allocate hits \u2014 done."; + if (n === 1) return "Allocate hits \u2014 1 left."; return "Allocate hits \u2014 " + n + " left."; } @@ -1310,14 +1304,14 @@ states.allocate_us_hits = { if (is_inactive_player(current)) return; gen_action_undo(view); - if (count_american_frigates(game.where) + count_american_gunboats(game.where) == 0) + if (count_american_frigates(game.where) + count_american_gunboats(game.where) === 0) gen_action(view, 'next'); if (game.n_us_hits > 0) { for (let p of US_FRIGATES) - if (game.location[p] == game.where) + if (game.location[p] === game.where) gen_action(view, 'piece', p); for (let p of US_GUNBOATS) - if (game.location[p] == game.where) + if (game.location[p] === game.where) gen_action(view, 'piece', p); } else { gen_action(view, 'next'); @@ -1344,7 +1338,7 @@ states.allocate_us_hits = { clear_undo(); if (check_frigate_victory()) return; - if (game.save_active == US) + if (game.save_active === US) goto_allocate_tripolitan_hits(); else resume_naval_battle(); @@ -1358,17 +1352,17 @@ states.allocate_tr_hits = { if (is_inactive_player(current)) return; gen_action_undo(view); - if (count_tripolitan_frigates(game.where) + count_tripolitan_corsairs(game.where) + count_allied_corsairs(game.where) == 0) + if (count_tripolitan_frigates(game.where) + count_tripolitan_corsairs(game.where) + count_allied_corsairs(game.where) === 0) gen_action(view, 'next'); if (game.n_tr_hits > 0) { for (let p of TR_FRIGATES) - if (game.location[p] == game.where) + if (game.location[p] === game.where) gen_action(view, 'piece', p); for (let p of TR_CORSAIRS) - if (game.location[p] == game.where) + if (game.location[p] === game.where) gen_action(view, 'piece', p); for (let p of AL_CORSAIRS) - if (game.location[p] == game.where) + if (game.location[p] === game.where) gen_action(view, 'piece', p); } else { gen_action(view, 'next'); @@ -1397,7 +1391,7 @@ states.allocate_tr_hits = { }, next: function () { clear_undo(); - if (game.save_active == TR) + if (game.save_active === TR) goto_allocate_american_hits(); else resume_naval_battle(); @@ -1406,7 +1400,7 @@ states.allocate_tr_hits = { } function move_damaged_frigate_to_year_track(p, supply) { - if (game.year == 1806) + if (game.year === 1806) game.location[p] = supply; else game.location[p] = YEAR_TURN_TRACK[game.year + 1]; @@ -1434,10 +1428,10 @@ function resume_naval_battle() { flush_summary("Ships sunk:", true) - if (game.active_card == ASSAULT_ON_TRIPOLI) { + if (game.active_card === ASSAULT_ON_TRIPOLI) { let n_tr = count_tripolitan_frigates(game.where) + count_tripolitan_corsairs(game.where); let n_us = count_american_frigates(game.where) + count_american_gunboats(game.where); - if (n_tr == 0) { + if (n_tr === 0) { log("The Tripolitan fleet has been eliminated."); move_all_pieces(US_MARINES, BENGHAZI, TRIPOLI); move_all_pieces(AR_INFANTRY, BENGHAZI, TRIPOLI); @@ -1449,7 +1443,7 @@ function resume_naval_battle() { } return; } - if (n_us == 0) { + if (n_us === 0) { log("The American fleet has been eliminated."); return goto_game_over(TR, "Assault on Tripoli failed."); } @@ -1467,7 +1461,7 @@ function resume_naval_battle() { move_all_pieces(US_FRIGATES, game.where, MALTA); move_all_pieces(US_GUNBOATS, game.where, MALTA); - if (game.where == TRIPOLI_PATROL_ZONE) { + if (game.where === TRIPOLI_PATROL_ZONE) { move_all_pieces(TR_FRIGATES, game.where, TRIPOLI); move_all_pieces(TR_CORSAIRS, game.where, TRIPOLI); } @@ -1497,7 +1491,7 @@ states.land_battle_move_frigates = { gen_action(view, 'next'); if (game.moves > 0) { for (let space of FRIGATE_SPACES) - if (space != game.where) + if (space !== game.where) if (count_american_frigates(space) > 0) gen_action(view, 'space', space); } @@ -1528,7 +1522,7 @@ states.land_battle_bombardment_results = { return; gen_action(view, 'next'); }, - next: function (card) { + next: function () { delete game.flash; log("Land Battle in " + SPACES[game.where] + "."); @@ -1590,7 +1584,7 @@ states.land_battle_american_card = { if (!can_play_american_land_battle_card()) goto_land_battle_tripolitan_card(); }, - next: function (card) { + next: function () { goto_land_battle_tripolitan_card(); }, } @@ -1615,15 +1609,15 @@ states.land_battle_tripolitan_card = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.tr, MERCENARIES_DESERT); - let n = roll_many_dice("Mercenaries Desert:\n", count_arab_infantry(game.where), 6);; + play_battle_card(game.tr, card); + let n = roll_many_dice("Mercenaries Desert:\n", count_arab_infantry(game.where), 6); for (let i = 0; i < n; ++i) move_one_piece(AR_INFANTRY, game.where, UNITED_STATES_SUPPLY); log("Deserters: " + n + " Arab infantry."); game.flash = n + " Arab infantry deserted."; game.state = 'mercenaries_desert_results'; }, - next: function (card) { + next: function () { goto_land_battle_round(); }, } @@ -1635,7 +1629,7 @@ states.mercenaries_desert_results = { return; gen_action(view, 'next'); }, - next: function (card) { + next: function () { delete game.flash; goto_land_battle_round(); }, @@ -1649,17 +1643,17 @@ function goto_land_battle_round() { let n_ar_inf = count_arab_infantry(game.where); let n_tr_inf = count_tripolitan_infantry(game.where); - if (n_us_mar + n_ar_inf == 0) { + if (n_us_mar + n_ar_inf === 0) { delete game.marine_sharpshooters; delete game.lieutenant_obannon_leads_the_charge; return goto_game_over(TR, "Hamet\u{2019}s Army has been eliminated."); } - if (n_tr_inf == 0) { + if (n_tr_inf === 0) { log("Americans have captured " + SPACES[game.where] + "."); delete game.marine_sharpshooters; delete game.lieutenant_obannon_leads_the_charge; - if (game.active_card == ASSAULT_ON_TRIPOLI) + if (game.active_card === ASSAULT_ON_TRIPOLI) return goto_game_over(US, "Assault on Tripoli."); return end_american_play(); } @@ -1697,7 +1691,7 @@ states.land_battle_results = { return; gen_action(view, 'next'); }, - next: function (card) { + next: function () { goto_land_battle_round(); }, } @@ -1726,7 +1720,7 @@ function apply_us_hits(total) { n = max_us; for (let i = 0; i < n; ++i) move_one_piece(US_MARINES, game.where, UNITED_STATES_SUPPLY); - if (n == 1) + if (n === 1) return msg + "\n" + n + " American marine" else return msg + "\n" + n + " American marines" @@ -1866,7 +1860,7 @@ states.murad_reis_breaks_out = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.us, LIEUTENANT_STERETT_IN_PURSUIT); + play_battle_card(game.us, card); game.active = TR; end_murad_reis_breaks_out(3); }, @@ -1999,9 +1993,8 @@ states.storms = { gen_action(view, 'space', space); }, space: function (space) { - let six = false; let n = roll_many_dice("Storms: ", count_american_frigates(space), 6); - if (n == 0) { + if (n === 0) { log("No effect."); } if (n > 0) { @@ -2009,12 +2002,12 @@ states.storms = { move_one_piece(US_FRIGATES, space, TRIPOLITAN_SUPPLY); } if (n > 1) { - if (n == 2) + if (n === 2) log("One American frigate is damaged."); else log(n + " American frigates are damaged."); for (let i = 1; i < n; ++i) { - if (game.year == 1806) + if (game.year === 1806) move_one_piece(US_FRIGATES, space, UNITED_STATES_SUPPLY); else move_one_piece(US_FRIGATES, space, YEAR_TURN_TRACK[game.year+1]); @@ -2082,10 +2075,10 @@ states.the_philadelphia_runs_aground = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.tr, UNCHARTED_WATERS); + play_battle_card(game.tr, card); end_the_philadelphia_runs_aground(true); }, - next: function (card) { + next: function () { end_the_philadelphia_runs_aground(false); }, } @@ -2244,11 +2237,11 @@ function play_hamets_army_created() { function can_play_treaty_of_peace_and_amity() { return is_fall_of_1805_or_later() && - (count_allied_corsairs(ALGIERS) == 0) && - (count_allied_corsairs(TANGIER) == 0) && - (count_allied_corsairs(TUNIS) == 0) && + (count_allied_corsairs(ALGIERS) === 0) && + (count_allied_corsairs(TANGIER) === 0) && + (count_allied_corsairs(TUNIS) === 0) && (is_derne_captured()) && - (count_tripolitan_frigates(TRIPOLI) == 0); + (count_tripolitan_frigates(TRIPOLI) === 0); } function play_treaty_of_peace_and_amity() { @@ -2257,13 +2250,13 @@ function play_treaty_of_peace_and_amity() { function can_play_assault_on_tripoli() { return is_fall_of_1805_or_later() - // && (hamets_army_location() == BENGHAZI || game.us.hand.includes(SEND_IN_THE_MARINES)); + // && (hamets_army_location() === BENGHAZI || game.us.hand.includes(SEND_IN_THE_MARINES)); } function play_assault_on_tripoli() { move_all_pieces(US_GUNBOATS, MALTA, TRIPOLI); for (let space of FRIGATE_SPACES) - if (space != TRIPOLI) + if (space !== TRIPOLI) move_all_pieces(US_FRIGATES, space, TRIPOLI); goto_naval_battle(TRIPOLI); } @@ -2347,7 +2340,7 @@ states.a_show_of_force_who = { gen_action(view, 'next'); } else { for (let space of FRIGATE_SPACES) - if (space != game.where) + if (space !== game.where) if (count_american_frigates(space) > 0) gen_action(view, 'space', space); } @@ -2406,11 +2399,11 @@ states.tribute_paid_who = { return; view.prompt += " Move a frigate to " + SPACES[game.where] + "."; gen_action_undo(view); - if (count_american_frigates(game.where) == 1) { + if (count_american_frigates(game.where) === 1) { gen_action(view, 'next'); } else { for (let space of FRIGATE_SPACES) - if (space != game.where) + if (space !== game.where) if (count_american_frigates(space) > 0) gen_action(view, 'space', space); } @@ -2466,7 +2459,7 @@ states.bainbridge_supplies_intel = { return; view.prompt += " Select a card from your discard pile."; for (let c of game.us.discard) { - if (c != BAINBRIDGE_SUPPLIES_INTEL) { + if (c !== BAINBRIDGE_SUPPLIES_INTEL) { gen_action(view, 'card_take', c); if (can_play_american_event(c)) gen_action(view, 'card_event', c); @@ -2524,10 +2517,10 @@ states.burn_the_philadelphia = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR); + play_battle_card(game.us, card); end_burn_the_philadelphia(true); }, - next: function (card) { + next: function () { end_burn_the_philadelphia(false); }, } @@ -2548,7 +2541,7 @@ function end_burn_the_philadelphia(two) { break; case 3: case 4: log("3-4: A Tripolitan frigate is damaged."); - if (game.year == 1806) + if (game.year === 1806) move_one_piece(TR_FRIGATES, TRIPOLI, TRIPOLITAN_SUPPLY); else move_one_piece(TR_FRIGATES, TRIPOLI, YEAR_TURN_TRACK[game.year + 1]); @@ -2584,10 +2577,10 @@ states.launch_the_intrepid = { gen_action(view, 'next'); }, card_event: function (card) { - play_battle_card(game.us, THE_DARING_STEPHEN_DECATUR); + play_battle_card(game.us, card); end_launch_the_intrepid(true); }, - next: function (card) { + next: function () { end_launch_the_intrepid(false); }, } @@ -2625,7 +2618,7 @@ function end_launch_the_intrepid(two) { } function can_play_general_eaton_attacks_derne() { - return hamets_army_location() == ALEXANDRIA; + return hamets_army_location() === ALEXANDRIA; } function play_general_eaton_attacks_derne() { @@ -2638,7 +2631,7 @@ function play_general_eaton_attacks_derne() { } function can_play_general_eaton_attacks_benghazi() { - return hamets_army_location() == DERNE; + return hamets_army_location() === DERNE; } function play_general_eaton_attacks_benghazi() { @@ -2662,22 +2655,22 @@ function can_play_uncharted_waters() { } function can_play_merchant_ship_converted(merchants) { - return (game.where == TRIPOLI) && + return (game.where === TRIPOLI) && (merchants > 0) && (count_tripolitan_corsairs(TRIPOLITAN_SUPPLY) > 0) && is_not_removed(MERCHANT_SHIP_CONVERTED); } function can_play_happy_hunting() { - return (game.where == TRIPOLI) && (count_tripolitan_corsairs(TRIPOLI) > 0) && is_not_removed(HAPPY_HUNTING); + return (game.where === TRIPOLI) && (count_tripolitan_corsairs(TRIPOLI) > 0) && is_not_removed(HAPPY_HUNTING); } function can_play_the_guns_of_tripoli() { - return (game.where == TRIPOLI) && is_not_removed(THE_GUNS_OF_TRIPOLI); + return (game.where === TRIPOLI) && is_not_removed(THE_GUNS_OF_TRIPOLI); } function can_play_mercenaries_desert() { - if (count_tripolitan_infantry(game.where) == 0) + if (count_tripolitan_infantry(game.where) === 0) return false; // no opposition left return (count_arab_infantry(game.where) > 0) && is_not_removed(MERCENARIES_DESERT); } @@ -2698,17 +2691,17 @@ function can_play_the_daring_stephen_decatur() { } function can_play_send_in_the_marines() { - return game.active_card == ASSAULT_ON_TRIPOLI && is_not_removed(SEND_IN_THE_MARINES); + return game.active_card === ASSAULT_ON_TRIPOLI && is_not_removed(SEND_IN_THE_MARINES); } function can_play_lieutenant_obannon_leads_the_charge() { - if (count_tripolitan_infantry(game.where) == 0) + if (count_tripolitan_infantry(game.where) === 0) return false; // no opposition left return (count_american_marines(game.where) > 0) && is_not_removed(LIEUTENANT_OBANNON_LEADS_THE_CHARGE); } function can_play_marine_sharpshooters() { - if (count_tripolitan_infantry(game.where) == 0) + if (count_tripolitan_infantry(game.where) === 0) return false; // no opposition left return (count_american_marines(game.where) > 0) && is_not_removed(MARINE_SHARPSHOOTERS); } @@ -2738,9 +2731,9 @@ function goto_game_over(result, message) { game.state = 'game_over'; game.active = "None"; game.result = result; - if (result == TR) + if (result === TR) game.victory = "Tripolitan victory: " + message; - else if (result == US) + else if (result === US) game.victory = "United States victory: " + message; else game.victory = message; @@ -2750,7 +2743,7 @@ function goto_game_over(result, message) { } states.game_over = { - prompt: function (view, current) { + prompt: function (view) { return view.prompt = game.victory; } } @@ -2761,7 +2754,7 @@ exports.ready = function (scenario, players) { return players.length === 2; } -exports.setup = function (scenario, players) { +exports.setup = function (scenario) { game = { state: null, year: 1801, @@ -2786,7 +2779,7 @@ exports.setup = function (scenario, players) { undo: [], }; - if (typeof scenario == 'number') + if (typeof scenario === 'number') game.year = scenario; game.tr.core.push(YUSUF_QARAMANLI); @@ -2859,24 +2852,20 @@ exports.setup = function (scenario, players) { exports.action = function (state, current, action, arg) { game = state; - // TODO: check against action list - if (true) { - let S = states[game.state]; - if (action in S) { - S[action](arg, current); - } else { - throw new Error("Invalid action: " + action); - } - } + let S = states[game.state]; + if (action in S) + S[action](arg, current); + else + throw new Error("Invalid action: " + action); return state; } exports.resign = function (state, current) { game = state; - if (game.state != 'game_over') { - if (current == US) + if (game.state !== 'game_over') { + if (current === US) goto_game_over(TR, "United States resigned."); - if (current == TR) + if (current === TR) goto_game_over(US, "Tripolitania resigned."); } } @@ -2916,11 +2905,11 @@ exports.view = function(state, current) { states[game.state].prompt(view, current); - if (current == US && game.state == 'bainbridge_supplies_intel') { + if (current === US && game.state === 'bainbridge_supplies_intel') { view.hand = game.us.discard; - } else if (current == US) { + } else if (current === US) { view.hand = game.us.hand; - } else if (current == TR) { + } else if (current === TR) { view.hand = game.tr.hand; } else { view.hand = []; |