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authorTor Andersson <tor@ccxvii.net>2021-06-19 16:33:42 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 12:12:42 +0100
commit87e4bf2532c8bb5c0aae10e0d076f5c59b1564e8 (patch)
treed0e41894fbb8e59bd617e1f3665ecb503d1cbbf5
parent14979ff33faefd644be51ca58d813c9049d7aa08 (diff)
downloadshores-of-tripoli-87e4bf2532c8bb5c0aae10e0d076f5c59b1564e8.tar.gz
tripoli: Improve inactive prompt when waiting for battle cards.
-rw-r--r--rules.js116
1 files changed, 64 insertions, 52 deletions
diff --git a/rules.js b/rules.js
index 69a507d..cbb3d96 100644
--- a/rules.js
+++ b/rules.js
@@ -301,6 +301,25 @@ function is_inactive_player(current) {
return current == "Observer" || (game.active != current && game.active != "Both");
}
+function you_may_play(current, list) {
+ let msg = is_inactive_player(current) ? " \u2014 opponent may play " : " \u2014 you may play ";
+ if (Array.isArray(list)) {
+ list = list.map(c => "\u201c" + CARD_NAMES[c] + "\u201d");
+ if (list.length == 1)
+ msg += list[0] + ".";
+ else if (list.length)
+ msg += list[0] + " or " + list[1] + ".";
+ else {
+ for (let i = 0; i < list.length-1; ++i)
+ msg += list[i] + ", ";
+ msg += "or " + list[i] + ".";
+ }
+ } else {
+ msg += "\u201c" + CARD_NAMES[list] + "\u201d.";
+ }
+ return msg;
+}
+
function remove_from_array(array, item) {
let i = array.indexOf(item);
if (i >= 0)
@@ -832,10 +851,10 @@ function goto_pirate_raid(from) {
states.raid_before_intercept = {
prompt: function (view, current) {
- view.prompt = "United States: Pirate Raid from " + SPACES[game.where] + ".";
+ view.prompt = "United States: Pirate Raid from " + SPACES[game.where];
+ view.prompt += you_may_play(current, LIEUTENANT_STERETT_IN_PURSUIT);
if (is_inactive_player(current))
return view.prompt;
- view.prompt += " You may play \u{201c}Lieutenant Sterett in Pursuit\u{201d}.";
if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
gen_action(view, 'next');
@@ -862,19 +881,18 @@ function goto_pirate_raid_intercept(us_dice) {
states.raid_before_hunt = {
prompt: function (view, current) {
- view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where] + ".";
+ let list = [];
+ if (can_play_happy_hunting())
+ list.push(HAPPY_HUNTING);
+ if (can_play_us_signal_books_overboard())
+ list.push(US_SIGNAL_BOOKS_OVERBOARD);
+ view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where];
+ view.prompt += you_may_play(current, list);
if (is_inactive_player(current))
return view.prompt;
- if (can_play_happy_hunting()) {
- view.prompt += " You may play \u{201c}Happy Hunting\u{201d}.";
- if (game.tr.hand.includes(HAPPY_HUNTING))
- gen_action(view, 'card_event', HAPPY_HUNTING);
- }
- if (can_play_us_signal_books_overboard()) {
- view.prompt += " You may play \u{201c}US Signal Books Overboard\u{201d}.";
- if (game.tr.hand.includes(US_SIGNAL_BOOKS_OVERBOARD))
- gen_action(view, 'card_event', US_SIGNAL_BOOKS_OVERBOARD);
- }
+ for (let card of list)
+ if (game.tr.hand.includes(card))
+ gen_action(view, 'card_event', card);
gen_action(view, 'next');
},
card_event: function (card) {
@@ -913,10 +931,10 @@ function goto_pirate_raid_hunt() {
states.raid_after_hunt = {
prompt: function (view, current) {
- view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where] + ".";
+ view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where];
+ view.prompt += you_may_play(current, MERCHANT_SHIP_CONVERTED);
if (is_inactive_player(current))
return view.prompt;
- view.prompt += " You may play \u{201c}Merchant Ship Converted\u{201d}.";
if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED))
gen_action(view, 'card_event', MERCHANT_SHIP_CONVERTED);
gen_action(view, 'next');
@@ -1180,10 +1198,10 @@ function goto_naval_battle_american_card() {
states.naval_battle_american_card = {
prompt: function (view, current) {
- view.prompt = "United States: Naval Battle in " + SPACES[game.where] + ".";
+ view.prompt = "United States: Naval Battle in " + SPACES[game.where];
+ view.prompt += you_may_play(current, PREBLES_BOYS_TAKE_AIM);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}Preble\u{2019}s Boys Take Aim\u{201d}.";
if (game.us.hand.includes(PREBLES_BOYS_TAKE_AIM))
gen_action(view, 'card_event', PREBLES_BOYS_TAKE_AIM);
gen_action(view, 'next');
@@ -1210,10 +1228,10 @@ function goto_naval_battle_tripolitan_card() {
states.naval_battle_tripolitan_card = {
prompt: function (view, current) {
- view.prompt = "Tripolitania: Naval Battle in " + SPACES[game.where] + ".";
+ view.prompt = "Tripolitania: Naval Battle in " + SPACES[game.where];
+ view.prompt += you_may_play(current, THE_GUNS_OF_TRIPOLI);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}The Guns of Tripoli\u{201d}.";
if (game.tr.hand.includes(THE_GUNS_OF_TRIPOLI))
gen_action(view, 'card_event', THE_GUNS_OF_TRIPOLI);
gen_action(view, 'next');
@@ -1279,9 +1297,9 @@ function format_allocate_hits(n) {
states.allocate_us_hits = {
prompt: function (view, current) {
- if (is_inactive_player(current))
- return view.prompt = "United States: Allocate hits.";
view.prompt = "United States: " + format_allocate_hits(game.n_us_hits);
+ if (is_inactive_player(current))
+ return;
gen_action_undo(view);
if (count_american_frigates(game.where) + count_american_gunboats(game.where) == 0)
gen_action(view, 'next');
@@ -1327,9 +1345,9 @@ states.allocate_us_hits = {
states.allocate_tr_hits = {
prompt: function (view, current) {
- if (is_inactive_player(current))
- return view.prompt = "Tripolitania: Allocate hits.";
view.prompt = "Tripolitania: " + format_allocate_hits(game.n_tr_hits);
+ if (is_inactive_player(current))
+ return;
gen_action_undo(view);
if (count_tripolitan_frigates(game.where) + count_tripolitan_corsairs(game.where) + count_allied_corsairs(game.where) == 0)
gen_action(view, 'next');
@@ -1516,26 +1534,20 @@ function goto_land_battle_american_card() {
states.land_battle_american_card = {
prompt: function (view, current) {
- view.prompt = "United States: Land Battle in " + SPACES[game.where] + ".";
+ let list = [];
+ if (can_play_send_in_the_marines())
+ list.push(SEND_IN_THE_MARINES);
+ if (can_play_marine_sharpshooters())
+ list.push(MARINE_SHARPSHOOTERS);
+ if (can_play_lieutenant_obannon_leads_the_charge())
+ list.push(LIEUTENANT_OBANNON_LEADS_THE_CHARGE);
+ view.prompt = "United States: Land Battle in " + SPACES[game.where];
+ view.prompt += you_may_play(current, list);
if (is_inactive_player(current))
- return;
- let options = [];
- if (can_play_send_in_the_marines()) {
- options.push("\u{201c}Send in the Marines\u{201d}");
- if (game.us.hand.includes(SEND_IN_THE_MARINES))
- gen_action(view, 'card_event', SEND_IN_THE_MARINES);
- }
- if (can_play_marine_sharpshooters()) {
- options.push("\u{201c}Marine Sharpshooters\u{201d}");
- if (game.us.hand.includes(MARINE_SHARPSHOOTERS))
- gen_action(view, 'card_event', MARINE_SHARPSHOOTERS);
- }
- if (can_play_lieutenant_obannon_leads_the_charge()) {
- options.push("\u{201c}Lieutenant O'Bannon Leads the Charge\u{201d}");
- if (game.us.hand.includes(LIEUTENANT_OBANNON_LEADS_THE_CHARGE))
- gen_action(view, 'card_event', LIEUTENANT_OBANNON_LEADS_THE_CHARGE);
- }
- view.prompt += " You may play " + options.join(", ") + ".";
+ return view.prompt;
+ for (let card of list)
+ if (game.us.hand.includes(card))
+ gen_action(view, 'card_event', card);
gen_action(view, 'next');
},
card_event: function (card) {
@@ -1572,10 +1584,10 @@ function goto_land_battle_tripolitan_card() {
states.land_battle_tripolitan_card = {
prompt: function (view, current) {
- view.prompt = "Tripolitania: Land Battle in " + SPACES[game.where] + ".";
+ view.prompt = "Tripolitania: Land Battle in " + SPACES[game.where];
+ view.prompt += you_may_play(current, MERCENARIES_DESERT);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}Mercenaries Desert\u{201d}.";
if (game.tr.hand.includes(MERCENARIES_DESERT))
gen_action(view, 'card_event', MERCENARIES_DESERT);
gen_action(view, 'next');
@@ -1809,10 +1821,10 @@ function play_murad_reis_breaks_out() {
states.murad_reis_breaks_out = {
prompt: function (view, current) {
- view.prompt = "United States: Murad Reis Breaks Out.";
+ view.prompt = "United States: Murad Reis Breaks Out";
+ view.prompt += you_may_play(current, LIEUTENANT_STERETT_IN_PURSUIT);
if (is_inactive_player(current))
return view.prompt;
- view.prompt += " You may play \u{201c}Lieutenant Sterett in Pursuit\u{201d}.";
if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
gen_action(view, 'next');
@@ -2026,10 +2038,10 @@ function play_the_philadelphia_runs_aground() {
states.the_philadelphia_runs_aground = {
prompt: function (view, current) {
- view.prompt = "Tripolitania: The Philadelphia Runs Aground.";
+ view.prompt = "Tripolitania: The Philadelphia Runs Aground";
+ view.prompt += you_may_play(current, UNCHARTED_WATERS);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}Uncharted Waters\u{201d}.";
if (game.tr.hand.includes(UNCHARTED_WATERS))
gen_action(view, 'card_event', UNCHARTED_WATERS);
gen_action(view, 'next');
@@ -2469,10 +2481,10 @@ function play_burn_the_philadelphia() {
states.burn_the_philadelphia = {
prompt: function (view, current) {
- view.prompt = "United States: Burn the Philadelphia.";
+ view.prompt = "United States: Burn the Philadelphia";
+ view.prompt += you_may_play(current, THE_DARING_STEPHEN_DECATUR);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}The Daring Stephen Decatur\u{201d}.";
if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
gen_action(view, 'next');
@@ -2529,10 +2541,10 @@ function play_launch_the_intrepid() {
states.launch_the_intrepid = {
prompt: function (view, current) {
- view.prompt = "United States: Launch the Intrepid.";
+ view.prompt = "United States: Launch the Intrepid";
+ view.prompt += you_may_play(current, THE_DARING_STEPHEN_DECATUR);
if (is_inactive_player(current))
return;
- view.prompt += " You may play \u{201c}The Daring Stephen Decatur\u{201d}.";
if (game.us.hand.includes(THE_DARING_STEPHEN_DECATUR))
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
gen_action(view, 'next');