diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 12 |
1 files changed, 7 insertions, 5 deletions
@@ -1,24 +1,26 @@ "use strict" +// TOOD: reveal/hide blocks (hexes) // TODO: fortress supply // TODO: oasis supply // TODO: raiders // TODO: minefields -// TODO: legal pass withdrawal moves (reduce supply net, withdraw from fortress attack) -// TOOD: reveal/hide blocks (hexes) // TODO: group move from queue holding box to base +// TODO: legal pass withdrawal moves (reduce supply net, withdraw from fortress attack) // TODO: redeployment // TODO: return for refit // TODO: replacements // TODO: malta units -// TODO: sort blocks by type +// TODO: black hit outline in battles ("steploss/bad" action) and skip "apply 0 hits" step -// TODO: black hit outline in battles ("steploss/bad" action) +// RULES: may oasis supplied units refuse battle or withdraw to base? // RULES: may units redeploying out of battles cross enemy controlled hexsides? +// RULES: return to refit land path -- how/why check? + // RULES: when is "fired" status cleared? // RULES: disrupted units routed again in second enemy turn, will they still recover? @@ -26,7 +28,7 @@ // RULES: reveal minefields moved through (but not stopped at)? -// TODO: forbid single-group regroup moves or convert to group moves after the fact, +// ERRATA: forbid single-group regroup moves or convert to group moves after the fact, // to prevent forced march abuse. const max = Math.max |