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-rw-r--r--rules.js38
1 files changed, 24 insertions, 14 deletions
diff --git a/rules.js b/rules.js
index defbfd4..55b7b2c 100644
--- a/rules.js
+++ b/rules.js
@@ -3413,6 +3413,7 @@ states.move = {
}
flush_move_summary()
init_move_summary()
+ // TODO: auto-select or allow undo?
if (n === 1) {
goto_overrun(where)
} else {
@@ -3847,9 +3848,9 @@ states.forced_marches = {
if (roll >= 4) {
log(`>${die_face_hit[roll]} to #${to}`)
visit_hex(to)
- if (has_enemy_unit(to))
- engage_via_hexside(who, via, to, false)
set_unit_hex(who, to)
+ if (has_enemy_unit(to))
+ engage_via_hexside(who, via, to)
} else {
log(`>${die_face_miss[roll]} disrupted at #${from}`)
set_unit_hex(who, from)
@@ -3871,17 +3872,24 @@ function end_forced_marches() {
}
function goto_forced_marches_rout() {
- let n = 0, where = 0
+ let friend_count = 0, friend_where = 0
+ let enemy_count = 0, we = 0
for (let x of all_hexes) {
if (is_friendly_rout_hex(x)) {
- where = x
- n++
+ friend_where = x
+ friend_count++
+ }
+ if (is_enemy_rout_hex(x)) {
+ enemy_where = x
+ enemy_count++
}
}
- if (n === 0)
+ if (friend_count + enemy_count === 0)
goto_refuse_battle()
- else if (n === 1)
- goto_rout(where, false, goto_forced_marches_rout)
+ else if (friend_count === 1 && enemy_count === 0)
+ goto_rout(friend_where, false, goto_forced_marches_rout)
+ else if (friend_count === 0 && enemy_count === 1)
+ goto_rout(enemy_where, true, goto_forced_marches_rout)
else
game.state = 'forced_marches_rout'
}
@@ -3890,12 +3898,15 @@ states.forced_marches_rout = {
inactive: "forced marches",
prompt() {
view.prompt = `Forced Marches: Rout!`
- for (let x of all_hexes)
- if (is_friendly_hexside(x))
+ for (let x of all_hexes) {
+ if (is_friendly_rout_hex(x))
+ gen_action_hex(x)
+ if (is_enemy_rout_hex(x))
gen_action_hex(x)
+ }
},
hex(where) {
- goto_rout(where, false, goto_forced_marches_rout)
+ goto_rout(where, is_enemy_rout_hex(x), goto_forced_marches_rout)
}
}
@@ -4269,7 +4280,6 @@ states.refuse_battle = {
gen_action('pass')
},
hex(x) {
- push_undo()
log_h3(`Refused battle at #${x}`)
game.refuse = x
set_delete(game.active_battles, x)
@@ -4552,7 +4562,7 @@ states.select_active_battles = {
set_add(game.active_battles, x)
},
next() {
- push_undo()
+ clear_undo()
if (game.active_battles.length > 0) {
if (game.turn_option === 'assault')
game.state = 'select_assault_battles'
@@ -4579,7 +4589,7 @@ states.select_assault_battles = {
set_add(game.assault_battles, x)
},
next() {
- push_undo()
+ clear_undo()
goto_select_battle()
}
}