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-rw-r--r--rules.js59
1 files changed, 56 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index caee7f1..5f0cc3e 100644
--- a/rules.js
+++ b/rules.js
@@ -1496,6 +1496,16 @@ function tobruk_supply_network() {
}
function unit_supply_line(who) {
+ // override with saved supply line during withdrawal regroup moves
+ if (is_active_player() && game.withdraw && game.withdraw.supply_line) {
+ switch (unit_supply(who)) {
+ case SS_BARDIA: return game.withdraw.bardia_line
+ case SS_BENGHAZI: return game.withdraw.benghazi_line
+ case SS_TOBRUK: return game.withdraw.tobruk_line
+ }
+ return game.withdraw.supply_line
+ }
+
switch (unit_supply(who)) {
case SS_BARDIA: return bardia_supply_line()
case SS_BENGHAZI: return benghazi_supply_line()
@@ -1551,6 +1561,12 @@ function friendly_supply_network() {
return allied_supply_network()
}
+function friendly_supply_line() {
+ if (is_axis_player())
+ return axis_supply_line()
+ return allied_supply_line()
+}
+
function query_friendly_supply_network(src, x, y) {
let save_x
let save_y
@@ -1613,7 +1629,6 @@ function search_move_retreat(start, speed) {
}
function search_withdraw(who, bonus) {
- // TODO: pass remembered supply line
let sline = unit_supply_line(who)
let sdist = unit_supply_distance(who)
let speed = unit_speed[who] + bonus
@@ -2708,6 +2723,26 @@ states.final_supply_check_rout = {
}
}
+function save_withdrawal_supply_lines() {
+ let net = game.withdraw.supply_net = friendly_supply_network().slice()
+ game.withdraw.supply_line = friendly_supply_line().slice()
+
+ if (!net[BARDIA] && is_fortress_friendly_controlled(BARDIA)) {
+ game.withdraw.bardia_net = bardia_supply_network().slice()
+ game.withdraw.bardia_line = bardia_supply_line().slice()
+ }
+
+ if (!net[BENGHAZI] && is_fortress_friendly_controlled(BENGHAZI)) {
+ game.withdraw.benghazi_net = benghazi_supply_network().slice()
+ game.withdraw.benghazi_line = benghazi_supply_line().slice()
+ }
+
+ if (!net[TOBRUK] && is_fortress_friendly_controlled(TOBRUK)) {
+ game.withdraw.tobruk_net = tobruk_supply_network().slice()
+ game.withdraw.tobruk_line = tobruk_supply_line().slice()
+ }
+}
+
// ==== MOVEMENT PHASE ===
function init_move_summary() {
@@ -2787,8 +2822,10 @@ states.select_moves = {
regroup() {
push_undo()
game.state = 'regroup_move_command_point'
- if (game.turn_option === 'pass')
+ if (game.turn_option === 'pass') {
game.withdraw = list_valid_withdrawal_regroup_command_points()
+ save_withdrawal_supply_lines()
+ }
},
end_turn() {
clear_undo()
@@ -3024,15 +3061,31 @@ function goto_move() {
game.state = 'move'
}
+function is_withdraw_network_reduced() {
+ if (game.withdraw.supply_net) {
+ if (is_network_reduced(game.withdraw.supply_net, friendly_supply_network()))
+ return true
+ if (game.withdraw.bardia_net && is_network_reduced(game.withdraw.bardia_net, bardia_supply_network()))
+ return true
+ if (game.withdraw.benghazi_net && is_network_reduced(game.withdraw.benghazi_net, benghazi_supply_network()))
+ return true
+ if (game.withdraw.tobruk_net && is_network_reduced(game.withdraw.tobruk_net, tobruk_supply_network()))
+ return true
+ }
+ return false
+}
+
function can_end_move() {
if (game.turn_option !== 'pass')
return true
if (game.to1) {
- // TODO: regroup move: did we reduce the supply network?
+ // quick check
for (let x of game.withdraw.always)
if (!has_friendly_unit(x))
return true
+ // full check
+ return is_withdraw_network_reduced()
} else {
if (!has_friendly_unit(game.from1))
return true