summaryrefslogtreecommitdiff
path: root/play.js
diff options
context:
space:
mode:
Diffstat (limited to 'play.js')
-rw-r--r--play.js32
1 files changed, 18 insertions, 14 deletions
diff --git a/play.js b/play.js
index a8f675c..8bc2bd7 100644
--- a/play.js
+++ b/play.js
@@ -184,6 +184,10 @@ function is_unit_action(unit) {
return !!(view.actions && view.actions.unit && view.actions.unit.includes(unit))
}
+function is_unit_hit_action(unit) {
+ return !!(view.actions && view.actions.unit_hit && view.actions.unit_hit.includes(unit))
+}
+
function is_unit_selected(unit) {
if (Array.isArray(view.selected))
return view.selected.includes(unit)
@@ -288,6 +292,7 @@ function on_click_unit(evt) {
function on_click_battle_unit(evt) {
if (evt.button === 0) {
send_action('unit', evt.target.unit)
+ send_action('unit_hit', evt.target.unit)
}
}
@@ -740,7 +745,8 @@ function update_battle_line(hex, line, test) {
e.classList.toggle("r2", r === 2)
e.classList.toggle("r3", r === 3)
- e.classList.toggle("action", is_unit_action(u))
+ e.classList.toggle("action", is_unit_action(u) || is_unit_hit_action(u))
+ e.classList.toggle("hit", is_unit_hit_action(u))
e.classList.toggle("selected", is_unit_selected(u))
e.classList.toggle("disrupted", is_unit_disrupted(u))
e.classList.toggle("moved", is_unit_fired(u))
@@ -768,12 +774,13 @@ function update_battle() {
update_battle_line(view.battle, ui.battle_line_3, u => is_axis_unit(u) && !is_artillery_unit(u))
update_battle_line(view.battle, ui.battle_line_4, u => is_axis_unit(u) && is_artillery_unit(u))
}
- target_button("armor")
- target_button("infantry")
- target_button("antitank")
- target_button("artillery")
for (let i = 0; i < 4; ++i)
ui.battle_hits[i].textContent = view.hits[i]
+ battle_button("battle_armor_button", "armor")
+ battle_button("battle_infantry_button", "infantry")
+ battle_button("battle_antitank_button", "antitank")
+ battle_button("battle_artillery_button", "artillery")
+ battle_button("battle_end_hits_button", "end_hits")
}
function update_pursuit() {
@@ -792,19 +799,16 @@ function update_pursuit() {
ui.pursuit_hits.textContent = view.hits + " hit"
else
ui.pursuit_hits.textContent = view.hits + " hits"
+ battle_button("pursuit_end_hits_button", "end_hits")
+ battle_button("pursuit_end_fire_button", "end_fire")
}
-function target_button(action) {
- let button = document.getElementById("target_" + action + "_button")
- if (view.actions) {
+function battle_button(id, action) {
+ let button = document.getElementById(id)
+ if (view.actions && view.actions[action])
button.classList.remove("hide")
- if (view.actions[action])
- button.disabled = false
- else
- button.disabled = true
- } else {
+ else
button.classList.add("hide")
- }
}
function on_update() {