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-rw-r--r--play.js17
1 files changed, 15 insertions, 2 deletions
diff --git a/play.js b/play.js
index 069ae81..ef1ed55 100644
--- a/play.js
+++ b/play.js
@@ -45,7 +45,6 @@ let ui = {
allied_supply: document.getElementById("allied_supply"),
turn_info: document.getElementById("turn_info"),
hand: document.getElementById("hand"),
-
battle: document.getElementById("battle"),
battle_hits: [
document.getElementById("hits_armor"),
@@ -303,6 +302,13 @@ function toggle_units() {
let showing_supply = false
+function toggle_supply() {
+ if (!showing_supply)
+ send_query('supply')
+ else
+ hide_supply()
+}
+
function show_supply(reply) {
showing_supply = true
view.axis_supply = reply.axis_supply
@@ -452,6 +458,10 @@ function build_hexes() {
}
document.getElementById("mapsvg").getElementById("grid").setAttribute("d", path.join(" "))
+
+ ui.benghazi = document.getElementById("mapsvg").getElementById("fortress_benghazi")
+ ui.bardia = document.getElementById("mapsvg").getElementById("fortress_bardia")
+ ui.tobruk = document.getElementById("mapsvg").getElementById("fortress_tobruk")
}
function build_units() {
@@ -503,6 +513,10 @@ for (let i = 0; i < stack.length; ++i)
stack[i] = []
function update_map() {
+ ui.bardia.classList.toggle("axis", (view.fortress & 1) === 0)
+ ui.benghazi.classList.toggle("axis", (view.fortress & 2) === 0)
+ ui.tobruk.classList.toggle("axis", (view.fortress & 4) === 0)
+
for (let i = 0; i < stack.length; ++i)
stack[i].length = 0
for (let u = 0; u < units.length; ++u) {
@@ -518,7 +532,6 @@ function update_map() {
}
}
-
for (let hex = 0; hex < stack.length; ++hex) {
let start_x = ui.hex_x[hex]
let start_y = ui.hex_y[hex]