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-rw-r--r--play.js8
1 files changed, 3 insertions, 5 deletions
diff --git a/play.js b/play.js
index 2590254..d9f402a 100644
--- a/play.js
+++ b/play.js
@@ -230,8 +230,8 @@ function is_side_allied_supply_line(side) {
return view.allied_supply_line[side] > 0
}
-function is_hex_battle(hex) {
- return set_has(view.battles, hex) && !set_has(view.assaults)
+function is_hex_selected(hex) {
+ return set_has(view.selected_hexes, hex)
}
function is_hex_assault(hex) {
@@ -710,9 +710,7 @@ function update_map() {
ui.hexes[hex].classList.toggle("forced_march", is_hex_forced_march_action(hex))
ui.hexes[hex].classList.toggle("from", hex === view.from1 || hex === view.from2)
ui.hexes[hex].classList.toggle("to", hex === view.to1 || hex === view.to2)
- ui.hexes[hex].classList.toggle("battle", is_hex_battle(hex))
- ui.hexes[hex].classList.toggle("assault", is_hex_assault(hex))
- ui.hexes[hex].classList.toggle("current", is_hex_current(hex))
+ ui.hexes[hex].classList.toggle("selected", is_hex_selected(hex))
ui.hexes[hex].classList.toggle("axis_control", is_hex_axis_controlled(hex))
ui.hexes[hex].classList.toggle("allied_control", is_hex_allied_controlled(hex))
for (let s = 0; s < 3; ++s) {