diff options
-rw-r--r-- | play.js | 24 | ||||
-rw-r--r-- | rules.js | 35 |
2 files changed, 46 insertions, 13 deletions
@@ -11,7 +11,8 @@ const sqrt = Math.sqrt const class_name = [ "armor", "infantry", "anti-tank", "artillery" ] // refit and queue hexes -const hex_special = [ 48, 49, 102, 127 ] +const MALTA = 4 +const hex_special = [ 48, 49, 102, 127, MALTA ] const ARMOR = 0 const INFANTRY = 1 @@ -355,6 +356,7 @@ const HIGHWAY = 4 const map_w = 25 const map_h = 9 +const hexdeploy = map_w * map_h let hexnext = [ 1, map_w, map_w-1, -1, -map_w, -(map_w-1) ] @@ -455,10 +457,14 @@ function build_hexes() { } } - for (let month = 1; month <= 20; ++month) { + for (let month = 1; month <= 10; ++month) { ui.hex_y[map_w * map_h + month] = 24 + 37 ui.hex_x[map_w * map_h + month] = 1840 + 37 + (month-1) * 81 } + for (let month = 11; month <= 20; ++month) { + ui.hex_y[map_w * map_h + month] = 24 + 37 // + 81 + ui.hex_x[map_w * map_h + month] = 1840 + 37 + (month-11) * 81 + } document.getElementById("mapsvg").getElementById("grid").setAttribute("d", path.join(" ")) @@ -525,6 +531,10 @@ function update_map() { for (let u = 0; u < units.length; ++u) { let e = ui.units[u] let hex = unit_hex(u) + if (view.month <= 10 && hex > hexdeploy + 10) + hex = 0 + if (view.month <= 10 && hex === MALTA) + hex = 0 if (hex) { if (!ui.onmap.contains(e)) ui.onmap.appendChild(e) @@ -538,9 +548,10 @@ function update_map() { for (let hex = 0; hex < stack.length; ++hex) { let start_x = ui.hex_x[hex] let start_y = ui.hex_y[hex] + let wrap = 6 if (stack[hex] === ui.focus) { - let height = stack[hex].length * 56 + let height = Math.min(wrap, stack[hex].length) * 56 if (start_y + height + 25 > 960) start_y = 960 - height + 25 } @@ -551,8 +562,11 @@ function update_map() { let x, y, z if (stack[hex] === ui.focus) { - x = start_x - 25 - y = start_y - 25 + i * 56 + if (start_x > 2000) + x = start_x - 25 - ((i / wrap) | 0) * 56 + else + x = start_x - 25 + ((i / wrap) | 0) * 56 + y = start_y - 25 + (i % wrap) * 56 z = 100 } else { if (stack[hex].length <= 1) { @@ -7,12 +7,13 @@ // TODO: gazala scenario // TODO: legal pass withdrawal moves (reduce supply net, withdraw from fortress attack) // TOOD: reveal/hide blocks (hexes) -// TODO: malta units? // TODO: group move from queue holding box to base +// TODO: unit class/speed in battle flash // TODO: redeployment // TODO: return for refit // TODO: replacements +// TODO: malta units // RULES: may units redeploying out of battles cross enemy controlled hexsides? @@ -108,6 +109,9 @@ const ALLIED_REFIT = 48 const AXIS_QUEUE = 127 const ALLIED_QUEUE = 49 +// Off board optional 1942 Malta reinforcements +const MALTA = 4 + const EL_AGHEILA = 151 const ALEXANDRIA = 74 const BENGHAZI = 54 @@ -3805,11 +3809,10 @@ function end_buildup_discard() { } } -function goto_buildup_supply_check() { +function init_buildup() { // TODO: fortress supply // TODO: assign fortress supply - // Remember supply networks throughout buildup. game.buildup = { // redeployment network axis_network: axis_supply_network().slice(), @@ -3822,6 +3825,10 @@ function goto_buildup_supply_check() { benghazi: 2, tobruk: 5, } +} + +function goto_buildup_supply_check() { + init_buildup() for_each_axis_unit_on_map(u => { let x = unit_hex(u) @@ -4014,7 +4021,7 @@ function goto_buildup_resupply() { shuffle_cards() // Per-scenario allotment - let axis_resupply = (game.month > 10 ? 2 : 3) + let axis_resupply = (game.month <= 10 || game.malta) ? 2 : 3 let allied_resupply = 3 // Extra cards purchased during buildup @@ -4278,10 +4285,22 @@ function begin_game() { set_add(game.minefields, TOBRUK) } + if (game.scenario === "Gazala") { + // PreGame Buildup + game.phasing = ALLIED + init_buildup() + game.axis_bps = 30 + game.allied_bps = 30 + set_active_player() + goto_buildup_reinforcements() + return + } + // No buildup first month // No initiative first month - goto_player_turn() + // XXX goto_player_turn() + goto_buildup() } // === SETUP === @@ -4306,9 +4325,9 @@ function setup_reinforcements(m) { for (let u = 0; u < units.length; ++u) { if (units[u].appearance === m) { if (m === 'M') - set_unit_hex(u, 4) + set_unit_hex(u, MALTA) else - set_unit_hex(u, hexdeploy + (m > 10 ? m - 10 : m)) + set_unit_hex(u, hexdeploy + m) } } } @@ -4649,7 +4668,7 @@ const SETUP = { "10IN/21+25", "70/14+16", "8IN/18", - "B", + "/B", ]) setup_units(DEPLOY, -1, [ "1/22", |