diff options
-rw-r--r-- | rules.js | 100 |
1 files changed, 67 insertions, 33 deletions
@@ -3814,38 +3814,53 @@ function do_gen_move_to(from, to, speed) { if (can_move_to(to, speed)) { gen_action_hex(to) } else if (can_move_to(to, speed + 1)) { - gen_action_forced_march(to) + if (!view.actions.hex || !set_has(view.actions.hex, to)) + gen_action_forced_march(to) } } function gen_move() { - let rommel1 = (game.rommel === 1) ? 1 : 0 - let rommel2 = (game.rommel === 2) ? 1 : 0 + let rommel1 = game.rommel === 1 ? 1 : 0 + let rommel2 = game.rommel === 2 ? 1 : 0 let speed = unit_speed[game.selected] let from = unit_hex(game.selected) // view.path = {} - if (!game.to1 && game.from1 === from) { - for (let to of all_hexes) { - if (to != from) - do_gen_move_to(from, to, speed + rommel1) - } + if (rommel1) { + if (!game.to1 && game.from1 === from) + for (let to of all_hexes) + if (to != from) + do_gen_move_to(from, to, speed + 1) + if (game.to1 && is_hex_or_adjacent_to(from, game.from1)) + do_gen_move_to(from, game.to1, speed + 1) } - if (!game.to2 && game.from2 === from) { - for (let to of all_hexes) { - if (to != from) - do_gen_move_to(from, to, speed + rommel2) - } + if (rommel2) { + if (!game.to2 && game.from2 === from) + for (let to of all_hexes) + if (to != from) + do_gen_move_to(from, to, speed + 1) + if (game.to2 && is_hex_or_adjacent_to(from, game.from2)) + do_gen_move_to(from, game.to2, speed + 1) } - if (game.to1 && is_hex_or_adjacent_to(from, game.from1)) { - do_gen_move_to(from, game.to1, speed + rommel1) + if (!rommel1) { + if (!game.to1 && game.from1 === from) + for (let to of all_hexes) + if (to != from) + do_gen_move_to(from, to, speed) + if (game.to1 && is_hex_or_adjacent_to(from, game.from1)) + do_gen_move_to(from, game.to1, speed) } - if (game.to2 && is_hex_or_adjacent_to(from, game.from2)) { - do_gen_move_to(from, game.to2, speed + rommel2) + if (!rommel2) { + if (!game.to2 && game.from2 === from) + for (let to of all_hexes) + if (to != from) + do_gen_move_to(from, to, speed) + if (game.to2 && is_hex_or_adjacent_to(from, game.from2)) + do_gen_move_to(from, game.to2, speed) } } @@ -3880,8 +3895,8 @@ function gen_withdraw() { } function apply_move(to, is_retreat) { - let rommel1 = (game.rommel === 1) ? 1 : 0 - let rommel2 = (game.rommel === 2) ? 1 : 0 + let rommel1 = game.rommel === 1 ? 1 : 0 + let rommel2 = game.rommel === 2 ? 1 : 0 let who = pop_selected() let from = unit_hex(who) let speed = unit_speed[who] @@ -3890,21 +3905,41 @@ function apply_move(to, is_retreat) { search_current_move(who, is_retreat) - if (!game.to1 && game.from1 === from) - if (can_move_to(to, speed + 1 + rommel1)) - return move_unit(who, to, speed + 1 + rommel1, 1) + if (rommel1) { + if (!game.to1 && game.from1 === from) + if (can_move_to(to, speed + 2)) + return move_unit(who, to, speed + 2, 1) + if (game.to1 === to && is_hex_or_adjacent_to(from, game.from1)) + if (can_move_to(to, speed + 2)) + return move_unit(who, to, speed + 2, 1) + } - if (!game.to2 && game.from2 === from) - if (can_move_to(to, speed + 1 + rommel2)) - return move_unit(who, to, speed + 1 + rommel2, 2) + if (rommel2) { + if (!game.to2 && game.from2 === from) + if (can_move_to(to, speed + 2)) + return move_unit(who, to, speed + 2, 2) + if (game.to2 === to && is_hex_or_adjacent_to(from, game.from2)) + if (can_move_to(to, speed + 2)) + return move_unit(who, to, speed + 2, 2) + } - if (game.to1 === to && is_hex_or_adjacent_to(from, game.from1)) - if (can_move_to(to, speed + 1 + rommel1)) - return move_unit(who, to, speed + 1 + rommel1, 1) + if (!rommel1) { + if (!game.to1 && game.from1 === from) + if (can_move_to(to, speed + 1)) + return move_unit(who, to, speed + 1, 1) + if (game.to1 === to && is_hex_or_adjacent_to(from, game.from1)) + if (can_move_to(to, speed + 1)) + return move_unit(who, to, speed + 1, 1) + } - if (game.to2 === to && is_hex_or_adjacent_to(from, game.from2)) - if (can_move_to(to, speed + 1 + rommel2)) - return move_unit(who, to, speed + 1 + rommel2, 2) + if (!rommel2) { + if (!game.to2 && game.from2 === from) + if (can_move_to(to, speed + 1)) + return move_unit(who, to, speed + 1, 2) + if (game.to2 === to && is_hex_or_adjacent_to(from, game.from2)) + if (can_move_to(to, speed + 1)) + return move_unit(who, to, speed + 1, 2) + } throw Error("bad move") } @@ -7707,8 +7742,7 @@ function gen_action(action, argument) { if (!(action in view.actions)) { view.actions[action] = [ argument ] } else { - if (!view.actions[action].includes(argument)) - view.actions[action].push(argument) + set_add(view.actions[action], argument) } } else { view.actions[action] = 1 |