diff options
-rw-r--r-- | play.js | 10 | ||||
-rw-r--r-- | rules.js | 6 |
2 files changed, 12 insertions, 4 deletions
@@ -531,6 +531,7 @@ function update_battle() { ui.battle.classList.remove("hide") ui.battle_header.textContent = hex_name[view.battle] ui.battle_message.textContent = view.flash + // TODO: don't show disrupted units? if (player === ALLIED) { update_battle_line(view.battle, ui.battle_line_1, u => is_axis_unit(u) && is_artillery_unit(u)) update_battle_line(view.battle, ui.battle_line_2, u => is_axis_unit(u) && !is_artillery_unit(u)) @@ -597,10 +598,6 @@ function on_update() { action_button("overrun", "Overrun") action_button("rommel", "Rommel") action_button("stop", "Stop") - action_button("end_move", "End move") - - action_button("end_retreat", "End retreat") - action_button("end_combat", "End combat") action_button("group", "Group") action_button("regroup", "Regroup") @@ -612,6 +609,11 @@ function on_update() { action_button("pass", "Pass") action_button("next", "Next") + action_button("end_move", "End move") + action_button("end_retreat", "End retreat") + action_button("end_combat", "End combat") + action_button("end_turn", "End turn") + action_button("undo", "Undo") } @@ -1177,6 +1177,8 @@ states.select_moves = { } gen_action('group') gen_action('regroup') + if (game.turn_option === 'pass') + gen_action('end_turn') }, group() { push_undo() @@ -1186,6 +1188,10 @@ states.select_moves = { push_undo() game.state = 'regroup_move_command_point' }, + end_turn() { + clear_undo() + end_player_turn() + } } function gen_rommel_move() { |