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authorTor Andersson <tor@ccxvii.net>2022-09-03 17:35:28 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-17 13:11:27 +0100
commitd93ae767fd030a6e2f90adab2ff5c3b183782cd6 (patch)
treef5631d585b4455663d787f020c3f7396ca527091 /rules.js
parent2b557144914e935301e86565abd110f030232896 (diff)
downloadrommel-in-the-desert-d93ae767fd030a6e2f90adab2ff5c3b183782cd6.tar.gz
Don't highlight pass turn group non-retreat moves with disrupted units.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js24
1 files changed, 18 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index bbcd15b..943ae98 100644
--- a/rules.js
+++ b/rules.js
@@ -680,6 +680,12 @@ function has_undisrupted_friendly_unit(x) {
return has_undisrupted_allied_unit(x)
}
+function has_disrupted_friendly_unit(x) {
+ if (game.active === AXIS)
+ return has_disrupted_axis_unit(x)
+ return has_disrupted_allied_unit(x)
+}
+
function has_enemy_unit(x) {
if (game.active === ALLIED)
return has_axis_unit(x)
@@ -2045,7 +2051,7 @@ function is_valid_withdrawal_group_move_from(x) {
return can_all_undisrupted_units_disengage_and_withdraw(x)
} else {
// non-retreat withdrawal, check if network is reduced after we leave this hex
- if (can_all_undisrupted_units_withdraw(x)) {
+ if (!has_disrupted_friendly_unit(x) && can_all_undisrupted_units_withdraw(x)) {
// All units in hex have the same supply source
let src = hex_supply_source(x)
let net = hex_supply_network(x)
@@ -3051,9 +3057,12 @@ states.group_move_from = {
mandatory = true
}
if (!mandatory) {
- for (let x of all_hexes)
- if (has_undisrupted_friendly_unit(x) && is_valid_withdrawal_group_move_from(x))
- gen_action_hex(x)
+ for (let x of all_hexes) {
+ if (has_undisrupted_friendly_unit(x)) {
+ if (is_valid_withdrawal_group_move_from(x))
+ gen_action_hex(x)
+ }
+ }
}
}
},
@@ -5208,13 +5217,13 @@ function roll_pursuit_fire_imp(who, n, hp) {
}
if (n === 1) {
let a = roll_die()
- game.flash = `${speed_name_cap[speed]} fired ${a}.`
if (a >= 4) {
game.hits++
a = die_face_hit[a]
} else {
a = die_face_miss[a]
}
+ game.flash = `${speed_name_cap[speed]} fired ${a}.`
}
log(game.flash)
if (game.hits > hp)
@@ -5440,12 +5449,15 @@ function end_buildup_supply_check() {
}
function goto_buildup_supply_check_recover() {
+ let summary = []
for_each_friendly_unit_on_map(u => {
if (is_unit_supplied(u) && is_unit_disrupted(u) && !is_battle_hex(unit_hex(u))) {
- log(`Recovered at #${unit_hex(u)}.`)
+ set_add(summary, unit_hex(u))
clear_unit_disrupted(u)
}
})
+ for (let x of summary)
+ log(`Recovered at #${x}.`)
resume_buildup_eliminate_unsupplied()
}