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authorTor Andersson <tor@ccxvii.net>2023-03-09 12:00:38 +0100
committerTor Andersson <tor@ccxvii.net>2023-03-09 12:00:38 +0100
commit09fded7925fe932927c8308de446e29d03d8eccd (patch)
treee675fcce3aa2d5c1b99303229b8f296ee0ea1906 /play.css
parent609a7d051dba455b9f37bc68ab8ab15059f45fa6 (diff)
downloadrommel-in-the-desert-09fded7925fe932927c8308de446e29d03d8eccd.tar.gz
Allow backtracking from supply chains!
A supply chain can backtrack over another supply chain. Example: Axis Unit A is in supply in Skeleidima. It can trace supply via Ghemines. It can also trace supply via Msus/Antelat/Agedabia. Axis Unit B in Mechili SW can trace a line to A in Skeleidima. This line overlaps with the Skeleidima/Msus/Antelat line, and our "don't backtrack" code would either prevent one of these lines from forming. Track the "visit depth" instead of a boolean, and increase the depth every time we start a new supply line. Allow re-visits of a hex unless it's been visited before during this depth, or unless it is the head of a supply line.
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