diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-07-19 12:25:47 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-17 13:11:25 +0100 |
commit | 710bc4a5242b47a17a9fdcc34323587c38cfb09b (patch) | |
tree | 6875747a00f60d6fbc2d00652af287f130522b80 | |
parent | 459586dfb04f3b79a4180e84e3603f5bffaf2abc (diff) | |
download | rommel-in-the-desert-710bc4a5242b47a17a9fdcc34323587c38cfb09b.tar.gz |
No rommel in 1940
-rw-r--r-- | play.js | 2 | ||||
-rw-r--r-- | rules.js | 18 |
2 files changed, 14 insertions, 6 deletions
@@ -16,6 +16,8 @@ const ANTITANK = 2 const ARTILLERY = 3 function set_has(set, item) { + if (!set) + return false let a = 0 let b = set.length - 1 while (a <= b) { @@ -1159,7 +1159,7 @@ function goto_move_phase() { game.state = 'select_moves' if (game.active === AXIS) { // Automatically select Rommel Move for 1-move turn options - if (game.turn_option !== 'offensive' && game.turn_option !== 'blitz') + if (game.turn_option !== 'offensive' && game.turn_option !== 'blitz' && game.scenario !== "1940") game.rommel = 1 } } @@ -1195,7 +1195,7 @@ states.select_moves = { } function gen_rommel_move() { - if (game.active === AXIS) + if (game.active === AXIS && game.scenario !== "1940") view.actions.rommel = game.rommel ? 0 : 1 } @@ -1705,6 +1705,7 @@ states.select_active_battles = { inactive: "combat phase (select active battles)", prompt() { view.prompt = `Select active battles.` + view.active_battles = game.active_battles for (let x of all_hexes) if (!set_has(game.active_battles, x) && is_battle_hex(x)) gen_action_hex(x) @@ -1727,6 +1728,8 @@ states.select_assault_battles = { inactive: "combat phase (select assault battles)", prompt() { view.prompt = `Select assault battles.` + view.active_battles = game.active_battles + view.assault_battles = game.assault_battles for (let x of game.active_battles) if (!set_has(game.assault_battles, x)) gen_action_hex(x) @@ -1746,6 +1749,8 @@ states.select_battle = { inactive: "combat phase (select next battle)", prompt() { view.prompt = `Select next battle to resolve.` + view.active_battles = game.active_battles + view.assault_battles = game.assault_battles for (let x of game.active_battles) gen_action_hex(x) if (game.active_battles.length === 0) @@ -2266,7 +2271,7 @@ function setup_units(where, steps, list) { } const SCENARIOS = { - 1940: { + "1940": { year: 1940, start: 1, end: 6, @@ -2768,9 +2773,10 @@ exports.view = function(state, current) { if (game.pursuit) view.pursuit = game.pursuit if (game.battle) view.battle = game.battle - if (game.fired !== undefined) view.fired = game.fired - if (game.hits !== undefined) view.hits = game.hits - if (game.flash !== undefined) view.flash = game.flash + if (game.battle || game.pursuit) { + view.hits = game.hits + view.flash = game.flash + } return common_view(current) } |