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author | Tor Andersson <tor@ccxvii.net> | 2022-07-14 18:06:26 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-17 13:11:25 +0100 |
commit | 397bea71ffd9f30180bf6e446740e8a5e06d3dc6 (patch) | |
tree | 3fde6580690a39e71b5d08c423b635ba0f8782ec | |
parent | da6628ef85ea689ee0616ff123350b6b137314b5 (diff) | |
download | rommel-in-the-desert-397bea71ffd9f30180bf6e446740e8a5e06d3dc6.tar.gz |
refuse battle
-rw-r--r-- | rules.js | 109 |
1 files changed, 105 insertions, 4 deletions
@@ -1233,11 +1233,12 @@ states.move_who = { game.move_road = 4 }, end_move() { + clear_undo() game.side_limit = {} game.rommel = 0 game.from1 = game.from2 = game.to1 = game.to2 = 0 - // TODO - goto_combat_phase() + // TODO: forced marches + goto_refuse_battle() } } @@ -1358,6 +1359,11 @@ states.move_to = { if (can_move_regroup_2(who, from, game.to2)) gen_action_hex(game.to2) + + gen_action_unit(who) + }, + unit(who) { + pop_undo() }, hex(to) { push_undo() @@ -1424,6 +1430,11 @@ states.group_move_to = { for (let to = first_hex; to <= last_hex; ++to) if (to != from && hex_exists[to] && can_move_group_2(who, game.move_from, to)) gen_action_hex(to) + + gen_action_unit(who) + }, + unit(who) { + this.stop() }, hex(to) { let who = game.selected[0] @@ -1460,6 +1471,93 @@ function stop_move(who) { game.state = 'move_who' } +// === PURSUIT FIRE === + +function goto_pursuit_fire() { +} + +// === REFUSE BATTLE === + +function gen_withdraw_group_move(who, from) { + for (let to = first_hex; to <= last_hex; ++to) + if (to != from && hex_exists[to] && can_move_to(to, 4, unit_speed(who))) + gen_action_hex(to) +} + +function goto_refuse_battle() { + if (game.active_battles.length > 0) { + set_passive_player() + game.state = 'refuse_battle' + } else { + goto_combat_phase() + } +} + +states.refuse_battle = { + inactive: "refuse battle", + prompt() { + view.prompt = `You may Refuse Battle.` + for (let x of game.active_battles) + gen_action_hex(x) + gen_action('next') + }, + hex(x) { + push_undo() + set_delete(game.active_battles, x) + game.battle = x + game.from1 = x + goto_pursuit_fire(x) + } + next() { + clear_undo() + set_active_player() + goto_combat_phase() + } +} + +states.refuse_battle_who = { + inactive: "refuse battle (withdraw group move: who)", + prompt() { + view.prompt = `Withdraw: Select unit to move.` + for_each_friendly_unit_in_hex(game.from1, u => { + gen_action_unit(u) + }) + }, + unit(u) { + push_undo() + game.selected = [ u ] + game.state = 'refuse_battle_to' + }, + next() { + clear_undo() + game.state = 'refuse_battle' + } +} + +states.refuse_battle_to = { + inactive: "refuse battle (withdraw group move: to)", + prompt() { + view.prompt = `Withdraw: Select destination.` + let who = game.selected[0] + search_move(game.from1, 0, 4) + gen_withdraw_group_move(who, game.from1) + gen_action_unit(who) + }, + unit(who) { + pop_undo() + }, + hex(to) { + let who = game.selected[0] + set_unit_hex(who, to) + game.selected = [] + game.state = 'refuse_battle_who' + }, + next() { + clear_undo() + game.state = 'refuse_battle' + } +} + // ==== COMBAT PHASE === function goto_combat_phase() { @@ -1574,6 +1672,7 @@ function count_normal_steps() { for (let u = 0; u < units.length; ++u) if (is_enemy_unit(u) && unit_hex(u) === game.battle) steps[unit_class(u)] += unit_steps(u) + return steps } function count_elite_steps() { @@ -1581,6 +1680,7 @@ function count_elite_steps() { for (let u = 0; u < units.length; ++u) if (is_enemy_unit(u) && unit_hex(u) === game.battle) steps[unit_class(u)] += unit_steps(u) + return steps } function count_hp() { @@ -1588,6 +1688,7 @@ function count_hp() { for (let u = 0; u < units.length; ++u) if (is_enemy_unit(u) && unit_hex(u) === game.battle) hp[unit_class(u)] += unit_hp(u) + return hp } const xxx_fire_target = { @@ -1899,8 +2000,8 @@ const SCENARIOS = { year: 1940, start: 1, end: 6, - axis_deployment: region_all, // XXX region_libya_and_sidi_omar, - allied_deployment: region_all, // XXX region_egypt, + axis_deployment: region_libya_and_sidi_omar, + allied_deployment: region_egypt, axis_initial_supply: 6, allied_initial_supply: 3, special: { |