1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
|
"use strict";
const LANCASTER = "Lancaster";
const YORK = "York";
const REBEL = "Rebel";
const ENEMY = { York: "Lancaster", Lancaster: "York" }
const POOL = "Pool";
const MINOR = "Minor";
const KING_TEXT = "\u2756";
const PRETENDER_TEXT = "";
const LONG_NAME = {
"Somerset": "Duke of Somerset",
"Exeter": "Duke of Exeter",
"Devon": "Earl of Devon",
"Pembroke": "Earl of Pembroke",
"Wiltshire": "Earl of Wiltshire",
"Oxford": "Earl of Oxford",
"Beaumont": "Viscount Beaumont",
"Clifford": "Lord Clifford",
"Buckingham": "Duke of Buckingham",
"Northumberland": "Earl of Northumberland",
"Shrewsbury": "Earl of Shrewsbury",
"Westmoreland": "Earl of Westmoreland",
"Rivers": "Lord Rivers",
"Stanley": "Lord Stanley",
"Richmond": "Earl of Richmond",
"York": "Duke of York",
"Rutland": "Earl of Rutland",
"March": "Earl of March",
"Warwick": "Earl of Warwick",
"Salisbury": "Earl of Salisbury",
"Kent": "Earl of Kent",
"Norfolk": "Duke of Norfolk",
"Suffolk": "Duke of Suffolk",
"Arundel": "Earl of Arundel",
"Essex": "Earl of Essex",
"Worcester": "Earl of Worcester",
"Hastings": "Lord Hastings",
"Herbert": "Lord Herbert",
"Clarence": "Duke of Clarence",
"Gloucester": "Duke of Gloucester",
}
function toggle_blocks() {
document.getElementById("map").classList.toggle("hide_blocks");
}
let ui = {
cards: {},
areas: {},
known: {},
secret: { Lancaster: {}, York: {}, Rebel: {} },
battle_menu: {},
battle_block: {},
present: new Set(),
}
function on_focus_area(evt) {
let where = evt.target.area;
let text = where;
if (AREAS[where].city)
text += " (" + AREAS[where].city + ")";
if (AREAS[where].crown)
text += " - Crown"; // " \u2655";
if (where == "South Yorks" || where == "Kent")
text += " - Church"; // " -" \u2657";
if (AREAS[where].major_port)
text += " - Port";
if (AREAS[where].shields.length > 0)
text += " - " + AREAS[where].shields.join(", ");
document.getElementById("status").textContent = text;
}
function on_blur_area(evt) {
document.getElementById("status").textContent = "";
}
function on_click_area(evt) {
let where = evt.target.area;
send_action('area', where);
}
const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ];
const HEIR_TEXT = [ 0, '\u00b9', '\u00b2', '\u00b3', '\u2074', '\u2075' ];
function block_name(who) {
if (!who) return "Nobody";
let name = BLOCKS[who].name;
let long_name = LONG_NAME[name];
return long_name ? long_name : name;
}
function block_owner(who) {
if (who == REBEL)
return BLOCKS[game.pretender].owner;
return BLOCKS[who].owner;
}
function on_focus_secret_block(evt) {
let owner = evt.target.owner;
let text = owner;
document.getElementById("status").textContent = text;
}
function on_blur_secret_block(evt) {
document.getElementById("status").textContent = "";
}
function on_click_secret_block(evt) {
}
function on_focus_map_block(evt) {
let b = evt.target.block;
let s = game.known[b][1];
let text = block_name(b) + " ";
if (BLOCKS[b].type == 'heir')
text += "H" + HEIR_TEXT[BLOCKS[b].heir] + "-";
if (BLOCKS[b].loyalty)
text += BLOCKS[b].loyalty + "-";
else if (BLOCKS[b].type == 'nobles')
text += "\u2740-";
text += STEP_TEXT[s] + "-" + BLOCKS[b].combat;
document.getElementById("status").textContent = text;
}
function on_blur_map_block(evt) {
document.getElementById("status").textContent = "";
}
function on_click_map_block(evt) {
let b = evt.target.block;
if (!game.battle)
send_action('block', b);
}
function is_battle_reserve(who, list) {
for (let [b, s, m] of list)
if (who == b)
return true;
return false;
}
function on_focus_battle_block(evt) {
let b = evt.target.block;
let msg = block_name(b);
if (is_battle_reserve(b, game.battle.LR))
msg = "Lancaster Reserve";
if (is_battle_reserve(b, game.battle.YR))
msg = "York Reserve";
if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(b))
msg = "Fire with " + msg;
else if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(b))
msg = "Retreat with " + msg;
else if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(b))
msg = "Charge " + msg;
else if (game.actions && game.actions.battle_treachery && game.actions.battle_treachery.includes(b))
msg = "Attempt treachery on " + msg;
else if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(b))
msg = "Take hit on " + msg;
document.getElementById("status").textContent = msg;
}
function on_blur_battle_block(evt) {
document.getElementById("status").textContent = "";
}
function on_click_battle_block(evt) {
let b = evt.target.block;
send_action('block', b);
}
function on_focus_battle_fire(evt) {
document.getElementById("status").textContent =
"Fire with " + block_name(evt.target.block);
}
function on_focus_battle_retreat(evt) {
document.getElementById("status").textContent =
"Retreat with " + block_name(evt.target.block);
}
function on_focus_battle_pass(evt) {
document.getElementById("status").textContent =
"Pass with " + block_name(evt.target.block);
}
function on_focus_battle_hit(evt) {
document.getElementById("status").textContent =
"Take hit on " + block_name(evt.target.block);
}
function on_focus_battle_charge(evt) {
if (block_owner(evt.target.block) == game.active)
document.getElementById("status").textContent =
"Charge with " + block_name(evt.target.block);
else
document.getElementById("status").textContent =
"Charge " + block_name(evt.target.block);
}
function on_focus_battle_treachery(evt) {
if (block_owner(evt.target.block) == game.active)
document.getElementById("status").textContent =
"Attempt treachery with " + block_name(evt.target.block);
else
document.getElementById("status").textContent =
"Attempt treachery on " + block_name(evt.target.block);
}
function on_blur_battle_button(evt) {
document.getElementById("status").textContent = "";
}
function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); }
function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); }
function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); }
function on_click_battle_pass(evt) { send_action('battle_pass', evt.target.block); }
function on_click_battle_charge(evt) { send_action('battle_charge', evt.target.block); }
function on_click_battle_treachery(evt) { send_action('battle_treachery', evt.target.block); }
function on_click_card(evt) {
let c = evt.target.id.split("+")[1] | 0;
send_action('play', c);
}
function on_button_undo(evt) {
send_action('undo');
}
function on_button_pass(evt) {
send_action('pass');
}
function on_button_end_action_phase(evt) {
send_action('end_action_phase');
}
function on_button_end_supply_phase(evt) {
send_action('end_supply_phase');
}
function on_button_end_political_turn(evt) {
send_action('end_political_turn');
}
function on_button_end_exile_limits(evt) {
send_action('end_exile_limits');
}
function on_button_end_regroup(evt) {
send_action('end_regroup');
}
function on_button_end_retreat(evt) {
send_action('end_retreat');
}
function on_button_eliminate(evt) {
send_action('eliminate');
}
function on_button_treachery(evt) {
send_action('treachery');
}
function on_button_execute_clarence(evt) {
send_action('execute_clarence');
}
function on_button_execute_exeter(evt) {
send_action('execute_exeter');
}
function build_battle_button(menu, b, c, click, enter, img_src) {
let img = new Image();
img.draggable = false;
img.classList.add("action");
img.classList.add(c);
img.setAttribute("src", img_src);
img.addEventListener("click", click);
img.addEventListener("mouseenter", enter);
img.addEventListener("mouseleave", on_blur_battle_button);
img.block = b;
menu.appendChild(img);
}
function build_battle_block(b, block) {
let element = document.createElement("div");
element.classList.add("block");
element.classList.add("known");
element.classList.add(BLOCKS[b].owner);
element.classList.add("block_" + block.image);
element.addEventListener("mouseenter", on_focus_battle_block);
element.addEventListener("mouseleave", on_blur_battle_block);
element.addEventListener("click", on_click_battle_block);
element.block = b;
ui.battle_block[b] = element;
let menu_list = document.createElement("div");
menu_list.classList.add("battle_menu_list");
build_battle_button(menu_list, b, "treachery",
on_click_battle_treachery, on_focus_battle_treachery,
"/images/rose.svg");
build_battle_button(menu_list, b, "charge",
on_click_battle_charge, on_focus_battle_charge,
"/images/mounted-knight.svg");
build_battle_button(menu_list, b, "hit",
on_click_battle_hit, on_focus_battle_hit,
"/images/cross-mark.svg");
// menu_list.appendChild(document.createElement("br"));
build_battle_button(menu_list, b, "fire",
on_click_battle_fire, on_focus_battle_fire,
"/images/pointy-sword.svg");
build_battle_button(menu_list, b, "retreat",
on_click_battle_retreat, on_focus_battle_retreat,
"/images/flying-flag.svg");
build_battle_button(menu_list, b, "pass",
on_click_battle_pass, on_focus_battle_pass,
"/images/sands-of-time.svg");
let menu = document.createElement("div");
menu.classList.add("battle_menu");
menu.appendChild(element);
menu.appendChild(menu_list);
ui.battle_menu[b] = menu;
}
function build_known_block(b, block) {
let element = document.createElement("div");
element.classList.add("block");
element.classList.add("known");
element.classList.add(BLOCKS[b].owner);
element.classList.add("block_" + block.image);
element.addEventListener("mouseenter", on_focus_map_block);
element.addEventListener("mouseleave", on_blur_map_block);
element.addEventListener("click", on_click_map_block);
element.block = b;
return element;
}
function build_secret_block(b, block) {
let element = document.createElement("div");
element.classList.add("block");
element.classList.add("secret");
element.classList.add(BLOCKS[b].owner);
element.addEventListener("mouseenter", on_focus_secret_block);
element.addEventListener("mouseleave", on_blur_secret_block);
element.addEventListener("click", on_click_secret_block);
element.owner = BLOCKS[b].owner;
return element;
}
function build_map() {
let element;
ui.blocks_element = document.getElementById("blocks");
ui.offmap_element = document.getElementById("offmap");
for (let c = 1; c <= 25; ++c) {
ui.cards[c] = document.getElementById("card+"+c);
ui.cards[c].addEventListener("click", on_click_card);
}
for (let name in AREAS) {
let area = AREAS[name];
element = document.getElementById("svgmap").getElementById("area_"+name.replace(/ /g, "_"));
if (element) {
element.area = name;
element.addEventListener("mouseenter", on_focus_area);
element.addEventListener("mouseleave", on_blur_area);
element.addEventListener("click", on_click_area);
ui.areas[name] = element;
}
ui.secret.Lancaster[name] = [];
ui.secret.York[name] = [];
ui.secret.Rebel[name] = [];
}
ui.secret.Lancaster.offmap = [];
ui.secret.York.offmap = [];
ui.secret.Rebel.offmap = [];
for (let b in BLOCKS) {
let block = BLOCKS[b];
build_battle_block(b, block);
ui.known[b] = build_known_block(b, block);
ui.secret[BLOCKS[b].owner].offmap.push(build_secret_block(b, block));
}
}
function update_steps(b, steps, element) {
element.classList.remove("r1");
element.classList.remove("r2");
element.classList.remove("r3");
element.classList.add("r"+(BLOCKS[b].steps - steps));
}
function layout_blocks(area, secret, known) {
let wrap = AREAS[area].wrap;
let s = secret.length;
let k = known.length;
let n = s + k;
let row, rows = [];
let i = 0;
function new_line() {
rows.push(row = []);
i = 0;
}
new_line();
while (secret.length > 0) {
if (i == wrap)
new_line();
row.push(secret.shift());
++i;
}
// Break early if secret and known fit in exactly two rows, and more than three blocks total
if (s > 0 && s <= wrap && k > 0 && k <= wrap && n > 3)
new_line();
while (known.length > 0) {
if (i == wrap)
new_line();
row.push(known.shift());
++i;
}
if (AREAS[area].layout_minor > 0.5)
rows.reverse();
for (let j = 0; j < rows.length; ++j)
for (i = 0; i < rows[j].length; ++i)
position_block(area, j, rows.length, i, rows[j].length, rows[j][i]);
}
function position_block(area, row, n_rows, col, n_cols, element) {
let space = AREAS[area];
let block_size = 60+6;
let padding = 4;
let offset = block_size + padding;
let row_size = (n_rows-1) * offset;
let col_size = (n_cols-1) * offset;
let x = space.x - block_size/2;
let y = space.y - block_size/2;
if (space.layout_axis == 'X') {
x -= col_size * space.layout_major;
y -= row_size * space.layout_minor;
x += col * offset;
y += row * offset;
} else {
y -= col_size * space.layout_major;
x -= row_size * space.layout_minor;
y += col * offset;
x += row * offset;
}
element.style.left = (x|0)+"px";
element.style.top = (y|0)+"px";
}
function show_block(element) {
if (element.parentElement != ui.blocks_element)
ui.blocks_element.appendChild(element);
}
function hide_block(element) {
if (element.parentElement != ui.offmap_element)
ui.offmap_element.appendChild(element);
}
function update_map() {
let overflow = { Lancaster: [], York: [], Rebel: [] };
let layout = {};
document.getElementById("turn").textContent =
"Campaign " + game.campaign +
"\nKing: " + block_name(game.king) +
"\nPretender: " + block_name(game.pretender);
for (let area in AREAS)
layout[area] = { secret: [], known: [] };
// Move secret blocks to overflow queue if there are too many in a area
for (let area in AREAS) {
for (let color of [LANCASTER, YORK, REBEL]) {
if (game.secret[color]) {
let max = game.secret[color][area] ? game.secret[color][area][0] : 0;
while (ui.secret[color][area].length > max) {
overflow[color].push(ui.secret[color][area].pop());
}
}
}
}
// Add secret blocks if there are too few in a location
for (let area in AREAS) {
for (let color of [LANCASTER, YORK, REBEL]) {
if (game.secret[color]) {
let max = game.secret[color][area] ? game.secret[color][area][0] : 0;
while (ui.secret[color][area].length < max) {
if (overflow[color].length > 0) {
ui.secret[color][area].push(overflow[color].pop());
} else {
let element = ui.secret[color].offmap.pop();
show_block(element);
ui.secret[color][area].push(element);
}
}
}
}
}
// Remove any blocks left in the overflow queue
for (let color of [LANCASTER, YORK, REBEL]) {
while (overflow[color].length > 0) {
let element = overflow[color].pop();
hide_block(element);
ui.secret[color].offmap.push(element);
}
}
// Hide formerly known blocks
for (let b in BLOCKS) {
if (!(b in game.known)) {
hide_block(ui.known[b]);
}
}
// Add secret blocks to layout
for (let area in AREAS) {
for (let color of [LANCASTER, YORK, REBEL]) {
let i = 0, n = 0, m = 0;
if (game.secret[color] && game.secret[color][area]) {
n = game.secret[color][area][0];
m = game.secret[color][area][1];
}
for (let element of ui.secret[color][area]) {
if (i++ < n - m)
element.classList.remove("moved");
else
element.classList.add("moved");
layout[area].secret.push(element);
}
}
}
// Add known blocks to layout
for (let b in game.known) {
let area = game.known[b][0];
if (area) {
let steps = game.known[b][1];
let moved = game.known[b][2];
let element = ui.known[b];
show_block(element);
layout[area].known.push(element);
update_steps(b, steps, element);
if (moved)
element.classList.add("moved");
else
element.classList.remove("moved");
}
}
// Layout blocks on map
for (let area in AREAS)
layout_blocks(area, layout[area].secret, layout[area].known);
for (let where in AREAS) {
if (ui.areas[where]) {
ui.areas[where].classList.remove('highlight');
ui.areas[where].classList.remove('where');
}
}
if (game.actions && game.actions.area)
for (let where of game.actions.area)
ui.areas[where].classList.add('highlight');
if (game.where)
ui.areas[game.where].classList.add('where');
for (let b in BLOCKS) {
ui.known[b].classList.remove('highlight');
ui.known[b].classList.remove('selected');
}
if (!game.battle) {
if (game.actions && game.actions.block)
for (let b of game.actions.block)
ui.known[b].classList.add('highlight');
if (game.who)
ui.known[game.who].classList.add('selected');
}
}
function update_cards() {
let cards = game.hand;
for (let c = 1; c <= 25; ++c) {
ui.cards[c].classList.remove('enabled');
if (cards && cards.includes(c))
ui.cards[c].classList.add('show');
else
ui.cards[c].classList.remove('show');
}
if (game.actions && game.actions.play) {
for (let c of game.actions.play)
ui.cards[c].classList.add('enabled');
}
if (!game.l_card)
document.querySelector("#lancaster_card").className = "small_card card_back";
else
document.querySelector("#lancaster_card").className = "small_card " + CARDS[game.l_card].image;
if (!game.y_card)
document.querySelector("#york_card").className = "small_card card_back";
else
document.querySelector("#york_card").className = "small_card " + CARDS[game.y_card].image;
}
function update_battle() {
function fill_cell(name, list, reserve) {
let cell = window[name];
ui.present.clear();
for (let [block, steps, moved] of list) {
ui.present.add(block);
if (block == game.who)
ui.battle_block[block].classList.add("selected");
else
ui.battle_block[block].classList.remove("selected");
ui.battle_block[block].classList.remove("highlight");
ui.battle_menu[block].classList.remove('hit');
ui.battle_menu[block].classList.remove('fire');
ui.battle_menu[block].classList.remove('retreat');
ui.battle_menu[block].classList.remove('pass');
ui.battle_menu[block].classList.remove('charge');
ui.battle_menu[block].classList.remove('treachery');
if (game.actions && game.actions.block && game.actions.block.includes(block))
ui.battle_block[block].classList.add("highlight");
if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(block))
ui.battle_menu[block].classList.add('fire');
if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(block))
ui.battle_menu[block].classList.add('retreat');
if (game.actions && game.actions.battle_pass && game.actions.battle_pass.includes(block))
ui.battle_menu[block].classList.add('pass');
if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(block))
ui.battle_menu[block].classList.add('hit');
if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(block))
ui.battle_menu[block].classList.add('charge');
if (game.actions && game.actions.battle_treachery && game.actions.battle_treachery.includes(block))
ui.battle_menu[block].classList.add('treachery');
update_steps(block, steps, ui.battle_block[block], false);
if (reserve)
ui.battle_block[block].classList.add("secret");
else
ui.battle_block[block].classList.remove("secret");
if (moved)
ui.battle_block[block].classList.add("moved");
else
ui.battle_block[block].classList.remove("moved");
if (reserve)
ui.battle_block[block].classList.remove("known");
else
ui.battle_block[block].classList.add("known");
}
for (let b in BLOCKS) {
if (ui.present.has(b)) {
if (!cell.contains(ui.battle_menu[b]))
cell.appendChild(ui.battle_menu[b]);
} else {
if (cell.contains(ui.battle_menu[b]))
cell.removeChild(ui.battle_menu[b]);
}
}
}
if (player == LANCASTER) {
fill_cell("FR", game.battle.LR, true);
fill_cell("FA", game.battle.LA, false);
fill_cell("FB", game.battle.LB, false);
fill_cell("FC", game.battle.LC, false);
fill_cell("FD", game.battle.LD, false);
fill_cell("EA", game.battle.YA, false);
fill_cell("EB", game.battle.YB, false);
fill_cell("EC", game.battle.YC, false);
fill_cell("ED", game.battle.YD, false);
fill_cell("ER", game.battle.YR, true);
} else {
fill_cell("ER", game.battle.LR, true);
fill_cell("EA", game.battle.LA, false);
fill_cell("EB", game.battle.LB, false);
fill_cell("EC", game.battle.LC, false);
fill_cell("ED", game.battle.LD, false);
fill_cell("FA", game.battle.YA, false);
fill_cell("FB", game.battle.YB, false);
fill_cell("FC", game.battle.YC, false);
fill_cell("FD", game.battle.YD, false);
fill_cell("FR", game.battle.YR, true);
}
}
function on_update() {
show_action_button("#undo_button", "undo");
show_action_button("#pass_button", "pass");
show_action_button("#end_action_phase_button", "end_action_phase");
show_action_button("#end_supply_phase_button", "end_supply_phase");
show_action_button("#end_political_turn_button", "end_political_turn");
show_action_button("#end_exile_limits_button", "end_exile_limits");
show_action_button("#end_regroup_button", "end_regroup");
show_action_button("#end_retreat_button", "end_retreat");
show_action_button("#eliminate_button", "eliminate");
show_action_button("#execute_clarence_button", "execute_clarence");
show_action_button("#execute_exeter_button", "execute_exeter");
let king = block_owner(game.king);
document.getElementById("lancaster_vp").textContent = (king == LANCASTER ? KING_TEXT : PRETENDER_TEXT);
document.getElementById("york_vp").textContent = (king == YORK ? KING_TEXT : PRETENDER_TEXT);
update_cards();
update_map();
if (game.battle) {
document.querySelector(".battle_header").textContent = game.battle.title;
document.querySelector(".battle_message").textContent = game.battle.flash;
document.querySelector(".battle").classList.add("show");
update_battle();
} else {
document.querySelector(".battle").classList.remove("show");
}
}
build_map();
drag_element_with_mouse(".battle", ".battle_header");
scroll_with_middle_mouse(".grid_center", 2);
init_map_zoom();
init_shift_zoom();
init_client(["Lancaster", "York"]);
|