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-rw-r--r--play.html1
-rw-r--r--ui.js10
2 files changed, 4 insertions, 7 deletions
diff --git a/play.html b/play.html
index a15c9c9..471ece0 100644
--- a/play.html
+++ b/play.html
@@ -358,6 +358,7 @@ div.block {
Undo
</button>
+ <div id="rematch_button" class="image_button hide" onclick="send_rematch()"><img src="/images/cycle.svg"></div>
</div>
<div class="grid_role">
diff --git a/ui.js b/ui.js
index d6b5402..ea170cb 100644
--- a/ui.js
+++ b/ui.js
@@ -48,8 +48,6 @@ function toggle_blocks() {
document.getElementById("map").classList.toggle("hide_blocks");
}
-let game = null;
-
let ui = {
cards: {},
areas: {},
@@ -629,7 +627,7 @@ function update_cards() {
document.querySelector("#york_card").className = "small_card " + CARDS[game.y_card].image;
}
-function update_battle(player) {
+function update_battle() {
function fill_cell(name, list, reserve) {
let cell = window[name];
@@ -717,9 +715,7 @@ function update_battle(player) {
}
}
-function on_update(state, player) {
- game = state;
-
+function on_update() {
show_action_button("#undo_button", "undo");
show_action_button("#pass_button", "pass");
show_action_button("#end_action_phase_button", "end_action_phase");
@@ -743,7 +739,7 @@ function on_update(state, player) {
document.querySelector(".battle_header").textContent = game.battle.title;
document.querySelector(".battle_message").textContent = game.battle.flash;
document.querySelector(".battle").classList.add("show");
- update_battle(player);
+ update_battle();
} else {
document.querySelector(".battle").classList.remove("show");
}