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-rw-r--r--play.html20
-rw-r--r--ui.js10
2 files changed, 13 insertions, 17 deletions
diff --git a/play.html b/play.html
index e5ae252..916c401 100644
--- a/play.html
+++ b/play.html
@@ -29,10 +29,6 @@
#log .bs { background-color: lightsteelblue; }
#log .br { font-style: italic; text-decoration: underline; }
-.battle_header { background-color: silver; }
-.battle_message { background-color: silver; }
-.battle_separator { background-color: silver; }
-
.hand {
min-height: 300px;
}
@@ -124,7 +120,7 @@ body.shift .block.known:hover {
z-index: 100;
}
-.battle div.block {
+#battle div.block {
position: relative;
}
@@ -175,10 +171,10 @@ div.block {
/* BATTLE BOARD */
-.battle { background-color: silver; }
-.battle .battle_message { background-color: lightsteelblue; }
-.battle .battle_header { background-color: steelblue; color: white; font-weight: bold; }
-.battle .battle_separator { background-color: steelblue; }
+#battle { background-color: silver; }
+#battle_message { background-color: lightsteelblue; }
+#battle_header { background-color: steelblue; color: white; font-weight: bold; }
+.battle_separator { background-color: steelblue; }
.battle_reserves > td > div { height: 75px; padding: 5px; }
.battle_a_cell > div { min-width: 180px; padding: 5px 10px; }
@@ -278,9 +274,9 @@ div.block {
<form id="chat_form" action=""><input id="chat_input" autocomplete="off"></form>
</div>
-<table class="battle">
+<table id="battle">
<tr>
-<th class="battle_header" colspan=4></th>
+<th id="battle_header" colspan=4></th>
<tr class="battle_reserves enemy">
<td colspan=4><div id="ER"></div></td>
<tr class="battle_line enemy">
@@ -298,7 +294,7 @@ div.block {
<tr class="battle_reserves friendly">
<td colspan=4><div id="FR"></div></td>
<tr>
-<th class="battle_message" colspan=4></th>
+<th id="battle_message" colspan=4></th>
</table>
<div id="grid_window">
diff --git a/ui.js b/ui.js
index 53125ae..ab7f4d1 100644
--- a/ui.js
+++ b/ui.js
@@ -782,18 +782,18 @@ function on_update() {
update_map();
if (game.battle) {
- document.querySelector(".battle_header").textContent = game.battle.title;
- document.querySelector(".battle_message").textContent = game.battle.flash;
- document.querySelector(".battle").classList.add("show");
+ document.getElementById("battle_header").textContent = game.battle.title;
+ document.getElementById("battle_message").textContent = game.battle.flash;
+ document.getElementById("battle").classList.add("show");
update_battle();
} else {
- document.querySelector(".battle").classList.remove("show");
+ document.getElementById("battle").classList.remove("show");
}
}
build_map();
-drag_element_with_mouse(".battle", ".battle_header");
+drag_element_with_mouse("#battle", "#battle_header");
scroll_with_middle_mouse("#grid_center", 2);
init_map_zoom();
init_shift_zoom();