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authorTor Andersson <tor@ccxvii.net>2021-12-15 03:29:18 +0100
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:12:55 +0100
commit6d081770ec81e431a050d9d7feac6ece4ba87d14 (patch)
treed5f8ee41f67b0a1134ed1f145e14ffb5e001a6b2 /rules.js
parent1341c6003060c6e16d7bdd39b90360cac360c290 (diff)
downloadrichard-iii-6d081770ec81e431a050d9d7feac6ece4ba87d14.tar.gz
richard: Show enemy pools.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js13
1 files changed, 9 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index 054d134..521aa46 100644
--- a/rules.js
+++ b/rules.js
@@ -13,6 +13,11 @@ exports.scenarios = [
const { CARDS, BLOCKS, AREAS, BORDERS } = require('./data');
+delete AREAS.LPool;
+delete AREAS.YPool;
+delete AREAS.LMinor;
+delete AREAS.YMinor;
+
const LANCASTER = "Lancaster";
const YORK = "York";
const REBEL = "Rebel";
@@ -1761,7 +1766,7 @@ states.action_phase = {
states.recruit_where = {
prompt: function (view, current) {
if (is_inactive_player(current))
- return view.prompt = "Waiting for " + game.active + " to recruit.";
+ return view.prompt = "Action Phase: Waiting for " + game.active + ".";
view.prompt = "Recruit " + block_name(game.who) + " where?";
gen_action_undo(view);
gen_action(view, 'block', game.who);
@@ -1783,7 +1788,7 @@ states.recruit_where = {
states.move_to = {
prompt: function (view, current) {
if (is_inactive_player(current))
- return view.prompt = "Waiting for " + game.active + " to move.";
+ return view.prompt = "Action Phase: Waiting for " + game.active + ".";
view.prompt = "Move " + block_name(game.who) + ".";
gen_action_undo(view);
gen_action(view, 'block', game.who);
@@ -1844,7 +1849,7 @@ states.move_to = {
states.sea_move_to = {
prompt: function (view, current) {
if (is_inactive_player(current))
- return view.prompt = "Waiting for " + game.active + " to move.";
+ return view.prompt = "Action Phase: Waiting for " + game.active + ".";
if (game.active === game.piracy) {
view.prompt = "Piracy: Sea Move " + block_name(game.who) + " to a coastal area.";
} else {
@@ -3434,7 +3439,7 @@ exports.view = function(state, current) {
if (is_known) {
view.known[b] = [a, game.steps[b], (game.moved[b] || game.dead[b]) ? 1 : 0];
- } else if (a !== POOL && a !== MINOR) {
+ } else {
let list = view.secret[BLOCKS[b].owner];
if (!(a in list))
list[a] = [0, 0];