diff options
author | Tor Andersson <tor@ccxvii.net> | 2021-12-29 17:01:28 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2022-11-16 19:12:55 +0100 |
commit | 443438629b1c6a3386aeef5b0ab33593d21a7e24 (patch) | |
tree | c6e06348693906148c17b19e289a701a51ee0f3d /play.js | |
parent | d1751348db8c1ac84ff8a5a40be33f5ee1903cb1 (diff) | |
download | richard-iii-443438629b1c6a3386aeef5b0ab33593d21a7e24.tar.gz |
Simplify styles and html for play.html
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 770 |
1 files changed, 770 insertions, 0 deletions
@@ -0,0 +1,770 @@ +"use strict"; + +const LANCASTER = "Lancaster"; +const YORK = "York"; +const REBEL = "Rebel"; +const ENEMY = { York: "Lancaster", Lancaster: "York" } + +const POOL = "Pool"; +const MINOR = "Minor"; + +const KING_TEXT = "\u2756"; +const PRETENDER_TEXT = ""; + +const LONG_NAME = { + "Somerset": "Duke of Somerset", + "Exeter": "Duke of Exeter", + "Devon": "Earl of Devon", + "Pembroke": "Earl of Pembroke", + "Wiltshire": "Earl of Wiltshire", + "Oxford": "Earl of Oxford", + "Beaumont": "Viscount Beaumont", + "Clifford": "Lord Clifford", + "Buckingham": "Duke of Buckingham", + "Northumberland": "Earl of Northumberland", + "Shrewsbury": "Earl of Shrewsbury", + "Westmoreland": "Earl of Westmoreland", + "Rivers": "Lord Rivers", + "Stanley": "Lord Stanley", + "Richmond": "Earl of Richmond", + "York": "Duke of York", + "Rutland": "Earl of Rutland", + "March": "Earl of March", + "Warwick": "Earl of Warwick", + "Salisbury": "Earl of Salisbury", + "Kent": "Earl of Kent", + "Norfolk": "Duke of Norfolk", + "Suffolk": "Duke of Suffolk", + "Arundel": "Earl of Arundel", + "Essex": "Earl of Essex", + "Worcester": "Earl of Worcester", + "Hastings": "Lord Hastings", + "Herbert": "Lord Herbert", + "Clarence": "Duke of Clarence", + "Gloucester": "Duke of Gloucester", +} + +function toggle_blocks() { + document.getElementById("map").classList.toggle("hide_blocks"); +} + +let ui = { + cards: {}, + card_backs: {}, + areas: {}, + known: {}, + secret: { Lancaster: {}, York: {}, Rebel: {} }, + battle_menu: {}, + battle_block: {}, + present: new Set(), +} + +create_log_entry = function (text) { + let p = document.createElement("div"); + text = text.replace(/&/g, "&"); + text = text.replace(/</g, "<"); + text = text.replace(/>/g, ">"); + + text = text.replace(/\u2192 /g, "\u2192\xa0"); + + text = text.replace(/^([A-Z]):/, '<span class="$1"> $1 </span>'); + + if (text.match(/^~ .* ~$/)) + p.className = 'br', text = text.substring(2, text.length-2); + else if (text.match(/^Start Lancaster turn/)) + p.className = 'L'; + else if (text.match(/^Start York turn/)) + p.className = 'Y'; + else if (text.match(/^Start /)) + p.className = 'st', text = text.replace(/\.$/, ""); + else if (text.match(/^Battle in/)) + p.className = 'bs'; + + if (text.match(/^Start /)) + text = text.substring(6); + + p.innerHTML = text; + return p; +} + +function on_focus_area(evt) { + let where = evt.target.area; + let text = where; + if (AREAS[where].city) + text += " (" + AREAS[where].city + ")"; + if (AREAS[where].crown) + text += " - Crown"; // " \u2655"; + if (where === "South Yorks" || where === "Kent") + text += " - Church"; // " -" \u2657"; + if (AREAS[where].major_port) + text += " - Port"; + if (AREAS[where].shields.length > 0) + text += " - " + AREAS[where].shields.join(", "); + document.getElementById("status").textContent = text; +} + +function on_blur_area(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_area(evt) { + let where = evt.target.area; + send_action('area', where); +} + +const STEP_TEXT = [ 0, "I", "II", "III", "IIII" ]; +const HEIR_TEXT = [ 0, '\u00b9', '\u00b2', '\u00b3', '\u2074', '\u2075' ]; + +function block_name(who) { + if (!who) return "Nobody"; + let name = BLOCKS[who].name; + let long_name = LONG_NAME[name]; + return long_name ? long_name : name; +} + +function block_owner(who) { + if (who === REBEL) { + if (game.pretender) + return BLOCKS[game.pretender].owner; + if (game.king) + return ENEMY[BLOCKS[game.king].owner]; + return YORK; + } + return BLOCKS[who].owner; +} + +function on_focus_secret_block(evt) { + let owner = evt.target.owner; + let text = owner; + document.getElementById("status").textContent = text; +} + +function on_blur_secret_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_secret_block(evt) { +} + +function on_focus_map_block(evt) { + let b = evt.target.block; + let s = game.known[b][1]; + let text = block_name(b) + " "; + if (BLOCKS[b].type === 'heir') + text += "H" + HEIR_TEXT[BLOCKS[b].heir] + "-"; + if (BLOCKS[b].loyalty) + text += BLOCKS[b].loyalty + "-"; + else if (BLOCKS[b].type === 'nobles') + text += "\u2740-"; + text += STEP_TEXT[s] + "-" + BLOCKS[b].combat; + document.getElementById("status").textContent = text; +} + +function on_blur_map_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_map_block(evt) { + let b = evt.target.block; + if (!game.battle) + send_action('block', b); +} + +function is_battle_reserve(who, list) { + for (let [b, s, m] of list) + if (who === b) + return true; + return false; +} + +function on_focus_battle_block(evt) { + let b = evt.target.block; + let msg = block_name(b); + if (is_battle_reserve(b, game.battle.LR)) + msg = "Lancaster Reserve"; + if (is_battle_reserve(b, game.battle.YR)) + msg = "York Reserve"; + + if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(b)) + msg = "Fire with " + msg; + else if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(b)) + msg = "Retreat with " + msg; + else if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(b)) + msg = "Charge " + msg; + else if (game.actions && game.actions.battle_treachery && game.actions.battle_treachery.includes(b)) + msg = "Attempt treachery on " + msg; + else if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(b)) + msg = "Take hit on " + msg; + + document.getElementById("status").textContent = msg; +} + +function on_blur_battle_block(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_battle_block(evt) { + let b = evt.target.block; + send_action('block', b); +} + +function on_focus_battle_fire(evt) { + document.getElementById("status").textContent = + "Fire with " + block_name(evt.target.block); +} + +function on_focus_battle_retreat(evt) { + document.getElementById("status").textContent = + "Retreat with " + block_name(evt.target.block); +} + +function on_focus_battle_pass(evt) { + document.getElementById("status").textContent = + "Pass with " + block_name(evt.target.block); +} + +function on_focus_battle_hit(evt) { + document.getElementById("status").textContent = + "Take hit on " + block_name(evt.target.block); +} + +function on_focus_battle_charge(evt) { + if (block_owner(evt.target.block) === game.active) + document.getElementById("status").textContent = + "Charge with " + block_name(evt.target.block); + else + document.getElementById("status").textContent = + "Charge " + block_name(evt.target.block); +} + +function on_focus_battle_treachery(evt) { + if (block_owner(evt.target.block) === game.active) + document.getElementById("status").textContent = + "Attempt treachery with " + block_name(evt.target.block); + else + document.getElementById("status").textContent = + "Attempt treachery on " + block_name(evt.target.block); +} + +function on_blur_battle_button(evt) { + document.getElementById("status").textContent = ""; +} + +function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); } +function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); } +function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); } +function on_click_battle_charge(evt) { send_action('battle_charge', evt.target.block); } +function on_click_battle_treachery(evt) { send_action('battle_treachery', evt.target.block); } + +function on_click_battle_pass(evt) { + if (window.confirm("Are you sure that you want to PASS with " + block_name(evt.target.block) + "?")) + send_action('battle_pass', evt.target.block); +} + +function on_click_card(evt) { + let c = evt.target.id.split("+")[1] | 0; + send_action('play', c); +} + +function build_battle_button(menu, b, c, click, enter, img_src) { + let img = new Image(); + img.draggable = false; + img.classList.add("action"); + img.classList.add(c); + img.setAttribute("src", img_src); + img.addEventListener("click", click); + img.addEventListener("mouseenter", enter); + img.addEventListener("mouseleave", on_blur_battle_button); + img.block = b; + menu.appendChild(img); +} + +function build_battle_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("known"); + element.classList.add(BLOCKS[b].owner); + element.classList.add("block_" + block.image); + element.addEventListener("mouseenter", on_focus_battle_block); + element.addEventListener("mouseleave", on_blur_battle_block); + element.addEventListener("click", on_click_battle_block); + element.block = b; + ui.battle_block[b] = element; + + let menu_list = document.createElement("div"); + menu_list.classList.add("battle_menu_list"); + + build_battle_button(menu_list, b, "treachery", + on_click_battle_treachery, on_focus_battle_treachery, + "/images/rose.svg"); + build_battle_button(menu_list, b, "charge", + on_click_battle_charge, on_focus_battle_charge, + "/images/mounted-knight.svg"); + build_battle_button(menu_list, b, "hit", + on_click_battle_hit, on_focus_battle_hit, + "/images/cross-mark.svg"); + + // menu_list.appendChild(document.createElement("br")); + + build_battle_button(menu_list, b, "fire", + on_click_battle_fire, on_focus_battle_fire, + "/images/pointy-sword.svg"); + build_battle_button(menu_list, b, "retreat", + on_click_battle_retreat, on_focus_battle_retreat, + "/images/flying-flag.svg"); + build_battle_button(menu_list, b, "pass", + on_click_battle_pass, on_focus_battle_pass, + "/images/sands-of-time.svg"); + + let menu = document.createElement("div"); + menu.classList.add("battle_menu"); + menu.appendChild(element); + menu.appendChild(menu_list); + ui.battle_menu[b] = menu; +} + +function build_known_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("known"); + element.classList.add(BLOCKS[b].owner); + element.classList.add("block_" + block.image); + element.addEventListener("mouseenter", on_focus_map_block); + element.addEventListener("mouseleave", on_blur_map_block); + element.addEventListener("click", on_click_map_block); + element.block = b; + return element; +} + +function build_secret_block(b, block) { + let element = document.createElement("div"); + element.classList.add("block"); + element.classList.add("secret"); + element.classList.add(BLOCKS[b].owner); + element.addEventListener("mouseenter", on_focus_secret_block); + element.addEventListener("mouseleave", on_blur_secret_block); + element.addEventListener("click", on_click_secret_block); + element.owner = BLOCKS[b].owner; + return element; +} + +function build_map() { + let element; + + ui.blocks_element = document.getElementById("blocks"); + ui.offmap_element = document.getElementById("offmap"); + + for (let c = 1; c <= 25; ++c) { + ui.cards[c] = document.getElementById("card+"+c); + ui.cards[c].addEventListener("click", on_click_card); + } + + for (let c = 1; c <= 7; ++c) + ui.card_backs[c] = document.getElementById("back+"+c); + + for (let name in AREAS) { + let area = AREAS[name]; + element = document.getElementById("svgmap").getElementById("area_"+name.replace(/ /g, "_")); + if (element) { + element.area = name; + element.addEventListener("mouseenter", on_focus_area); + element.addEventListener("mouseleave", on_blur_area); + element.addEventListener("click", on_click_area); + ui.areas[name] = element; + } + ui.secret.Lancaster[name] = []; + ui.secret.York[name] = []; + ui.secret.Rebel[name] = []; + } + ui.secret.Lancaster.offmap = []; + ui.secret.York.offmap = []; + ui.secret.Rebel.offmap = []; + + for (let b in BLOCKS) { + let block = BLOCKS[b]; + build_battle_block(b, block); + ui.known[b] = build_known_block(b, block); + ui.secret[BLOCKS[b].owner].offmap.push(build_secret_block(b, block)); + } +} + +function update_steps(b, steps, element) { + element.classList.remove("r1"); + element.classList.remove("r2"); + element.classList.remove("r3"); + element.classList.add("r"+(BLOCKS[b].steps - steps)); +} + +function layout_blocks(area, secret, known) { + let wrap = AREAS[area].wrap; + let s = secret.length; + let k = known.length; + let n = s + k; + let row, rows = []; + let i = 0; + + function new_line() { + rows.push(row = []); + i = 0; + } + + new_line(); + + while (secret.length > 0) { + if (i === wrap) + new_line(); + row.push(secret.shift()); + ++i; + } + + // Break early if secret and known fit in exactly two rows, and more than three blocks total + if (s > 0 && s <= wrap && k > 0 && k <= wrap && n > 3) + new_line(); + + while (known.length > 0) { + if (i === wrap) + new_line(); + row.push(known.shift()); + ++i; + } + + if (AREAS[area].layout_minor > 0.5) + rows.reverse(); + + for (let j = 0; j < rows.length; ++j) + for (i = 0; i < rows[j].length; ++i) + position_block(area, j, rows.length, i, rows[j].length, rows[j][i]); +} + +function position_block(area, row, n_rows, col, n_cols, element) { + let space = AREAS[area]; + let block_size = 60+6; + let padding = 4; + let offset = block_size + padding; + let row_size = (n_rows-1) * offset; + let col_size = (n_cols-1) * offset; + let x = space.x - block_size/2; + let y = space.y - block_size/2; + + if (space.layout_axis === 'X') { + x -= col_size * space.layout_major; + y -= row_size * space.layout_minor; + x += col * offset; + y += row * offset; + } else { + y -= col_size * space.layout_major; + x -= row_size * space.layout_minor; + y += col * offset; + x += row * offset; + } + + element.style.left = (x|0)+"px"; + element.style.top = (y|0)+"px"; +} + +function show_block(element) { + if (element.parentElement !== ui.blocks_element) + ui.blocks_element.appendChild(element); +} + +function hide_block(element) { + if (element.parentElement !== ui.offmap_element) + ui.offmap_element.appendChild(element); +} + +function update_map() { + let overflow = { Lancaster: [], York: [], Rebel: [] }; + let layout = {}; + + document.getElementById("turn_info").textContent = + "Campaign " + game.campaign + + "\nKing: " + block_name(game.king) + + "\nPretender: " + block_name(game.pretender); + + for (let area in AREAS) + layout[area] = { Lancaster: [], York: [] }; + + // Move secret blocks to overflow queue if there are too many in a area + for (let area in AREAS) { + for (let color of [LANCASTER, YORK, REBEL]) { + if (game.secret[color]) { + let max = game.secret[color][area] ? game.secret[color][area][0] : 0; + while (ui.secret[color][area].length > max) { + overflow[color].push(ui.secret[color][area].pop()); + } + } + } + } + + // Add secret blocks if there are too few in a location + for (let area in AREAS) { + for (let color of [LANCASTER, YORK, REBEL]) { + if (game.secret[color]) { + let max = game.secret[color][area] ? game.secret[color][area][0] : 0; + while (ui.secret[color][area].length < max) { + if (overflow[color].length > 0) { + ui.secret[color][area].push(overflow[color].pop()); + } else { + let element = ui.secret[color].offmap.pop(); + show_block(element); + ui.secret[color][area].push(element); + } + } + } + } + } + + // Remove any blocks left in the overflow queue + for (let color of [LANCASTER, YORK, REBEL]) { + while (overflow[color].length > 0) { + let element = overflow[color].pop(); + hide_block(element); + ui.secret[color].offmap.push(element); + } + } + + // Hide formerly known blocks + for (let b in BLOCKS) { + if (!(b in game.known)) { + hide_block(ui.known[b]); + } + } + + // Add secret blocks to layout + for (let area in AREAS) { + for (let color of [LANCASTER, YORK, REBEL]) { + let i = 0, n = 0, m = 0; + if (game.secret[color] && game.secret[color][area]) { + n = game.secret[color][area][0]; + m = game.secret[color][area][1]; + } + for (let element of ui.secret[color][area]) { + if (i++ < n - m) + element.classList.remove("moved"); + else + element.classList.add("moved"); + if (color === REBEL) + layout[area][BLOCKS[game.pretender].owner].push(element); + else + layout[area][color].push(element); + } + } + } + + // Add known blocks to layout + for (let b in game.known) { + let area = game.known[b][0]; + if (area) { + let steps = game.known[b][1]; + let moved = game.known[b][2]; + let element = ui.known[b]; + let color = block_owner(b); + + show_block(element); + layout[area][color].push(element); + update_steps(b, steps, element); + + if (moved) + element.classList.add("moved"); + else + element.classList.remove("moved"); + } + } + + // Layout blocks on map + for (let area in AREAS) { + if (area === POOL) { + layout_blocks("LPool", layout[area].Lancaster, []); + layout_blocks("YPool", layout[area].York, []); + } else if (area === MINOR) { + layout_blocks("LMinor", layout[area].Lancaster, []); + layout_blocks("YMinor", layout[area].York, []); + } else { + layout_blocks(area, layout[area].Lancaster, layout[area].York); + } + } + + for (let where in AREAS) { + if (ui.areas[where]) { + ui.areas[where].classList.remove('highlight'); + ui.areas[where].classList.remove('where'); + } + } + if (game.actions && game.actions.area) + for (let where of game.actions.area) + ui.areas[where].classList.add('highlight'); + if (game.where) + ui.areas[game.where].classList.add('where'); + + for (let b in BLOCKS) { + ui.known[b].classList.remove('highlight'); + ui.known[b].classList.remove('selected'); + } + if (!game.battle) { + if (game.actions && game.actions.block) + for (let b of game.actions.block) + ui.known[b].classList.add('highlight'); + if (game.who) + ui.known[game.who].classList.add('selected'); + } +} + +function update_cards() { + let cards = game.hand; + for (let c = 1; c <= 25; ++c) { + ui.cards[c].classList.remove('enabled'); + if (cards && cards.includes(c)) + ui.cards[c].classList.add('show'); + else + ui.cards[c].classList.remove('show'); + } + + if (player === 'Observer') { + let n = game.hand.length; + for (let c = 1; c <= 7; ++c) + if (c <= n) + ui.card_backs[c].classList.add("show"); + else + ui.card_backs[c].classList.remove("show"); + } + + if (game.actions && game.actions.play) { + for (let c of game.actions.play) + ui.cards[c].classList.add('enabled'); + } + + if (!game.l_card) + document.getElementById("lancaster_card").className = "small_card card_back"; + else + document.getElementById("lancaster_card").className = "small_card " + CARDS[game.l_card].image; + if (!game.y_card) + document.getElementById("york_card").className = "small_card card_back"; + else + document.getElementById("york_card").className = "small_card " + CARDS[game.y_card].image; +} + +function update_battle() { + function fill_cell(name, list, reserve) { + let cell = window[name]; + + ui.present.clear(); + + for (let [block, steps, moved] of list) { + ui.present.add(block); + + if (block === game.who) + ui.battle_block[block].classList.add("selected"); + else + ui.battle_block[block].classList.remove("selected"); + + ui.battle_block[block].classList.remove("highlight"); + ui.battle_menu[block].classList.remove('hit'); + ui.battle_menu[block].classList.remove('fire'); + ui.battle_menu[block].classList.remove('retreat'); + ui.battle_menu[block].classList.remove('pass'); + ui.battle_menu[block].classList.remove('charge'); + ui.battle_menu[block].classList.remove('treachery'); + + if (game.actions && game.actions.block && game.actions.block.includes(block)) + ui.battle_block[block].classList.add("highlight"); + if (game.actions && game.actions.battle_fire && game.actions.battle_fire.includes(block)) + ui.battle_menu[block].classList.add('fire'); + if (game.actions && game.actions.battle_retreat && game.actions.battle_retreat.includes(block)) + ui.battle_menu[block].classList.add('retreat'); + if (game.actions && game.actions.battle_pass && game.actions.battle_pass.includes(block)) + ui.battle_menu[block].classList.add('pass'); + if (game.actions && game.actions.battle_hit && game.actions.battle_hit.includes(block)) + ui.battle_menu[block].classList.add('hit'); + if (game.actions && game.actions.battle_charge && game.actions.battle_charge.includes(block)) + ui.battle_menu[block].classList.add('charge'); + if (game.actions && game.actions.battle_treachery && game.actions.battle_treachery.includes(block)) + ui.battle_menu[block].classList.add('treachery'); + + update_steps(block, steps, ui.battle_block[block], false); + if (reserve) + ui.battle_block[block].classList.add("secret"); + else + ui.battle_block[block].classList.remove("secret"); + if (moved) + ui.battle_block[block].classList.add("moved"); + else + ui.battle_block[block].classList.remove("moved"); + if (reserve) + ui.battle_block[block].classList.remove("known"); + else + ui.battle_block[block].classList.add("known"); + } + + for (let b in BLOCKS) { + if (ui.present.has(b)) { + if (!cell.contains(ui.battle_menu[b])) + cell.appendChild(ui.battle_menu[b]); + } else { + if (cell.contains(ui.battle_menu[b])) + cell.removeChild(ui.battle_menu[b]); + } + } + } + + if (player === LANCASTER) { + fill_cell("FR", game.battle.LR, true); + fill_cell("FA", game.battle.LA, false); + fill_cell("FB", game.battle.LB, false); + fill_cell("FC", game.battle.LC, false); + fill_cell("FD", game.battle.LD, false); + fill_cell("EA", game.battle.YA, false); + fill_cell("EB", game.battle.YB, false); + fill_cell("EC", game.battle.YC, false); + fill_cell("ED", game.battle.YD, false); + fill_cell("ER", game.battle.YR, true); + } else { + fill_cell("ER", game.battle.LR, true); + fill_cell("EA", game.battle.LA, false); + fill_cell("EB", game.battle.LB, false); + fill_cell("EC", game.battle.LC, false); + fill_cell("ED", game.battle.LD, false); + fill_cell("FA", game.battle.YA, false); + fill_cell("FB", game.battle.YB, false); + fill_cell("FC", game.battle.YC, false); + fill_cell("FD", game.battle.YD, false); + fill_cell("FR", game.battle.YR, true); + } +} + +function on_update() { + let king = block_owner(game.king); + document.getElementById("lancaster_vp").textContent = (king === LANCASTER ? KING_TEXT : PRETENDER_TEXT); + document.getElementById("york_vp").textContent = (king === YORK ? KING_TEXT : PRETENDER_TEXT); + + action_button("eliminate", "Eliminate"); + action_button("execute_clarence", "Execute Clarence"); + action_button("execute_exeter", "Execute Exeter"); + action_button("end_action_phase", "End action phase"); + action_button("end_supply_phase", "End supply phase"); + action_button("end_political_turn", "End political turn"); + action_button("end_exile_limits", "End exile limits"); + action_button("end_regroup", "End regroup"); + action_button("end_retreat", "End retreat"); + action_button("pass", "Pass"); + action_button("undo", "Undo"); + + update_cards(); + update_map(); + + if (game.battle) { + document.getElementById("battle_header").textContent = game.battle.title; + document.getElementById("battle_message").textContent = game.battle.flash; + document.getElementById("battle").classList.add("show"); + update_battle(); + } else { + document.getElementById("battle").classList.remove("show"); + } +} + +build_map(); + +drag_element_with_mouse("#battle", "#battle_header"); +scroll_with_middle_mouse("main", 2); +init_map_zoom(); +init_shift_zoom(); +init_client(["Lancaster", "York"]); |