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authorTor Andersson <tor@ccxvii.net>2021-10-23 23:15:45 +0200
committerTor Andersson <tor@ccxvii.net>2022-11-16 19:12:55 +0100
commit38fa36af32d179a5c8e12a20a07e41d65756a7d2 (patch)
treefc8717ba438086bcc42a284f68a8188076b15205
parent02566a2f324132f96a2a64aae6c8f3edd76e489c (diff)
downloadrichard-iii-38fa36af32d179a5c8e12a20a07e41d65756a7d2.tar.gz
Add PRNG seed to game state.
Log all game actions to a table so they can be replayed.
-rw-r--r--rules.js11
1 files changed, 8 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 10039db..005f16b 100644
--- a/rules.js
+++ b/rules.js
@@ -33,6 +33,10 @@ let states = {};
let game = null;
+function random(n) {
+ return Math.floor(((game.seed = game.seed * 48271 % 0x7fffffff) / 0x7fffffff) * n);
+}
+
function log(...args) {
let s = Array.from(args).join("");
game.log.push(s);
@@ -160,7 +164,7 @@ function gen_action(view, action, argument) {
}
function roll_d6() {
- return Math.floor(Math.random() * 6) + 1;
+ return random(6) + 1;
}
function shuffle_deck() {
@@ -173,7 +177,7 @@ function shuffle_deck() {
function deal_cards(deck, n) {
let hand = [];
for (let i = 0; i < n; ++i) {
- let k = Math.floor(Math.random() * deck.length);
+ let k = random(deck.length);
hand.push(deck[k]);
deck.splice(k, 1);
}
@@ -3338,8 +3342,9 @@ exports.ready = function (scenario, players) {
return players.length === 2;
}
-exports.setup = function (scenario) {
+exports.setup = function (seed, scenario) {
game = {
+ seed: seed,
attacker: {},
border_limit: {},
last_used: {},