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-rw-r--r--rules.js24
1 files changed, 9 insertions, 15 deletions
diff --git a/rules.js b/rules.js
index 45c2126..2ac9a4a 100644
--- a/rules.js
+++ b/rules.js
@@ -979,7 +979,7 @@ function start_round() {
game.red_objective = [ game.objective_deck.pop(), game.objective_deck.pop() ]
game.blue_objective = [ game.objective_deck.pop(), game.objective_deck.pop() ]
- game.active = "Both"
+ game.active = [ COMMUNE, VERSAILLES ]
game.state = "choose_objective_card"
}
@@ -1005,11 +1005,11 @@ states.choose_objective_card = {
if (typeof game.red_objective === "number" && typeof game.blue_objective === "number")
end_choose_objective_card()
else if (typeof game.red_objective === "number")
- game.active = VERSAILLES
+ game.active = [ VERSAILLES ]
else if (typeof game.blue_objective === "number")
- game.active = COMMUNE
+ game.active = [ COMMUNE ]
else
- game.active = "Both"
+ game.active = [ COMMUNE, VERSAILLES ]
},
}
@@ -2355,18 +2355,18 @@ function goto_final_crisis() {
game.blue_final = 0
game.blue_set_aside = []
- game.active = "Both"
+ game.active = [ COMMUNE, VERSAILLES ]
game.state = "final_crisis_discard"
resume_final_crisis_discard()
}
function resume_final_crisis_discard() {
if (game.red_hand.length > game.round && game.blue_hand.length > game.round)
- game.active = "Both"
+ game.active = [ COMMUNE, VERSAILLES ]
else if (game.red_hand.length > game.round)
- game.active = COMMUNE
+ game.active = [ COMMUNE ]
else if (game.blue_hand.length > game.round)
- game.active = VERSAILLES
+ game.active = [ VERSAILLES ]
else {
clear_undo()
game.round = 4
@@ -3794,12 +3794,6 @@ function draw_strategy_card() {
// === VIEW ===
-exports.dont_snap = function(state) {
- if (state.state === "choose_objective_card" && state.active !== "Both")
- return true
- return false
-}
-
exports.view = function (state, player) {
game = state
@@ -3859,7 +3853,7 @@ exports.view = function (state, player) {
if (game.state === "game_over") {
view.prompt = game.victory
- } else if (player === "Observer" || (game.active !== player && game.active !== "Both")) {
+ } else if (game.active !== player && !game.active.includes(player)) {
if (states[game.state]) {
let inactive = states[game.state].inactive
view.prompt = `Waiting for ${game.active} to ${inactive}...`