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-rw-r--r--rules.js98
1 files changed, 73 insertions, 25 deletions
diff --git a/rules.js b/rules.js
index 9672559..02d9a69 100644
--- a/rules.js
+++ b/rules.js
@@ -5,7 +5,8 @@ const VERSAILLES = "Versailles";
var game, view, states = {}
-exports.scenarios = [ "Standard" ]
+exports.scenarios = [ "Standard", "Censorship" ]
+
exports.roles = [ COMMUNE, VERSAILLES ]
const first_commune_cube = 0
@@ -238,6 +239,16 @@ const ADJACENT_FROM = [
// === GAME STATE ===
+function discard_card(c) {
+ array_remove_item(player_hand(game.active), c)
+ game.discard = c
+}
+
+function recycle_card(c) {
+ array_remove_item(player_hand(game.active), c)
+ game.strategy_deck.unshift(c)
+}
+
function is_objective_card(c) {
return c >= 42 && c <= 53
}
@@ -595,7 +606,15 @@ function for_each_versailles_disc(s, f) {
f(p)
}
-// === OBJECTIVE PHASE ===
+function commune_political_vp() {
+ return game.political_vp
+}
+
+function versailles_political_vp() {
+ return -game.political_vp
+}
+
+// === CHOOSE OBJECTIVE CARD ===
states.choose_objective_card = {
inactive: "choose an objective card",
@@ -614,7 +633,7 @@ states.choose_objective_card = {
game.blue_hand = game.blue_hand.filter(c => !is_objective_card(c))
}
if (game.red_objective > 0 && game.blue_objective > 0)
- goto_initiative_phase()
+ end_choose_objective_card()
else if (game.red_objective > 0)
game.active = VERSAILLES
else if (game.blue_objective > 0)
@@ -624,15 +643,11 @@ states.choose_objective_card = {
},
}
-// === INITIATIVE PHASE ===
-
-function commune_political_vp() {
- return game.political_vp
+function end_choose_objective_card() {
+ goto_initiative_phase()
}
-function versailles_political_vp() {
- return -game.political_vp
-}
+// === INITIATIVE PHASE ===
function goto_initiative_phase() {
let c_level = commune_political_vp() - game.red_momentum
@@ -654,18 +669,48 @@ states.initiative_phase = {
commune() {
log("Initiative: Commune")
game.initiative = COMMUNE
- game.active = game.initiative
- goto_strategy_phase()
+ end_initiative_phase()
},
versailles() {
log("Initiative: Versailles")
game.initiative = VERSAILLES
- game.active = game.initiative
+ end_initiative_phase()
+ },
+}
+
+function end_initiative_phase() {
+ game.active = game.initiative
+ if (game.scenario === "Censorship")
+ goto_censorship_phase()
+ else
goto_strategy_phase()
+}
+
+// === CENSORSHIP PHASE ===
+
+function goto_censorship_phase() {
+ game.state = "censorship_phase"
+}
+
+states.censorship_phase = {
+ inactive: "censorship phase",
+ prompt() {
+ view.prompt = "Discard a card from your hand."
+ for (let c of player_hand(game.active))
+ if (is_strategy_card(c))
+ gen_action("card", c)
+ },
+ card(c) {
+ log(`Discarded #${c}.`)
+ discard_card(c)
+ if (game.active === game.initiative)
+ game.active = enemy_player()
+ else
+ goto_strategy_phase()
},
}
-// === STRATEGY PHASE ===
+// === PLAYING STRATEGY CARDS ===
function goto_strategy_phase() {
clear_undo()
@@ -709,8 +754,7 @@ states.strategy_phase = {
card_event(c) {
push_undo()
log(`Played #${c} for event.`)
- array_remove_item(player_hand(game.active), c)
- game.discard = c
+ discard_card(c)
goto_play_event()
},
card_ops_political(c) {
@@ -718,8 +762,7 @@ states.strategy_phase = {
if (c === 17 || c === 34)
return goto_final_crisis_discard(c, POLITICAL)
log(`Played #${c} for ${card_ops[c]} Political ops.`)
- array_remove_item(player_hand(game.active), c)
- game.discard = c
+ discard_card(c)
goto_operations(card_ops[c], POLITICAL)
},
card_ops_military(c) {
@@ -727,15 +770,16 @@ states.strategy_phase = {
if (c === 17 || c === 34)
return goto_final_crisis_discard(c, MILITARY)
log(`Played #${c} for ${card_ops[c]} Military ops.`)
- array_remove_item(player_hand(game.active), c)
- game.discard = c
+ discard_card(c)
goto_operations(card_ops[c], MILITARY)
},
card_advance_momentum(c) {
push_undo()
log(`Played #${c} to advance momentum.`)
- array_remove_item(player_hand(game.active), c)
- game.discard = c
+ if (game.scenario === "Censorship")
+ recycle_card(c)
+ else
+ discard_card(c)
if (game.active === COMMUNE)
game.red_momentum += 1
else
@@ -747,8 +791,7 @@ states.strategy_phase = {
push_undo()
log(`Discarded #${c} to play #${game.discard}.`)
let old_c = game.discard
- array_remove_item(player_hand(game.active), c)
- game.discard = c
+ discard_card(c)
goto_play_event(old_c)
},
}
@@ -1017,6 +1060,7 @@ function goto_play_event(c) {
exports.setup = function (seed, scenario, options) {
game = {
seed: seed,
+ scenario: scenario,
log: [],
undo: [],
active: "Both",
@@ -1107,7 +1151,11 @@ exports.setup = function (seed, scenario, options) {
shuffle(game.strategy_deck)
shuffle(game.objective_deck)
- for (let i = 0; i < 4; ++i) {
+ let n = 4
+ if (game.scenario === "Censorship")
+ n = 5
+
+ for (let i = 0; i < 5; ++i) {
game.red_hand.push(game.strategy_deck.pop())
game.blue_hand.push(game.strategy_deck.pop())
}