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-rw-r--r--rules.js50
1 files changed, 25 insertions, 25 deletions
diff --git a/rules.js b/rules.js
index 2273f33..801978f 100644
--- a/rules.js
+++ b/rules.js
@@ -5,8 +5,8 @@
// TODO: event prompts
// TODO: clean up logging
-const COMMUNE = "Commune";
-const VERSAILLES = "Versailles";
+const COMMUNE = "Commune"
+const VERSAILLES = "Versailles"
var game, view, states = {}
@@ -24,11 +24,7 @@ const last_commune_disc = 37
const first_versailles_disc = 38
const last_versailles_disc = 39
-const crisis_names = [
- "Escalation",
- "Tension",
- "Final Crisis",
-]
+const crisis_names = [ "Escalation", "Tension", "Final Crisis" ]
const card_names = [
"Initiative",
@@ -137,13 +133,13 @@ const space_names = [
"Prussian Collaboration 3",
]
-const RED_CUBE_POOL = [14, 15, 16]
-const RED_CRISIS_TRACK = [17, 18, 19, 20]
-const RED_BONUS_CUBES = [21, 22, 23]
+const RED_CUBE_POOL = [ 14, 15, 16 ]
+const RED_CRISIS_TRACK = [ 17, 18, 19, 20 ]
+const RED_BONUS_CUBES = [ 21, 22, 23 ]
const BLUE_CUBE_POOL = 24
-const BLUE_CRISIS_TRACK = [25, 26, 27, 28]
-const BLUE_BONUS_CUBES = [29, 30, 31]
-const PRUSSIAN_COLLABORATION = [32, 33, 34]
+const BLUE_CRISIS_TRACK = [ 25, 26, 27, 28 ]
+const BLUE_BONUS_CUBES = [ 29, 30, 31 ]
+const PRUSSIAN_COLLABORATION = [ 32, 33, 34 ]
const OUT_OF_PLAY = -1
@@ -423,7 +419,8 @@ function can_play_event(c) {
if (c === 8) {
if (count_available_versailles_cubes() < 2)
return false
- let n = count_versailles_cubes(BUTTE_MONTMARTRE) +
+ let n =
+ count_versailles_cubes(BUTTE_MONTMARTRE) +
count_versailles_cubes(BUTTE_AUX_CAILLES) +
count_versailles_cubes(PERE_LACHAISE)
if (n > 12 - 2)
@@ -508,7 +505,7 @@ function update_presence_and_control() {
function is_present(s) {
if (game.active === COMMUNE)
- return game.presence & (1 << (s))
+ return game.presence & (1 << s)
return game.presence & (1 << (s + space_count))
}
@@ -517,7 +514,7 @@ function is_commune_control(s) {
return false
if (s === PRUSSIAN_OCCUPIED_TERRITORY)
return false
- return game.control & (1 << (s))
+ return game.control & (1 << s)
}
function is_versailles_control(s) {
@@ -728,7 +725,7 @@ function can_replace_cube_in_any(list) {
return false
}
-function can_place_cube(s, removed=0) {
+function can_place_cube(s, removed = 0) {
return find_available_cube(removed) >= 0 && count_friendly_cubes(s) < 4
}
@@ -769,7 +766,7 @@ function move_piece(p, s) {
game.pieces[p] = s
}
-function place_cube(s, removed=0) {
+function place_cube(s, removed = 0) {
game.pieces[find_available_cube(removed)] = s
}
@@ -783,7 +780,7 @@ function replace_cube(p) {
place_cube(s)
}
-function find_available_cube(removed=0) {
+function find_available_cube(removed = 0) {
let p = -1
if (game.active === COMMUNE) {
if (removed) {
@@ -1722,7 +1719,7 @@ states.spread_influence = {
},
done() {
resume_pivotal_space_bonus_actions()
- }
+ },
}
states.turncoat = {
@@ -1781,10 +1778,13 @@ states.crisis_dimension_scoring = {
},
space(s) {
array_remove_item(game.spaces, s)
- score_control(s, DIMENSION_NAME[s],
+ score_control(
+ s,
+ DIMENSION_NAME[s],
is_commune_control_dimension,
is_versailles_control_dimension,
- DIMENSION_SPACES[s])
+ DIMENSION_SPACES[s]
+ )
if (game.spaces.length === 0)
end_crisis_dimension_scoring()
},
@@ -2942,7 +2942,7 @@ exports.is_checkpoint = function (a, b) {
return a.round !== b.round
}
-exports.view = function(state, player) {
+exports.view = function (state, player) {
game = state
view = {
@@ -3047,9 +3047,9 @@ exports.resign = function (state, player) {
game = state
if (game.state !== "game_over") {
if (player === COMMUNE)
- goto_game_over(VERSAILLES, "Commune resigned.");
+ goto_game_over(VERSAILLES, "Commune resigned.")
if (player === VERSAILLES)
- goto_game_over(COMMUNE, "Versailles resigned.");
+ goto_game_over(COMMUNE, "Versailles resigned.")
}
return game
}