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-rw-r--r--play.html67
-rw-r--r--play.js9
-rw-r--r--rules.js5
3 files changed, 72 insertions, 9 deletions
diff --git a/play.html b/play.html
index 1a2151b..c722096 100644
--- a/play.html
+++ b/play.html
@@ -37,18 +37,54 @@ body.Versailles header.your_turn { background-color: skyblue; }
cursor: pointer;
}
-#hand {
+/* PANELS */
+
+.panel_grid {
+ display: grid;
+ grid-template-columns: min-content 1fr;
+ max-width: 1500px;
+ margin: 18px auto;
+ gap: 18px;
+}
+
+#hand_panel {
+ grid-column: 1 / 3;
+}
+
+#objective {
+ min-width: 250px;
+}
+
+.panel {
+ background-color: #555;
+}
+
+.panel_header {
+ background-color: #444;
+ color: white;
+ user-select: none;
+ font-weight: bold;
+ text-align: center;
+ padding: 3px 1em;
+}
+
+.panel_body {
display: flex;
+ justify-content: start;
flex-wrap: wrap;
- justify-content: center;
- margin: 20px;
- gap: 20px;
+ padding: 18px;
+ gap: 18px;
+ min-height: 350px;
}
+body.Observer #final_panel { display: none }
+
+/* CARDS */
+
.card {
background-size: cover;
background-repeat: no-repeat;
- background-color: ivory;
+ background-color: #555;
width: 250px;
height: 350px;
border-radius: 16px;
@@ -375,7 +411,7 @@ body.Versailles header.your_turn { background-color: skyblue; }
<main>
-<div id="mapwrap" class="fit">
+<div id="mapwrap">
<div id="map">
<div id="spaces"></div>
<div id="pieces">
@@ -388,7 +424,24 @@ body.Versailles header.your_turn { background-color: skyblue; }
</div>
</div>
-<div id="hand"></div>
+<div class="panel_grid">
+
+<div id="hand_panel" class="panel">
+<div id="hand_header" class="panel_header">Hand</div>
+<div id="hand" class="panel_body"></div>
+</div>
+
+<div id="objective_panel" class="panel">
+<div id="objective_header" class="panel_header">Objective</div>
+<div id="objective" class="panel_body"></div>
+</div>
+
+<div id="final_panel" class="panel">
+<div id="final_header" class="panel_header">Set-aside cards</div>
+<div id="final" class="panel_body"></div>
+</div>
+
+</div>
</main>
diff --git a/play.js b/play.js
index f2691b2..1c3c137 100644
--- a/play.js
+++ b/play.js
@@ -357,11 +357,16 @@ function on_update() {
ui.political_vp.className = `piece cylinder orange vp${5+view.political_vp}`
document.getElementById("hand").replaceChildren()
- if (view.objective)
- document.getElementById("hand").appendChild(ui.cards[view.objective])
+ document.getElementById("final").replaceChildren()
+ document.getElementById("objective").replaceChildren()
if (view.hand)
for (let c of view.hand)
document.getElementById("hand").appendChild(ui.cards[c])
+ if (view.final)
+ for (let c of view.final)
+ document.getElementById("final").appendChild(ui.cards[c])
+ if (view.objective)
+ document.getElementById("objective").appendChild(ui.cards[view.objective])
for (let i = 0; i < space_names.length; ++i)
layout[i] = []
diff --git a/rules.js b/rules.js
index 55cd221..9672559 100644
--- a/rules.js
+++ b/rules.js
@@ -1034,9 +1034,11 @@ exports.setup = function (seed, scenario, options) {
discard: 0,
red_hand: [ 34 ],
+ red_final: [],
red_objective: 0,
blue_hand: [ 17 ],
+ blue_final: [],
blue_objective: 0,
presence: 0,
@@ -1146,15 +1148,18 @@ exports.view = function(state, player) {
discard: game.discard,
hand: 0,
+ final: 0,
objective: 0
}
if (player === COMMUNE) {
view.hand = game.red_hand
+ view.final = game.red_final
view.objective = game.red_objective
}
if (player === VERSAILLES) {
view.hand = game.blue_hand
+ view.final = game.blue_final
view.objective = game.blue_objective
}