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-rw-r--r--rules.js19
1 files changed, 16 insertions, 3 deletions
diff --git a/rules.js b/rules.js
index 9b3e051..cbd7d0e 100644
--- a/rules.js
+++ b/rules.js
@@ -520,6 +520,13 @@ function update_presence_and_control() {
}
}
+function update_operations_possible() {
+ game.possible = 0
+ for (let s of game.spaces)
+ if (is_present(s) || is_adjacent_to_control(s))
+ game.possible |= (1 << s)
+}
+
function is_present(s) {
if (game.active === COMMUNE)
return game.presence & (1 << s)
@@ -1612,6 +1619,7 @@ function goto_operations(count, spaces) {
function goto_operations_remove() {
update_presence_and_control()
+ update_operations_possible()
if (can_operations_remove())
game.state = "operations_remove"
else
@@ -1626,7 +1634,7 @@ function can_operations_remove() {
}
function can_operations_remove_space(s) {
- if (is_present(s) || is_adjacent_to_control(s)) {
+ if (game.possible & (1 << s)) {
let c = has_enemy_cube(s)
let d = has_enemy_disc(s)
if (c || d) {
@@ -1690,8 +1698,9 @@ states.operations_remove = {
if (is_military_space(s)) {
let str = military_strength(s)
if (str >= 3) {
- logi("Remove " + pn + " from S" + s + ".")
+ log("Remove " + pn + " from S" + s + ".")
remove_piece(p)
+ update_presence_and_control()
resume_operations_remove()
} else {
log("Remove " + pn + " from S" + s + ".")
@@ -1701,6 +1710,7 @@ states.operations_remove = {
} else {
log("Removed " + pn + " from S" + s + ".")
remove_piece(p)
+ update_presence_and_control()
resume_operations_remove()
}
},
@@ -1756,6 +1766,7 @@ function attempt_remove_piece(extra) {
logi("Strength " + str + " vs " + ops)
if (str >= ops) {
remove_piece(p)
+ update_presence_and_control()
logi("Success")
} else {
logi("Failure")
@@ -1775,6 +1786,7 @@ function resume_operations_remove() {
function goto_operations_place() {
update_presence_and_control()
+ update_operations_possible()
if (can_operations_place())
game.state = "operations_place"
else
@@ -1791,7 +1803,7 @@ function can_operations_place() {
}
function can_operations_place_space(s) {
- if (is_present(s) || is_adjacent_to_control(s)) {
+ if (game.possible & (1 << s)) {
if (can_place_cube(s)) {
let d = has_enemy_disc(s)
if (!d || game.count >= 2)
@@ -3301,6 +3313,7 @@ exports.setup = function (seed, scenario, options) {
presence: 0,
control: 0,
+ possible: 0,
pieces: [
// Commune cubes